Domain: activewin.com
Stories and comments across the archive that link to activewin.com.
Stories · 6
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Firefox 3 Plans and IE8 Speculation
ReadWriteWeb writes "Information about the next versions of Firefox and Internet Explorer suggest that the two biggest browsers are heading in different directions. Mozilla has published a wiki page detailing its plans for the next version of Firefox, codenamed 'Gran Paradiso'. Among the mandatory requirements listed for FF3 are improving the add-on experience, providing an extensible bookmarks back-end platform, adding more support for web services "to act as content handlers" — all of which show that Firefox wants to be an independent information broker rather than a simple HTML renderer in its next version. Also in the works is Microsoft's IE8. According to ActiveWin.com, a Microsoft official at CES told them that work has already begun for IE 8 and it may be released as a final product 'within 18-24 months'. Looking ahead, it's obvious that IE will continue to hook into the advanced functionality that Vista offers." -
Office 2003 Beta 2 Screen Shots
frooyo writes "ActiveWin is displaying screenshots of Office 2003 Beta 2 including pictures of Outlook, Excel, Word etc. As seen by the screenshot - the task based interface is much more prominent. Also - Outlook's three-vertical-pane interface is now the default." Nice to get a head start on what we'll be cloning next year ;) -
Can Indrema Beat Microsoft To the Punch?
taggedfordeletion was one of the many, many readers to beseige us with news of the announcement from a company called Indrema of their Indrema L600E set-top box, a Linux-based gaming machine. Actually, it promises a lot more than gaming -- the company touts it as a "Web console" that will also serve as a Web browsing platform and (wonder of wonders) MP3 jukebox. As taggedfordeletion points out, "The Internet capabilities of the box are especially promising, including support for DSL and cable modems."Console gaming is a harshly competitive field, though, with Sony, Nintendo, and Sega (soon to be joined by Microsoft) clawing for reputation, marketshare and all-important game sales. Don't forget that three major players (Sega, Nintendo, Sony) can make a claim that neither Microsoft or Indrema can: their consoles exist, sell, and make people happy. A Playstation in the hand offers utility that "upcoming" devices can't match.
Still, it looks like the so-called X-Box from Microsoft is the machine Indrema's box would be running against, assuming that both of them actually reach the market. Similar specs and expansion capabilities mean that either could be enough computer for people interested primarily in games and getting online, who are looking for no more than a single no-hassle combination of these. That's why the Indrema machine isn't being sold as a gaming device, but rather as a Web Console, with copious references to "the future of TV."
The game-box as everything-box market has been promised for years, and keeps turning out to be either unsatisfying and limited (WebTV), or Yet Another Gaming Machine, despite promises to the contrary. Remember the ColecoVision ADAM? The real question seems to be whether a Linux-based console from an unknown company can survive in the gaming marketplace; after that we can worry about whether it will replace recipe books in the kitchen and the cable box in the living room. After all, that "everthing console" isn't technically impossible; it's just always fizzled as PCs have surpassed the jack-of-all-trades game machines in usefulness, if not in sizzle.
Now, for a minute, forget technical brilliance, forget flexibility, forget how cool it would be to run Linux on your bedside table. Think money, instead.
Microsoft's R&D budget is bigger than the GNP of many nations in the world. The Men In Redmond have enough marketing money to buy Superbowl advertising without batting an eye. You can bet when the X-Box launches, it will have been preceded by a canny stream of attention-building hype, that it will look sexy, and that it will sell at a carefully chosen price aimed at moving it as fast as they can be cranked out and still maximize profits. Likewise, Sega, Sony and Nintendo all have plenty of market savvy and established infrastructure, right down to magazines, distribution networks and strategically-released hints and easter eggs. Not only that, but they each have a hefty stable of games, including Hollywood-names and weird-but-true fandom games like Pokemon, as well legions of rabid fans to play them and design houses to keep 'em coming. It would take a hefty treasure chest (or a lot of faith) for a newcomer in the game market to get the kind of pop-culture deal that sells games based on Star Wars, The X-Files or even Barbie.
Now think money again, but in a different way. An open-source OS may save Indrema a few dollars per box in making the console, but since the guts of the machine they describe include 100Mb ethernet and loads of other ports, a 600MHz processor, and an optional hard drive, its price will probably be in line with that of the X-Box. That is to say, probably overlapping the price range and capabilities of low-end PCs, and without the same economies of scale that Microsoft will likely generate. Even so, since gaming consoles have traditionally been loss-leaders to sell high-margin games, will an open-OS machine be used to play primarily commercial, proprietary games?
