Domain: artima.com
Stories and comments across the archive that link to artima.com.
Stories · 50
-
Twitter On Scala
machaut writes "Twitter, one of the highest profile Ruby on Rails-backed websites on the Internet, has in the past year started replacing some of their Ruby infrastructure with an emerging language called Scala, developed by Martin Odersky at Switzerland's École Polytechnique Fédérale de Lausanne. Although they still prefer Ruby on Rails for user-facing web applications, Twitter's developers have started replacing Ruby daemon servers with Scala alternatives, and plan eventually to serve API requests, which comprise the majority of their traffic, with Scala instead of Ruby. This week several articles have appeared that discuss this shift at Twitter. A technical interview with three Twitter developers was published on Artima. One of those developers, Alex Payne, Twitter's API lead, gave a talk on this subject at the Web 2.0 Expo this week, which was covered by Technology Review and The Register." -
Twitter On Scala
machaut writes "Twitter, one of the highest profile Ruby on Rails-backed websites on the Internet, has in the past year started replacing some of their Ruby infrastructure with an emerging language called Scala, developed by Martin Odersky at Switzerland's École Polytechnique Fédérale de Lausanne. Although they still prefer Ruby on Rails for user-facing web applications, Twitter's developers have started replacing Ruby daemon servers with Scala alternatives, and plan eventually to serve API requests, which comprise the majority of their traffic, with Scala instead of Ruby. This week several articles have appeared that discuss this shift at Twitter. A technical interview with three Twitter developers was published on Artima. One of those developers, Alex Payne, Twitter's API lead, gave a talk on this subject at the Web 2.0 Expo this week, which was covered by Technology Review and The Register." -
Faster Chips Are Leaving Programmers in Their Dust
mlimber writes "The New York Times is running a story about multicore computing and the efforts of Microsoft et al. to try to switch to the new paradigm: "The challenges [of parallel programming] have not dented the enthusiasm for the potential of the new parallel chips at Microsoft, where executives are betting that the arrival of manycore chips — processors with more than eight cores, possible as soon as 2010 — will transform the world of personal computing.... Engineers and computer scientists acknowledge that despite advances in recent decades, the computer industry is still lagging in its ability to write parallel programs." It mirrors what C++ guru and now Microsoft architect Herb Sutter has been saying in articles such as his "The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software." Sutter is part of the C++ standards committee that is working hard to make multithreading standard in C++." -
Guido and Bruce Eckel Discuss Python 3000
Phoe6 writes "Leading author and programmer, Bruce Eckel, posted some of his concerns on Python 3000 stating that the Python community is failing to address some of the important issues with this major, backward incompatible release. Problems he mentions are concurrency support on multi-core CPUs, easy deployment support, and a standardized user interface, amongst others. He expresses his dissatisfaction at the post titled "Python 3K or Python 2.9?. Guido van Rossum addresses the concerns in a very pragmatic way with his response to Bruce Eckel and calls for more developers to contribute to Python to improve it further. Bruce Eckel concludes with his thoughts that he wants his favorite language to be better with his reply to Guido's reply." -
Guido and Bruce Eckel Discuss Python 3000
Phoe6 writes "Leading author and programmer, Bruce Eckel, posted some of his concerns on Python 3000 stating that the Python community is failing to address some of the important issues with this major, backward incompatible release. Problems he mentions are concurrency support on multi-core CPUs, easy deployment support, and a standardized user interface, amongst others. He expresses his dissatisfaction at the post titled "Python 3K or Python 2.9?. Guido van Rossum addresses the concerns in a very pragmatic way with his response to Bruce Eckel and calls for more developers to contribute to Python to improve it further. Bruce Eckel concludes with his thoughts that he wants his favorite language to be better with his reply to Guido's reply." -
Guido and Bruce Eckel Discuss Python 3000
Phoe6 writes "Leading author and programmer, Bruce Eckel, posted some of his concerns on Python 3000 stating that the Python community is failing to address some of the important issues with this major, backward incompatible release. Problems he mentions are concurrency support on multi-core CPUs, easy deployment support, and a standardized user interface, amongst others. He expresses his dissatisfaction at the post titled "Python 3K or Python 2.9?. Guido van Rossum addresses the concerns in a very pragmatic way with his response to Bruce Eckel and calls for more developers to contribute to Python to improve it further. Bruce Eckel concludes with his thoughts that he wants his favorite language to be better with his reply to Guido's reply." -
Inside the Machine
Paul S. R. Chisholm writes "Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture, written by Ars Technica's Jon "Hannibal" Stokes, talks about how CPUs work, and how they've evolved and advanced in the past fifteen years. The result is detailed, very up-to-date (including descriptions of Intel's Core 2), generally clear, and covers a lot of fascinating material." Read below for Paul's review. Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture author Jon Stokes pages 320 publisher No Starch Press rating 8 reviewer Paul S. R. Chisholm ISBN 1593271042 summary A detailed look at how CPUs work, and how they've evolved and advanced in the past fifteen years
How on earth have CPUs advanced as fast as they have? How have we gone from 60 MHz Pentiums in 1993 to 3.73 GHz Xeons (with two cores) and 2.66 GHz Core 2 Extremes (with four!) today? Sure, Moore's Law and competition pushed the chip makers, but how did they implement all that extra performance? In Inside the Machine, Jon "Hannibal" Stokes provides a thorough, exhaustive, nearly exhausting look at what's at the heart of your computer. If Stoke's name sounds familiar, he's a founder and long-time contributor to Ars Technica. Anyone who liked his work there, his comprehensive articles and brightly colored diagrams, will probably enjoy this book a lot.
The first two chapters cover the basics of CPU operation and machine language. These are pretty good, though you'll probably need some assembler language experience to really understand everything in these chapters. Even without such experience, you'll pick up enough to get through the rest of the book.
The next two chapters get more advanced, covering pipelined and superscalar execution. CPUs don't execute one instruction at a time. Instead, they break instructions into smaller operations, and work on those smaller operations in parallel. These two chapters begin to tell how CPUs do that. (The book also discusses caching, another huge performance booster. For some reason, Stokes doesn't get to that until chapter 11.)
