Domain: 3dfxzone.it
Stories and comments across the archive that link to 3dfxzone.it.
Comments · 21
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;)I'm calling shenanigans on that link. There's no way that game is really Doom3.
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;)Doom 3 is like 7 years old.
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;)Doom 3 was released 6 years ago. That hardly qualifies as "latest software".
Is Doom 4 out yet?
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;)Doom 3 came out 7 years ago.
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;)Doom 3 was released 6 years ago. That hardly qualifies as "latest software".
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Re:...And?
Not running the latest software? Doom 3 running on a Voodoo 2
;) -
Re:Old hardware
Considering it can run on a Voodoo2 (which was released in 1998), I'd say you should stop trying to run games on a toaster...
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32 bit joy soon?
http://www.3dfxzone.it/dir/3dfx/prodotti/voodoo56000/ on day too
:) -
FYI
3DFX Zone host a couple of interesting drivers.
Including SFFFT's drivers.
These work with Windows XP and XP64 and provide support for Glide (3dfx did release the source for the Linux version) OpenGL (thanks to Mesa3D) and DirectX 9 (at least for the function that the hardware can provide).But then again, back to the main argument, it's an entirely community effort based on opensource code and such. Stock Windows does not support it, and it's not trivial to find decent drivers for it. Whereas "tdfx" is just a standard module. Although support might get dropped at some time in the future for lack of maintainers (some distro don't ship Glide anymore and thus don't support Voodoo in 3D as Mesa needs it).
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Not a myth
Vista's DRM problems are no "Myth" at all.
Maybe some overblown exaggeration made by some blogger and the Zdnet blog you're citing is specifically attempting to debunk them.
That doesn't prevent Vista's DRM to suck anyway.
- About the HDCP/DRM
Needing a whole DRM stack just to connect your screen is what I find the most abusive.
It's MY display that I BOUGHT legally with MY OWN MONEY.
It's MY graphic card that I BOUGHT legally with MY OWN MONEY.
I have complete legal ownership of both these items.
THEN WHY THE HELL MUST THERE BE A DRM STACK that has to decide what goes on my screen and what doesn't ?
Why is it putting arbitrary restriction on what I can do with something I own legally ?
All this stupidity only because the **AA are afraid that someone *might* attempt to pirate digital content at no loss using the digital transmission.
(As if all this has prevented Muslix64 and Co to design a method to decode HDDVD & BD using keys dumped from software).
The some idiotic design is replicated on other channels, including the audio path. And give the ability to the audio player to refuse to play if it considers the driver stack insecure.
- About the drivers for Vista 64.
Sorry, but Windows Vista 64 driver models seriously challenge free drivers (like kxProjet alternative drivers) and completely prevent open source driver project ( like 3DFX Voodoo 3/4/5 - which are compatible with 64bit system : XP 64).
The former, as a free/beer project may not have the budget to buy signing keys.
The later, as a free/speech project need to grant its user the ability to do whatever they want with the code. Should a newer patch be available for either Mesa or Glide, I should be able to recompile mine and load them (the recent patches to enable Quake4 on MesaFX comes to mind as an exemple). Without a signing key, it's something impossible to do. This both contradict the fundamental liberties that organisation like FSF are fighting for, and also violates GPLv3 (don't know if currently there are GPLv3 drivers being developed).
Yes, one could find signing key from other CA. But that cost money that some project don't have, or would require every single end user to have access to the key in order to keep the basic software freedoms.
And the ActiveX fiasco (and the various CA-signed malware that has appeared in the past) has already shown that merely signing code won't actually guarantee it's quality.
So these two are clearly both useless (video content got copied anyway, signing has never kept out malware) and arbitrarily restrict users freedom (I should decide what goes on my hardware, without needing to pay additional fee just to use something I've already paid for). -
Re:Hey! Don't diss the Voodoo 3
I'm still using mine ! It works fine.
And there are unofficial XP drivers still being developped: SFFT drivers (for Voodoo 3/4/5). See http://www.3dfxzone.it/news/puntatore.php?uid=4580 -
Re:You're welcome !
oops wrong URL
http://www.3dfxzone.it/dir/3dfx/banshee/drivers/wi ndowsxp/ -
Re:You're welcome !
wow thank you for the site, it looks very promising
i wonder if for a first generation voodoo banshee this: http://www.3dfxzone.it/files/download/video/3dfx/i nfo/BansheeDrive_v.V1.02.02h.txt/
isn't the best and easiest option, i gave the card (PCI) away to a friend of mine because
his agp slot is fried atm so i'll forward all of the info, but since i can't test it i guess when it is time
for my friend to reformat his pc i'll go over there and help him with the trial and error game and hopefully find out which solution is best
Anyway the former link contains a banshee driver package very similar to the original win95/98 package
except maybe the GxpOGL part, i don't recall every seeing that before.
i thank you hereby and will bookmark that link, Thanks! -
You're welcome !
please provide me with a link
The web site is : http://www.3dfxzone.it/
The site is italian but they also have english translation of most important information.
