Domain: animationmeat.com
Stories and comments across the archive that link to animationmeat.com.
Comments · 7
-
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
Re:Interesting article
Yep, here's some to get you started
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 _HamLuske.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt3 _Acting.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt5 _Action.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 3_Personality.pdf
http://www.animationmeat.com/pdf/nineoldmen/ELEnt1 4_BeYourself.pdf
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nine oldmen.html
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it. -
This guy loves to scribble over shots.
There's an interesting PDF over at Animation Meat called Brad Bird on Comps, which has him scribbling all over shots from King of the Hill showing what's wrong with them.