The rest of the book discusses specific CPUs. From Intel, we see the original Pentium, Pentium Pro, Pentium 4, Pentium M, Core, and Core 2. (Intel didn't release as much information about the Pentium II and III.) From the Apple/IBM/Motorola alliance, we learn about the 601 (the heart of Apple's first "Power Mac"), 603, 604, 750 (G3), 7400 (G4), and 970 (G5). In the middle of all that, there's also an excellent description of 64-bit computing, its advantages, and even its disadvantages.
Every buzzword you've ever heard about CPUs is covered: front end vs. back end, branch prediction, out-of-order execution, pipeline stalls, SIMD, direct-mapped vs. N-way set associative mapping. That sounds intimidating, but Stokes introduces the concepts one at a time, clearly and in detail. The next time an overclocking fanatic tries to tell you why his AMD CPU is so much better than your Intel CPU (or vice versa), you'll not only be able to follow the whole discussion, you'll be able to argue back.
Stokes turns all this into a (highly technical) history of CPU development. One chip's virtue is its successor's vice; one generation's shortcoming is another's opportunity.
This book reinforced something I already knew but don't often enough live by: Portability depends on architecture (for example, x86 vs. PowerPC), but high performance depends on microarchitecture (for example, Pentium M vs. Athlon 64 X2). Today's Core 2 chips have many high performance features missing from the 1993 original Pentiums. A good compiler like gcc can take advantage of those additional features. This is bad news if you're using a binary Linux distribution, compiled to a lowest common denominator. It's good news if you're building and installing Linux from source, with something like Linux From Scratch or Gentoo/Portage. It's also good news for just-in-time compilers (think Java, .NET, and Mono); they're compiling on the "target" machine, so they can generate code tailored for the machine's exact microarchitecture.
The full color diagrams were a big help in understanding Stokes's points. On the other hand, I'm not sure why the book was printed in hardcover. To make it look more like a textbook? Is that a good thing?
The text is packed with jargon, buzzwords, and TLAs (Three Letter Abbreviations). Most of that is unavoidable, but a glossary would have been nice. Each chapter builds on the previous ones, so most readers will want to read all the chapters in order, paying close attention the whole time. Even so, this book had a lot more forward references ("I'll define that shortly" or "We'll get to that later") than most technical books.
Don't expect much non-technical discussion. Exceptions: There is a very good description of the Pentium 4's obsession with higher and higher clock speeds, including marketing pressures, and the resulting performance increases and drawbacks. The occasional "Historical Context" sections are also quite nice. But you'll see nothing on Apple's decision to move from PowerPC to Core, or the competitive battle between AMD and Intel. For that matter, you'll see almost nothing at all about AMD or its products.
Personally, I think Stokes missed an important opportunity to talk in depth about multiprocessing. He spends only four pages on the subject, and that only as part the description of the Core Duo. You'd think there was never a multi-core G5. There's only a couple of paragraphs on the difference between multiple CPUs and multiple CPU cores. ("Dual dual-cores" and the AMD 4x4, anyone?) He declines to discuss how caches interact with multiple CPUs or multiple cores. That's unfortunate, because anyone doing multi-threaded software development really needs to understand cache issues, at just about exactly the level this book covers. But you'll find nothing here about cache coherency, or about what out-of-order execution results might be visible only to multi-threaded software.
Jon Stokes had an incredibly ambitious goal: to write an accessible book that covers much of the same ground as Hennessy and Patterson's Computer Architecture and Computer Organization and Design. I don't think he achieved that, but he came pretty close.
You can visit the book's home page or the author's blog.
Paul S. R. Chisholm has been developing software for 25 years. He's worked at AT&T Bell Laboratories, Ascend Communications / Lucent Technologies, Cisco Systems, and some small startups you've never heard of. His latest article, "'Pure Virtual Function Called': An Explanation," appeared in The C++ Source. He lives and works in New Jersey.
You can purchase Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Inside the Machine
Paul S. R. Chisholm writes "Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture, written by Ars Technica's Jon "Hannibal" Stokes, talks about how CPUs work, and how they've evolved and advanced in the past fifteen years. The result is detailed, very up-to-date (including descriptions of Intel's Core 2), generally clear, and covers a lot of fascinating material." Read below for Paul's review. Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture author Jon Stokes pages 320 publisher No Starch Press rating 8 reviewer Paul S. R. Chisholm ISBN 1593271042 summary A detailed look at how CPUs work, and how they've evolved and advanced in the past fifteen years
How on earth have CPUs advanced as fast as they have? How have we gone from 60 MHz Pentiums in 1993 to 3.73 GHz Xeons (with two cores) and 2.66 GHz Core 2 Extremes (with four!) today? Sure, Moore's Law and competition pushed the chip makers, but how did they implement all that extra performance? In Inside the Machine, Jon "Hannibal" Stokes provides a thorough, exhaustive, nearly exhausting look at what's at the heart of your computer. If Stoke's name sounds familiar, he's a founder and long-time contributor to Ars Technica. Anyone who liked his work there, his comprehensive articles and brightly colored diagrams, will probably enjoy this book a lot.
The first two chapters cover the basics of CPU operation and machine language. These are pretty good, though you'll probably need some assembler language experience to really understand everything in these chapters. Even without such experience, you'll pick up enough to get through the rest of the book.
The next two chapters get more advanced, covering pipelined and superscalar execution. CPUs don't execute one instruction at a time. Instead, they break instructions into smaller operations, and work on those smaller operations in parallel. These two chapters begin to tell how CPUs do that. (The book also discusses caching, another huge performance booster. For some reason, Stokes doesn't get to that until chapter 11.)
The rest of the book discusses specific CPUs. From Intel, we see the original Pentium, Pentium Pro, Pentium 4, Pentium M, Core, and Core 2. (Intel didn't release as much information about the Pentium II and III.) From the Apple/IBM/Motorola alliance, we learn about the 601 (the heart of Apple's first "Power Mac"), 603, 604, 750 (G3), 7400 (G4), and 970 (G5). In the middle of all that, there's also an excellent description of 64-bit computing, its advantages, and even its disadvantages.
Every buzzword you've ever heard about CPUs is covered: front end vs. back end, branch prediction, out-of-order execution, pipeline stalls, SIMD, direct-mapped vs. N-way set associative mapping. That sounds intimidating, but Stokes introduces the concepts one at a time, clearly and in detail. The next time an overclocking fanatic tries to tell you why his AMD CPU is so much better than your Intel CPU (or vice versa), you'll not only be able to follow the whole discussion, you'll be able to argue back.