On this site, you need 2 things :
- The latest Amiga Merlin drivers : the latest stable drivers from the community with all necessary tools. (3DFX Tools, additional control panels, etc..)
- The latest SFFT alpha drivers : the latest experimental drivers based on the open-source glide, the open-source Mesa 3d (mesafx module), and a new DirectX driver that was rewritten by Super Furry Funny Thing.
The SFFT driver doesn't have a installer so either :
- you replace the "driver2k" directory of Amiga Merlin with SFFT alpha. And use its installer
- or, ou first install Amiga Merlin (to get the tool) and then subsequently manually install SFFT, using the graphics control pannel, the choose "update drivers", skip the automatic search, and use the "Have a disk" button to indicates where you've decompressed SFFT.
The DirectX 9 support in SFFT is rather new. Maybe some recent games won't work correctly. Look at SFFT's forum thread (there's also an english board on this site). Maybe some previous version doesn't have the bugs. Or you have to change the texuting options (3Tile vs 4Tile, Managed vs. UnManaged, etc...) and reboot. Or, maybe a new version will come shortly that fixes the problems.
The development is very active : you get a new version of SFFT every few weeks.
Currently Voodoo 5 has enough punch for most slow games (Point'n'Click dventure, strategy, turn-based RPG, board games, etc...) and the display is decent on most games that don't use lot of pixel-shader tricks. Most geometry tricks (T&L, vertex shaders, etc..) are emulated using SIMD technologies on the CPU.
Note that Half-Life 2, Doom 3 and Quake 4, all three of them work, albeit with drastically reduced quality for D3 and Q4.
Almost all old games that were around during the Voodoo era (DX7, Glide or OpenGL) work perfectly with this (Decent, old Quakes, most Unreals, p'n'click adventures like Longest Journey or Syberia).
Some games like D3 and Q4 may require patching. Other games ma require 3D Analyzer to force SIMD emulation of T&L / Vertex shader. Have a look on the english forums, and don't be afraid to ask questions. -
Example of extending to other platform
As an example of extending to other platforms, we may cite the 3DFx Voodoo board.
After the company collapsed, users were left with no drivers for recent windows version (XP, XP64 and Vista).
But, the Linux drivers happened to be open source.
So most of the work you may see on websites like http://3dfxzone.it/ for Windows, is mostly based on libglide and Mesa3d for linux.
(This is also another proof that open-source enable something to survive beyond the death of it's parent company)
Another example may be the linux USB stack, which was later ported to both the Cromwell xbox bios and ReactOS (opensource clone of the Windows NT system, cousin of Wine project). -
Re:Cut the BS
You don't expect Doom 3 to run on your Nvidia TNT2 do you?
Funny you should choose that example, as Doom 3 will run on a Voodoo2.
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GFX cards...
My graphic card (an old 3DFX Voodoo 5 6000) happen to run on community-developped drivers (see downloaded from http://www.3dfxzone.it./
This is the exact kind of situation where not giving an alternative to signed kernel drivers is going to hurt. ...Oh wait, I guess Vista won't install on non-quad-gpu-DirextX-12d-compatible-5Ghz-4096Mo gfx boards. -
Re:Hrm ...
The drivers leaked onto the internet. A whole cd full of documents about 3dfx and the code of the drivers were leaked and therefore the 3dfx drivermakers can make drivers practically from scratch as far as I have understood. The development is going on at 3dfxzone.it but the source code may be very difficult to find. The releaser don't have it up anylonger. Maybe through a p2p-network... The Glide drivers were made open source by 3dfx itself when they wanted it to work on linux.
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Re:I can't afford 1 new GPU...
Long Live 3DFX!! =)
Screenshots of Doom 3 running on a Voodoo 2 -
Here is all you need for Doom 3 on 3Dfx Voodoo
MesaFX graphics library for Doom 3 to render quite well on 3dFX accelerators.
3dfxzone forum article and screenshots of Doom 3 rendered on a 3Dfx Voodoo5 5500.
Firingsquad news posted for this screenshot gallery of Doom3 on Voodoo2. -
Here is all you need for Doom 3 on 3Dfx Voodoo
MesaFX graphics library for Doom 3 to render quite well on 3dFX accelerators.
3dfxzone forum article and screenshots of Doom 3 rendered on a 3Dfx Voodoo5 5500.
Firingsquad news posted for this screenshot gallery of Doom3 on Voodoo2.