If that's the case, then Indrema will have to scramble to provide enough hot-selling games to subsidize console sales. The Sony Playstation 2, already out in Japan and due in the US next fall, boasts more than 160 registered developers worldwide. And since it plays the first generation Playstation games as well, players can choose from more than 3,000 games. By contrast, the leap from NES to Nintendo 64 may have been too great for generational compatibility to have played much of a role, something that Sony has obviously learned from. Microsoft, meanwhile, may not have as large a signed-on group, but carries enough clout (and waves enough cash) in the PC gaming industry to ensure at least a handful of blockbuster games early on. Against that kind of competition, any new entrant is playing catch-up ball.
In fact, there's little indication of what games the Indrema system would play. The box is listed as including Quake 3 Arena / Unreal Tournament, but the Indrema site lists no other game possibilities. And since it touts a "special 'DV Linux' distribution," it's unclear which games will run out-of-box. The X-box is planned to run only games written specifically for it; avoiding that fate seems tricky, since games on every platform except those written for a particular console have a way of sneakily requiring more or different resources than you've got in the box. And if the Indrema machine should have complex enough of an interface to allow users to easily modify directories, install packages and otherwise tweak the contents of that optional hard drive, would it be able to retain the ease of use the console market thrives on?
On the other hand, perhaps packaged games aren't the point at all. Every major player in the console industry is selling their systems' networkability, whether by dialup modem or broadband. Microsoft's interest in WebTV -- and the pay-per-month online games now available -- may be a taste of where the console makers would really like their revenue to come from: a captive audience willing to pay not only for games or other applications, but for access to them. Repeat business and low margins have sold billions of hamburgers, after all. It's plausible that Indrema will offer servers featuring games exclusive to monthly subscribers, or on a per-game basis.
Indrema's nearly breathless Web site hints at a Winter 2000 release: "expected to ship in time for Christmas." That's well before the X-Box is slated to ship, according to this ActiveNetwork comparison of the Sony Playstation 2 and the X-box. I hope they're right, because it seems like a head start might be the only hope for survival against the big-name establishment.
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Can Indrema Beat Microsoft To the Punch?
taggedfordeletion was one of the many, many readers to beseige us with news of the announcement from a company called Indrema of their Indrema L600E set-top box, a Linux-based gaming machine. Actually, it promises a lot more than gaming -- the company touts it as a "Web console" that will also serve as a Web browsing platform and (wonder of wonders) MP3 jukebox. As taggedfordeletion points out, "The Internet capabilities of the box are especially promising, including support for DSL and cable modems."Console gaming is a harshly competitive field, though, with Sony, Nintendo, and Sega (soon to be joined by Microsoft) clawing for reputation, marketshare and all-important game sales. Don't forget that three major players (Sega, Nintendo, Sony) can make a claim that neither Microsoft or Indrema can: their consoles exist, sell, and make people happy. A Playstation in the hand offers utility that "upcoming" devices can't match.
Still, it looks like the so-called X-Box from Microsoft is the machine Indrema's box would be running against, assuming that both of them actually reach the market. Similar specs and expansion capabilities mean that either could be enough computer for people interested primarily in games and getting online, who are looking for no more than a single no-hassle combination of these. That's why the Indrema machine isn't being sold as a gaming device, but rather as a Web Console, with copious references to "the future of TV."
The game-box as everything-box market has been promised for years, and keeps turning out to be either unsatisfying and limited (WebTV), or Yet Another Gaming Machine, despite promises to the contrary. Remember the ColecoVision ADAM? The real question seems to be whether a Linux-based console from an unknown company can survive in the gaming marketplace; after that we can worry about whether it will replace recipe books in the kitchen and the cable box in the living room. After all, that "everthing console" isn't technically impossible; it's just always fizzled as PCs have surpassed the jack-of-all-trades game machines in usefulness, if not in sizzle.
Now, for a minute, forget technical brilliance, forget flexibility, forget how cool it would be to run Linux on your bedside table. Think money, instead.
Microsoft's R&D budget is bigger than the GNP of many nations in the world. The Men In Redmond have enough marketing money to buy Superbowl advertising without batting an eye. You can bet when the X-Box launches, it will have been preceded by a canny stream of attention-building hype, that it will look sexy, and that it will sell at a carefully chosen price aimed at moving it as fast as they can be cranked out and still maximize profits. Likewise, Sega, Sony and Nintendo all have plenty of market savvy and established infrastructure, right down to magazines, distribution networks and strategically-released hints and easter eggs. Not only that, but they each have a hefty stable of games, including Hollywood-names and weird-but-true fandom games like Pokemon, as well legions of rabid fans to play them and design houses to keep 'em coming. It would take a hefty treasure chest (or a lot of faith) for a newcomer in the game market to get the kind of pop-culture deal that sells games based on Star Wars, The X-Files or even Barbie.