Stokes turns all this into a (highly technical) history of CPU development. One chip's virtue is its successor's vice; one generation's shortcoming is another's opportunity.
This book reinforced something I already knew but don't often enough live by: Portability depends on architecture (for example, x86 vs. PowerPC), but high performance depends on microarchitecture (for example, Pentium M vs. Athlon 64 X2). Today's Core 2 chips have many high performance features missing from the 1993 original Pentiums. A good compiler like gcc can take advantage of those additional features. This is bad news if you're using a binary Linux distribution, compiled to a lowest common denominator. It's good news if you're building and installing Linux from source, with something like Linux From Scratch or Gentoo/Portage. It's also good news for just-in-time compilers (think Java, .NET, and Mono); they're compiling on the "target" machine, so they can generate code tailored for the machine's exact microarchitecture.
The full color diagrams were a big help in understanding Stokes's points. On the other hand, I'm not sure why the book was printed in hardcover. To make it look more like a textbook? Is that a good thing?
The text is packed with jargon, buzzwords, and TLAs (Three Letter Abbreviations). Most of that is unavoidable, but a glossary would have been nice. Each chapter builds on the previous ones, so most readers will want to read all the chapters in order, paying close attention the whole time. Even so, this book had a lot more forward references ("I'll define that shortly" or "We'll get to that later") than most technical books.
Don't expect much non-technical discussion. Exceptions: There is a very good description of the Pentium 4's obsession with higher and higher clock speeds, including marketing pressures, and the resulting performance increases and drawbacks. The occasional "Historical Context" sections are also quite nice. But you'll see nothing on Apple's decision to move from PowerPC to Core, or the competitive battle between AMD and Intel. For that matter, you'll see almost nothing at all about AMD or its products.
Personally, I think Stokes missed an important opportunity to talk in depth about multiprocessing. He spends only four pages on the subject, and that only as part the description of the Core Duo. You'd think there was never a multi-core G5. There's only a couple of paragraphs on the difference between multiple CPUs and multiple CPU cores. ("Dual dual-cores" and the AMD 4x4, anyone?) He declines to discuss how caches interact with multiple CPUs or multiple cores. That's unfortunate, because anyone doing multi-threaded software development really needs to understand cache issues, at just about exactly the level this book covers. But you'll find nothing here about cache coherency, or about what out-of-order execution results might be visible only to multi-threaded software.
Jon Stokes had an incredibly ambitious goal: to write an accessible book that covers much of the same ground as Hennessy and Patterson's Computer Architecture and Computer Organization and Design. I don't think he achieved that, but he came pretty close.
You can visit the book's home page or the author's blog.
Paul S. R. Chisholm has been developing software for 25 years. He's worked at AT&T Bell Laboratories, Ascend Communications / Lucent Technologies, Cisco Systems, and some small startups you've never heard of. His latest article, "'Pure Virtual Function Called': An Explanation," appeared in The C++ Source. He lives and works in New Jersey.
You can purchase Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Bjarne Stroustrup Previews C++0x
Szplug writes "Bjarne Stroustrup has a sneak peek at the additions to C++ that he expects will be completed (hopefully) by 2009. Included are language-defined threads, optional garbage collection, some automatic type deduction, and template concepts. From the article: 'The list of current proposals is still quite modest and not anywhere as ambitious as I'd like. However, more proposals are being considered and more libraries will appear either as part of the C++0x standard itself or as further committee technical reports.'" -
Departure Of The Java Hyper-Enthusiasts?
TomH writes "Bruce Eckel has an article at Aritma, where he posits that 'The Java hyper-enthusiasts have left the building, leaving a significant contingent of Java programmers behind, blinking in the bright lights without the constant drumbeat of boosterism.' Has the previous hype of Java and J2EE moved on to Ruby (on Rails) and Python?" -
Tim Bray's Top Twenty Software People in the World
jg21 writes "Although this reader-compiled list of software development's giants omits pioneers like George Boole, John Louis von Neumann, and the 'Forgotten Father of the Computer' John Vincent Atanasoff - among others - it does a pretty good job of mapping the Code Masters, from Alan Turing who gave us the algorithm, to Klaus Knopper the one-man band behind Knoppix. They're mostly here - the inventors of C, C++, C#, Java, and Python; example. There are a couple of programmers who have snuck in more for their business acumen than their programming talent, like the former Powersoft/Sybase CEO Mitchell Kertzman but otherwise the 40 nominees seem pretty 'pure' and the overall idea is to narrow the list down to the Top Twenty Software People in the World - a phrase invented by Tim Bray, who blogged that Adam Bosworth would be among them. Be careful what you wish for when blogging - looks like Bray's about to find out who the community thinks the the 19 others are." -
Hardcore Java
Alex Garrett writes "First, a quibble. Hardcore Java is not hardcore. Hardcore is implementing coroutines in assembly language or creating a full-fledged OO system in 6K. But if you ignore the title and judge the book solely on its merits you'll find that a Java novice will find a good selection of interesting topics and even an expert will learn a few things. The expert will also find plenty of things to disagree with -- some matters of opinion and others of fact." With that start, read on for the rest of Garrett's review of Hardcore Java, a book in which he finds slightly more worth for Java novices than experts. Hardcore Java author Robert Simmons, Jr. pages 400 publisher O'Reilly rating Experts: 4/10; Novices: 6/10 reviewer Alex Garrett ISBN 0596005687 summary The path to Java guru-hoodThe two fatal flaws with this book are that it suffers from a lack of cohesion and focus on its audience and that it doesn't present anything new. That the book doesn't present anything new isn't bad if its goal is to summarize, clarify, and educate the novice. But this book doesn't even work for novices because the author has misidentified his audience. At times he writes for the intermediate programmer, at other times he writes for beginners. The confusion over the audience causes the book to leave novices and experts unsatisfied in equal parts.
Detailed Review
Simmons goal is to write a book that helps "transform a [Java] developer from the intermediate level to a true guru." It is his contention that there is a distinct lack of books that target the intermediate to advanced programmer -- his shining exception is the book Secrets of the C++ Masters by Jeff Alger. While I tend to agree with his assessment, I think that he fails for the following reasons: he doesn't stay true to the audience he has chosen and he doesn't say anything particularly new about the topics he covers.Rather than provide a review of the book as a whole, I'm going to focus on a few chapters and describe what I thought worked and what I thought didn't work. I chose chapters where I thought the author really had an opportunity to distinguish this book from other similar books. At the end of the chapter reviews I provide an overview of the book.
Chapter 1: Java in Review
In this chapter the author sets the stage for the following chapters by providing an overview of the Java concepts that the reader is expected to be familiar with.The Good:
Assertions are one of the things that a good software engineer should understand and use. It shows good judgement on the author's part to put them at the beginning of the book so the reader can benefit from the author's impressions. I also found his discussion of initialization to be insightful and interesting. I thought I had a pretty solid understanding of the subject but I was surprised to learn that a field can be initialized by what amounts to an inline method. The author cautions that this technique shouldn't be used often, but he gives a compelling example of when it can be used. It's definitely a trick I'm going to keep in my toolkit.The Bad:
The first problem is that none of the material in this chapter is necessary for understanding the other parts of the book. Most of it could be reduced to footnotes or sidebars if the author felt it necessary to clarify subsequent topics, but to spend time explaining the importance of the default clause in a conditional is a waste of the reader's time. There's an old saying, "Tell me and I'll forget, show me and I may remember, involve me and I'll understand." The author of a technical book needs to make a significant effort to involve the reader. If involving the reader isn't possible for some reason, the author should, at the very least, show the reader rather than simply enumerating principles divorced from a learning context. Simmons should show us how to use assertions by using them. He does a great job of this with his ubiquitious use of final. I'm less certain of how well he does with his other core concepts. I could go back to the book and look it up, but if I need to do that, it means he's already failed.The other problem with this chapter is that the author assumes the stance that the reader is a C++ programmer approaching Java. He asserts, "To understand the advanced concepts of the Java language, there are a few core concepts that you must have firmly in mind. Without these concepts, much of this book will not make a lot of sense. The concepts of pointers in Java, its class hierarchy, and RTTI (runtime type identification) are three of the most important on this list." This list might be important for a C or C++ programmer moving to Java (which is a position I'll hazard a guess that the author found himself) but it's marginally useful for anyone else. Allow me to summarize: Java has no pointers, all objects inherit from java.lang.Object, and you can interrogate an object to determine its type at runtime. 'Nuff said.
Unfortunately, this is a theme that runs throughout the book. The author seems to assume that his audience has a C++ background and he either differentiates between the things that Java has that C++ doesn't (e.g., pointers) or he introduces bits from his C++ background that are also in Java (e.g., the ternary operator). The reason for this, I believe, is that the author has failed to separate himself sufficiently from his audience. That's to say, he's writing the book that he would have liked to have read when he was starting his Java career. This isn't a bad thing if you're sufficiently like Robert Simmons, Jr. to warrant that kind of advice, but if you're not, his exposition is going to be hit or miss.
Chapter 5: Exceptional Code
This chapter covers the use and misuse of exceptions in Java. It provides a summary of the different types of exceptions and provides some guidelines for good coding practices.The Good:
Exceptions are an important part of Java and are misunderstood by a fair chunk of Java developers. The author recognizes this and attempts to provide an introduction to exceptions and show some of the common exception anti-idioms. His discussion on the necessity of the atomicity of transactions was valuable and clear. He shows what happens in the rare instances when a transaction fails midstream and isn't rolled back. He then provides good advice on how to write code to prevent this sort of thing from happening.The Bad:
This is a short chapter and that's unfortunate because the topic of exceptions is rich and worth much investigation. This chapter provided an excellent opportunity for Simmons to display some virtuosity and say something significant about the subject. If nothing else, he could have elaborated on the relative merits of checked exceptions vs. unchecked exceptions; a topic that has been the subject of Holy Wars in the Java/C# community. Unfortunately, all he really mustered was an, "unchecked exceptions are Java's way of not cluttering up your code with too many 'throws' clauses." (paraphrased, but see the end of section 5.1.1)The author seems to have some good intuitions around the use and misuse of exceptions, but rather than clearly delineating the issues and sharing his insight with the reader, he sets up a couple of toy examples that show the syntax of exception handling and waffles around the issue of when to use checked exceptions and when to use unchecked exceptions. There is little enough spoken about exception handling that this might be sufficient if Joshua Bloch hadn't already provided a solid grounding in exceptions with Effective Java. But since he has, I had hoped for some new insights, which Simmons failed to provide.
Chapters 9 & 10: Practical Reflection and Proxies
These chapters provide an introduction to Java's capabilities for introspection of types and objects, as well as describing the new JDK 1.4 DynamicProxy class. Simmons also gives some examples of how to write proxies--dynamic and static.The Good:
In choosing to cover Java's introspection facilities, the author demonstrates that he recognizes the importance of metaprogramming as a qualification of Java expertise. It's on par with things like writing classloaders or grokking bytecode and it separates the gurus from the merely competent. If nothing else, it gives Java programmers the opportunity to do the things that smug lisp weenies are always nattering on about.The author gives a good overview of how reflection works in Java as well as providing some examples. He also distinguishes between static proxies (like the Proxy pattern in Design Patterns) and the nifty dynamic proxy part of JDK 1.4 and shows how to use these proxies and provides some demonstrations of how they can be used.
The Bad:
As with much of the book, the examples aren't particularly compelling and Simmons doesn't take the opportunity to take the reader to the next level and show him some sweet metaprogramming. Reflection and proxies aren't complicated conceptually, and the syntax is fairly straightforward. He could have gotten the implementation details out of the way and then provided examples from the field. The JMock guys are doing some nice work in generating mock objects for unit testing with dynamic proxy and the Nanning guys have a nice aspect-oriented programming framework that uses reflection and proxies. This is the kind of work that's being done with metaprogramming and confining the discussion to toy examples is discouraging.Overall:
The Good:
The author has a good conversational style and seems like the kind of guy that you'd enjoy working with--friendly, knowledgable, and genuinely enthusiastic about his subject. The book has plenty of interesting material. The use of final is a great way of turning logic errors into compiler errors. A knowledge of metaprogramming is becoming more important every day, and bringing metaprogramming to test-driven development is an idea with considerable merit. Someone new to Java could use this book as a sampler of some important ideas in the practice of Java programming and explore the topics in greater depth at a later point.The Bad:
This book suffers because the author identified his audience and stated his goal and then didn't follow the path he laid out. As a result, the author winds up disappointing all readers. The novice will find that the author glosses over topics that are clearly over their heads, while the expert will be bored by the level of detail that the author devotes to relatively simple topics.Additionally, the examples are so simple that a newcomer to Java will not have trouble following them, but someone who has used Java for more than half-a-dozen months will find them uninteresting and unchallenging. The author should have taken the opportunity to really explore the space.