Now think money again, but in a different way. An open-source OS may save Indrema a few dollars per box in making the console, but since the guts of the machine they describe include 100Mb ethernet and loads of other ports, a 600MHz processor, and an optional hard drive, its price will probably be in line with that of the X-Box. That is to say, probably overlapping the price range and capabilities of low-end PCs, and without the same economies of scale that Microsoft will likely generate. Even so, since gaming consoles have traditionally been loss-leaders to sell high-margin games, will an open-OS machine be used to play primarily commercial, proprietary games?
If that's the case, then Indrema will have to scramble to provide enough hot-selling games to subsidize console sales. The Sony Playstation 2, already out in Japan and due in the US next fall, boasts more than 160 registered developers worldwide. And since it plays the first generation Playstation games as well, players can choose from more than 3,000 games. By contrast, the leap from NES to Nintendo 64 may have been too great for generational compatibility to have played much of a role, something that Sony has obviously learned from. Microsoft, meanwhile, may not have as large a signed-on group, but carries enough clout (and waves enough cash) in the PC gaming industry to ensure at least a handful of blockbuster games early on. Against that kind of competition, any new entrant is playing catch-up ball.
In fact, there's little indication of what games the Indrema system would play. The box is listed as including Quake 3 Arena / Unreal Tournament, but the Indrema site lists no other game possibilities. And since it touts a "special 'DV Linux' distribution," it's unclear which games will run out-of-box. The X-box is planned to run only games written specifically for it; avoiding that fate seems tricky, since games on every platform except those written for a particular console have a way of sneakily requiring more or different resources than you've got in the box. And if the Indrema machine should have complex enough of an interface to allow users to easily modify directories, install packages and otherwise tweak the contents of that optional hard drive, would it be able to retain the ease of use the console market thrives on?
On the other hand, perhaps packaged games aren't the point at all. Every major player in the console industry is selling their systems' networkability, whether by dialup modem or broadband. Microsoft's interest in WebTV -- and the pay-per-month online games now available -- may be a taste of where the console makers would really like their revenue to come from: a captive audience willing to pay not only for games or other applications, but for access to them. Repeat business and low margins have sold billions of hamburgers, after all. It's plausible that Indrema will offer servers featuring games exclusive to monthly subscribers, or on a per-game basis.
Indrema's nearly breathless Web site hints at a Winter 2000 release: "expected to ship in time for Christmas." That's well before the X-Box is slated to ship, according to this ActiveNetwork comparison of the Sony Playstation 2 and the X-box. I hope they're right, because it seems like a head start might be the only hope for survival against the big-name establishment.
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Netscape Receives Strong Crypto Export Permission
Greg Miller writes "According to this article , Netscape has received approval to distribute the 128-bit encryption version of Communicator outside the U.S. They've also received limited permission to distribute SuiteSpot servers with strong encryption." [Update: 12/05 03:42 by michael : Slashdot got burned, this article is bogus. See below.]Update:: We were fooled. Someone posted this on http://www.activewin.com/frames/frmhome.shtml as new news (suckered them!), which apparently misled the slashdot submitter and us. This is an old press release from 1997 talking about exporting software for certain specialized banking purposes. As far as I know, it's still illegal to generally export 128-bit crypto products.
Thanks to the alert posters in the threads below and to alecf who was bright enough to submit it in the stories inbox (which any of the assorted slashdot authors who are online might be reading) for a fast response. Sorry for the "desinformation" (is that a pun?).
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Netscape Receives Strong Crypto Export Permission
Greg Miller writes "According to this article , Netscape has received approval to distribute the 128-bit encryption version of Communicator outside the U.S. They've also received limited permission to distribute SuiteSpot servers with strong encryption." [Update: 12/05 03:42 by michael : Slashdot got burned, this article is bogus. See below.]Update:: We were fooled. Someone posted this on http://www.activewin.com/frames/frmhome.shtml as new news (suckered them!), which apparently misled the slashdot submitter and us. This is an old press release from 1997 talking about exporting software for certain specialized banking purposes. As far as I know, it's still illegal to generally export 128-bit crypto products.
Thanks to the alert posters in the threads below and to alecf who was bright enough to submit it in the stories inbox (which any of the assorted slashdot authors who are online might be reading) for a fast response. Sorry for the "desinformation" (is that a pun?).