Conclusion:
While this book covered some interesting and high level java topics, it covered them shallowly and its content was presented inconsistently to readers of varying levels of expertise. The author needed to stick with his audience, choose topics that fit well together, and challenge the reader. That said, I don't lay the blame entirely on the author. His editor should have made the book tighter, more compelling, and more focused on its central thesis: helping intermediate Java programmers become expert Java programmers. The technical reviewers, who are presumably experts, should have provided the feedback that Simmons needed to raise the bar.The book would be more appropriately titled, Robert Simmons, Jr. Shares Some Cool Things from Projects He Has Worked On. I think the best thing for this book would have been for the author to cull each chapter down to one quarter of its existing size and then publish them separately as magazine articles.
Alternate Sources:
The Java Programming Language, 3ed and Effective Java together cover nearly everything in this book in much greater detail and with better authority. Ken Arnold and James Gosling are two of three authors for the first book, and Joshua Bloch, author of the java.util.Collections classes is the author of the second. If you've mastered the material in these two books, you're an expert, full stop. Unfortunately, these books don't really cover reflection and proxies. If you're an intermediate java programmer and you want a good overview of proxies and metaprogramming in Java, I recommend the source code for Nanning, a lightweight aspect-oriented programming framework for Java.
Alex Garrett is a contract programmer who mostly works with Java. For a while, he was the acquisitions editor for Manning Publications, which inclines him to be a smug publishing weenie. You can purchase Hardcore Java from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, carefully read the book review guidelines, then visit the submission page. -
Hardcore Java
Alex Garrett writes "First, a quibble. Hardcore Java is not hardcore. Hardcore is implementing coroutines in assembly language or creating a full-fledged OO system in 6K. But if you ignore the title and judge the book solely on its merits you'll find that a Java novice will find a good selection of interesting topics and even an expert will learn a few things. The expert will also find plenty of things to disagree with -- some matters of opinion and others of fact." With that start, read on for the rest of Garrett's review of Hardcore Java, a book in which he finds slightly more worth for Java novices than experts. Hardcore Java author Robert Simmons, Jr. pages 400 publisher O'Reilly rating Experts: 4/10; Novices: 6/10 reviewer Alex Garrett ISBN 0596005687 summary The path to Java guru-hoodThe two fatal flaws with this book are that it suffers from a lack of cohesion and focus on its audience and that it doesn't present anything new. That the book doesn't present anything new isn't bad if its goal is to summarize, clarify, and educate the novice. But this book doesn't even work for novices because the author has misidentified his audience. At times he writes for the intermediate programmer, at other times he writes for beginners. The confusion over the audience causes the book to leave novices and experts unsatisfied in equal parts.
Detailed Review
Simmons goal is to write a book that helps "transform a [Java] developer from the intermediate level to a true guru." It is his contention that there is a distinct lack of books that target the intermediate to advanced programmer -- his shining exception is the book Secrets of the C++ Masters by Jeff Alger. While I tend to agree with his assessment, I think that he fails for the following reasons: he doesn't stay true to the audience he has chosen and he doesn't say anything particularly new about the topics he covers.Rather than provide a review of the book as a whole, I'm going to focus on a few chapters and describe what I thought worked and what I thought didn't work. I chose chapters where I thought the author really had an opportunity to distinguish this book from other similar books. At the end of the chapter reviews I provide an overview of the book.
Chapter 1: Java in Review
In this chapter the author sets the stage for the following chapters by providing an overview of the Java concepts that the reader is expected to be familiar with.The Good:
Assertions are one of the things that a good software engineer should understand and use. It shows good judgement on the author's part to put them at the beginning of the book so the reader can benefit from the author's impressions. I also found his discussion of initialization to be insightful and interesting. I thought I had a pretty solid understanding of the subject but I was surprised to learn that a field can be initialized by what amounts to an inline method. The author cautions that this technique shouldn't be used often, but he gives a compelling example of when it can be used. It's definitely a trick I'm going to keep in my toolkit.The Bad:
The first problem is that none of the material in this chapter is necessary for understanding the other parts of the book. Most of it could be reduced to footnotes or sidebars if the author felt it necessary to clarify subsequent topics, but to spend time explaining the importance of the default clause in a conditional is a waste of the reader's time. There's an old saying, "Tell me and I'll forget, show me and I may remember, involve me and I'll understand." The author of a technical book needs to make a significant effort to involve the reader. If involving the reader isn't possible for some reason, the author should, at the very least, show the reader rather than simply enumerating principles divorced from a learning context. Simmons should show us how to use assertions by using them. He does a great job of this with his ubiquitious use of final. I'm less certain of how well he does with his other core concepts. I could go back to the book and look it up, but if I need to do that, it means he's already failed.The other problem with this chapter is that the author assumes the stance that the reader is a C++ programmer approaching Java. He asserts, "To understand the advanced concepts of the Java language, there are a few core concepts that you must have firmly in mind. Without these concepts, much of this book will not make a lot of sense. The concepts of pointers in Java, its class hierarchy, and RTTI (runtime type identification) are three of the most important on this list." This list might be important for a C or C++ programmer moving to Java (which is a position I'll hazard a guess that the author found himself) but it's marginally useful for anyone else. Allow me to summarize: Java has no pointers, all objects inherit from java.lang.Object, and you can interrogate an object to determine its type at runtime. 'Nuff said.
Unfortunately, this is a theme that runs throughout the book. The author seems to assume that his audience has a C++ background and he either differentiates between the things that Java has that C++ doesn't (e.g., pointers) or he introduces bits from his C++ background that are also in Java (e.g., the ternary operator). The reason for this, I believe, is that the author has failed to separate himself sufficiently from his audience. That's to say, he's writing the book that he would have liked to have read when he was starting his Java career. This isn't a bad thing if you're sufficiently like Robert Simmons, Jr. to warrant that kind of advice, but if you're not, his exposition is going to be hit or miss.
Chapter 5: Exceptional Code
This chapter covers the use and misuse of exceptions in Java. It provides a summary of the different types of exceptions and provides some guidelines for good coding practices.The Good:
Exceptions are an important part of Java and are misunderstood by a fair chunk of Java developers. The author recognizes this and attempts to provide an introduction to exceptions and show some of the common exception anti-idioms. His discussion on the necessity of the atomicity of transactions was valuable and clear. He shows what happens in the rare instances when a transaction fails midstream and isn't rolled back. He then provides good advice on how to write code to prevent this sort of thing from happening.The Bad:
This is a short chapter and that's unfortunate because the topic of exceptions is rich and worth much investigation. This chapter provided an excellent opportunity for Simmons to display some virtuosity and say something significant about the subject. If nothing else, he could have elaborated on the relative merits of checked exceptions vs. unchecked exceptions; a topic that has been the subject of Holy Wars in the Java/C# community. Unfortunately, all he really mustered was an, "unchecked exceptions are Java's way of not cluttering up your code with too many 'throws' clauses." (paraphrased, but see the end of section 5.1.1)The author seems to have some good intuitions around the use and misuse of exceptions, but rather than clearly delineating the issues and sharing his insight with the reader, he sets up a couple of toy examples that show the syntax of exception handling and waffles around the issue of when to use checked exceptions and when to use unchecked exceptions. There is little enough spoken about exception handling that this might be sufficient if Joshua Bloch hadn't already provided a solid grounding in exceptions with Effective Java. But since he has, I had hoped for some new insights, which Simmons failed to provide.
Chapters 9 & 10: Practical Reflection and Proxies
These chapters provide an introduction to Java's capabilities for introspection of types and objects, as well as describing the new JDK 1.4 DynamicProxy class. Simmons also gives some examples of how to write proxies--dynamic and static.The Good:
In choosing to cover Java's introspection facilities, the author demonstrates that he recognizes the importance of metaprogramming as a qualification of Java expertise. It's on par with things like writing classloaders or grokking bytecode and it separates the gurus from the merely competent. If nothing else, it gives Java programmers the opportunity to do the things that smug lisp weenies are always nattering on about.The author gives a good overview of how reflection works in Java as well as providing some examples. He also distinguishes between static proxies (like the Proxy pattern in Design Patterns) and the nifty dynamic proxy part of JDK 1.4 and shows how to use these proxies and provides some demonstrations of how they can be used.
The Bad:
As with much of the book, the examples aren't particularly compelling and Simmons doesn't take the opportunity to take the reader to the next level and show him some sweet metaprogramming. Reflection and proxies aren't complicated conceptually, and the syntax is fairly straightforward. He could have gotten the implementation details out of the way and then provided examples from the field. The JMock guys are doing some nice work in generating mock objects for unit testing with dynamic proxy and the Nanning guys have a nice aspect-oriented programming framework that uses reflection and proxies. This is the kind of work that's being done with metaprogramming and confining the discussion to toy examples is discouraging.Overall:
The Good:
The author has a good conversational style and seems like the kind of guy that you'd enjoy working with--friendly, knowledgable, and genuinely enthusiastic about his subject. The book has plenty of interesting material. The use of final is a great way of turning logic errors into compiler errors. A knowledge of metaprogramming is becoming more important every day, and bringing metaprogramming to test-driven development is an idea with considerable merit. Someone new to Java could use this book as a sampler of some important ideas in the practice of Java programming and explore the topics in greater depth at a later point.The Bad:
This book suffers because the author identified his audience and stated his goal and then didn't follow the path he laid out. As a result, the author winds up disappointing all readers. The novice will find that the author glosses over topics that are clearly over their heads, while the expert will be bored by the level of detail that the author devotes to relatively simple topics.Additionally, the examples are so simple that a newcomer to Java will not have trouble following them, but someone who has used Java for more than half-a-dozen months will find them uninteresting and unchallenging. The author should have taken the opportunity to really explore the space.
Conclusion:
While this book covered some interesting and high level java topics, it covered them shallowly and its content was presented inconsistently to readers of varying levels of expertise. The author needed to stick with his audience, choose topics that fit well together, and challenge the reader. That said, I don't lay the blame entirely on the author. His editor should have made the book tighter, more compelling, and more focused on its central thesis: helping intermediate Java programmers become expert Java programmers. The technical reviewers, who are presumably experts, should have provided the feedback that Simmons needed to raise the bar.The book would be more appropriately titled, Robert Simmons, Jr. Shares Some Cool Things from Projects He Has Worked On. I think the best thing for this book would have been for the author to cull each chapter down to one quarter of its existing size and then publish them separately as magazine articles.
Alternate Sources:
The Java Programming Language, 3ed and Effective Java together cover nearly everything in this book in much greater detail and with better authority. Ken Arnold and James Gosling are two of three authors for the first book, and Joshua Bloch, author of the java.util.Collections classes is the author of the second. If you've mastered the material in these two books, you're an expert, full stop. Unfortunately, these books don't really cover reflection and proxies. If you're an intermediate java programmer and you want a good overview of proxies and metaprogramming in Java, I recommend the source code for Nanning, a lightweight aspect-oriented programming framework for Java.
Alex Garrett is a contract programmer who mostly works with Java. For a while, he was the acquisitions editor for Manning Publications, which inclines him to be a smug publishing weenie. You can purchase Hardcore Java from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, carefully read the book review guidelines, then visit the submission page. -
Hejlsberg Talk About Generics in C# and Java
An anonymous reader writes "artima.com has a very interesting interview with Anders Hejlsberg - the Borland guy now at Microsoft who can best be defined as MR C# - doing all the stuff that Borland wouldn't let him do. He discusses generics in C#, Java (1.5) and C++. Naturally there is the chance of bias but he does raise some interesting points againt Java's generics. Specifically that Java's genericised collections will have to box all primitive types as full objects, whereas C# does not. This is a big performance plus for C#. Java created the primitive types in the first place to address performance concerns but appears to be stepping sideways here. I can't help wondering if Sun has taken this approach to get the syntatic sugar in the language without requiring a bytecode change, but perhaps in a future VM version will allow primitive generics (obvioulsy forcing a bytecode regeneration)?" -
Interview With Bjarne Stroustrup
koval writes "artima.com has published an initial portion of interview with Bjarne Stroustrup. The scope of first part is mostly about improving the style of C++ programming and getting maximum from a language." -
Interview With Bjarne Stroustrup
koval writes "artima.com has published an initial portion of interview with Bjarne Stroustrup. The scope of first part is mostly about improving the style of C++ programming and getting maximum from a language." -
Jackpot - James Gosling's Latest Project
Pete Bevin writes "Artima has a fine interview with James Gosling, creator of Java, about his latest project. It's called Jackpot, and it treats the parse tree as the program. This makes refactoring much, much more intuitive. The article has some good insights into code visualization, technical writing, and making your programs more understandable." -
Why Java Won't Have Macros
bugbear writes "Carlos Perez has just posted a page that quotes Sun Java 'theologist' Gilad Bracha about why there is no plan to add macros (in the Lisp sense) to Java." -
Are Standards Groups Stifling Innovation?
cpfeifer writes "Jim Waldo expresses a a controversial viewpoint in his blog: "Common wisdom, especially in distributed computing, says that the right approach to all problems is to use a standard. This common wisdom has no basis in fact or history, and is curtailing innovation and rewarding bad behavior in our industry. " He also goes on to clarify his position and explain his reasoning." -
Are Standards Groups Stifling Innovation?
cpfeifer writes "Jim Waldo expresses a a controversial viewpoint in his blog: "Common wisdom, especially in distributed computing, says that the right approach to all problems is to use a standard. This common wisdom has no basis in fact or history, and is curtailing innovation and rewarding bad behavior in our industry. " He also goes on to clarify his position and explain his reasoning." -
Are Standards Groups Stifling Innovation?
cpfeifer writes "Jim Waldo expresses a a controversial viewpoint in his blog: "Common wisdom, especially in distributed computing, says that the right approach to all problems is to use a standard. This common wisdom has no basis in fact or history, and is curtailing innovation and rewarding bad behavior in our industry. " He also goes on to clarify his position and explain his reasoning." -
Pragmatic Programmers on Designing with Metadata
Bill Venners writes "This week I've published the fourth installment of my interview with Andy Hunt and Dave Thomas, the authors of the best-selling book, The Pragmatic Programmer. In this installment, Dave and Andy talk about their recommended approach to design in which details are pulled out of the code and stored as metadata. This installment of the interview really made me think. Their focus on metadata sounded non-intuitive when I read their book, but in actually talking to them about it, I got the feeling they might be on to something. Check out: Abstraction and Detail." -
Pragmatic Programmers on Designing with Metadata
Bill Venners writes "This week I've published the fourth installment of my interview with Andy Hunt and Dave Thomas, the authors of the best-selling book, The Pragmatic Programmer. In this installment, Dave and Andy talk about their recommended approach to design in which details are pulled out of the code and stored as metadata. This installment of the interview really made me think. Their focus on metadata sounded non-intuitive when I read their book, but in actually talking to them about it, I got the feeling they might be on to something. Check out: Abstraction and Detail." -
An Interview With Guido van Rossum
An anonymous reader submits "The folks over at artima.com have finished posting a 6 part interview with Guido Van Rossum, Python's creator and Benevolent Dictator for Life. The interview covers topics ranging from Python's origins and design goals to increased productivity to runtime typing." (We linked to this series of interviews before as well.) -
An Interview With Guido van Rossum
An anonymous reader submits "The folks over at artima.com have finished posting a 6 part interview with Guido Van Rossum, Python's creator and Benevolent Dictator for Life. The interview covers topics ranging from Python's origins and design goals to increased productivity to runtime typing." (We linked to this series of interviews before as well.) -
Guido van Rossum On Strong vs. Weak Typing
Bill Venners writes "In this interview, Java creator James Gosling says, 'There's a folk theorem out there that systems with very loose typing are very easy to build prototypes with. That may be true. But the leap from a prototype built that way to a real industrial strength system is pretty vast.' In this interview, Python creator Guido van Rossum responds with 'That attitude sounds like the classic thing I've always heard from strong-typing proponents. The one thing that troubles me is that all the focus is on the strong typing, as if once your program is type correct, it has no bugs left. Strong typing catches many bugs, but it also makes you focus too much on getting the types right and not enough on getting the rest of the program correct.'" -
Guido van Rossum On Strong vs. Weak Typing
Bill Venners writes "In this interview, Java creator James Gosling says, 'There's a folk theorem out there that systems with very loose typing are very easy to build prototypes with. That may be true. But the leap from a prototype built that way to a real industrial strength system is pretty vast.' In this interview, Python creator Guido van Rossum responds with 'That attitude sounds like the classic thing I've always heard from strong-typing proponents. The one thing that troubles me is that all the focus is on the strong typing, as if once your program is type correct, it has no bugs left. Strong typing catches many bugs, but it also makes you focus too much on getting the types right and not enough on getting the rest of the program correct.'" -
Guido van Rossum On Strong vs. Weak Typing
Bill Venners writes "In this interview, Java creator James Gosling says, 'There's a folk theorem out there that systems with very loose typing are very easy to build prototypes with. That may be true. But the leap from a prototype built that way to a real industrial strength system is pretty vast.' In this interview, Python creator Guido van Rossum responds with 'That attitude sounds like the classic thing I've always heard from strong-typing proponents. The one thing that troubles me is that all the focus is on the strong typing, as if once your program is type correct, it has no bugs left. Strong typing catches many bugs, but it also makes you focus too much on getting the types right and not enough on getting the rest of the program correct.'" -
Why We Refactored JUnit
Bill Venners writes "In this article, three programmers tell the story of how their frustration with JUnit's API led to the creation of Artima SuiteRunner, a free, open source test toolkit and JUnit runner. These programmers simply wanted to create a small add-on tool to JUnit, but found JUnit's design non-intuitive and API documention poor. After spending time reading through JUnit's source code and attempting to guess at the API contracts, they gave up and rewrote it." -
Why We Refactored JUnit
Bill Venners writes "In this article, three programmers tell the story of how their frustration with JUnit's API led to the creation of Artima SuiteRunner, a free, open source test toolkit and JUnit runner. These programmers simply wanted to create a small add-on tool to JUnit, but found JUnit's design non-intuitive and API documention poor. After spending time reading through JUnit's source code and attempting to guess at the API contracts, they gave up and rewrote it." -
Guido van Rossum on Programming at Python Speed
Bill Venners writes "In this interview, Python creator Guido van Rossum states: 'I'm not particularly worried by the fact that people say you can prototype more easily in Python, but eventually the Java version makes it easier to build a robust large system. You can prototype in Python. Once you've explored the space more, you can do the planning and design that the Java version requires. If you start writing in Java knowing as little as you did when you started writing the Python version, you'll waste way more time exploring than actually building the system you'll eventually build.'" -
Guido van Rossum on Programming at Python Speed
Bill Venners writes "In this interview, Python creator Guido van Rossum states: 'I'm not particularly worried by the fact that people say you can prototype more easily in Python, but eventually the Java version makes it easier to build a robust large system. You can prototype in Python. Once you've explored the space more, you can do the planning and design that the Java version requires. If you start writing in Java knowing as little as you did when you started writing the Python version, you'll waste way more time exploring than actually building the system you'll eventually build.'" -
Guido van Rossum on Programming at Python Speed
Bill Venners writes "In this interview, Python creator Guido van Rossum states: 'I'm not particularly worried by the fact that people say you can prototype more easily in Python, but eventually the Java version makes it easier to build a robust large system. You can prototype in Python. Once you've explored the space more, you can do the planning and design that the Java version requires. If you start writing in Java knowing as little as you did when you started writing the Python version, you'll waste way more time exploring than actually building the system you'll eventually build.'" -
Scott Meyers on Programming C++
Bill Venners writes "Artima.com has published a four-part interview with Scott Meyers, author of Effective C++, More Effective C++, and Effective STL. In Multiple Inheritance and Interfaces, Scott describes how his view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and a schism of focus between the C++ and other prominent development communities. In Designing Contracts and Interfaces, Scott discusses interface contracts, private data, and designing minimal and complete interfaces. In Meaningful Programming, Scott discusses the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes, and the difference between virtual and non-virtual functions. In Const, RTTI, and Efficiency, Scott describes the utility of const, the appropriate time to use RTTI, a good attitude about efficiency, and Scott Meyers' current quest for general programming principles." -
Scott Meyers on Programming C++
Bill Venners writes "Artima.com has published a four-part interview with Scott Meyers, author of Effective C++, More Effective C++, and Effective STL. In Multiple Inheritance and Interfaces, Scott describes how his view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and a schism of focus between the C++ and other prominent development communities. In Designing Contracts and Interfaces, Scott discusses interface contracts, private data, and designing minimal and complete interfaces. In Meaningful Programming, Scott discusses the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes, and the difference between virtual and non-virtual functions. In Const, RTTI, and Efficiency, Scott describes the utility of const, the appropriate time to use RTTI, a good attitude about efficiency, and Scott Meyers' current quest for general programming principles." -
Scott Meyers on Programming C++
Bill Venners writes "Artima.com has published a four-part interview with Scott Meyers, author of Effective C++, More Effective C++, and Effective STL. In Multiple Inheritance and Interfaces, Scott describes how his view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and a schism of focus between the C++ and other prominent development communities. In Designing Contracts and Interfaces, Scott discusses interface contracts, private data, and designing minimal and complete interfaces. In Meaningful Programming, Scott discusses the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes, and the difference between virtual and non-virtual functions. In Const, RTTI, and Efficiency, Scott describes the utility of const, the appropriate time to use RTTI, a good attitude about efficiency, and Scott Meyers' current quest for general programming principles." -
Scott Meyers on Programming C++
Bill Venners writes "Artima.com has published a four-part interview with Scott Meyers, author of Effective C++, More Effective C++, and Effective STL. In Multiple Inheritance and Interfaces, Scott describes how his view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and a schism of focus between the C++ and other prominent development communities. In Designing Contracts and Interfaces, Scott discusses interface contracts, private data, and designing minimal and complete interfaces. In Meaningful Programming, Scott discusses the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes, and the difference between virtual and non-virtual functions. In Const, RTTI, and Efficiency, Scott describes the utility of const, the appropriate time to use RTTI, a good attitude about efficiency, and Scott Meyers' current quest for general programming principles." -
Scott Meyers on Programming C++
Bill Venners writes "Artima.com has published a four-part interview with Scott Meyers, author of Effective C++, More Effective C++, and Effective STL. In Multiple Inheritance and Interfaces, Scott describes how his view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and a schism of focus between the C++ and other prominent development communities. In Designing Contracts and Interfaces, Scott discusses interface contracts, private data, and designing minimal and complete interfaces. In Meaningful Programming, Scott discusses the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes, and the difference between virtual and non-virtual functions. In Const, RTTI, and Efficiency, Scott describes the utility of const, the appropriate time to use RTTI, a good attitude about efficiency, and Scott Meyers' current quest for general programming principles." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview with Ken Arnold on Design
Bill Venners writes "Artima.com recently completed publishing a six-part interview with Ken Arnold on distributed systems, JavaSpaces, and design. In Perfection and Simplicity, Ken explains why there's no such thing as a perfect design and proposes the radical notion that programmers are people. In Taste and Aesthetics, Ken discusses the role of taste and arrogance in design, the value of other people's problems, and the virtue of simplicity. In Designing Distributed Systems, Ken addresses the concerns of distributed systems design, including the need to expect failure, avoid state, and plan for recovery. In Sway with JavaSpaces, Ken describes the basic idea of a JavaSpace, illustrates how decoupling leads to reliability. In Data, Decoupling, and Iteration, Ken explains how JavaSpaces lets you "throw in a grain and watch it grow." In Java Design Issues, Ken discusses whether to prohibit subclassing, whether to use Cloneable or copy constructors, and when to use marker interfaces." -
Interview With Martin Fowler
-
Interview With Martin Fowler
-
Interview With Martin Fowler
-
Interview With Martin Fowler
-
Interview With Martin Fowler