Domain: bignerdranch.com
Stories and comments across the archive that link to bignerdranch.com.
Stories · 3
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Cocoa Programming for Mac OS X, 2nd Edition
Spencerian writes "Aaron Hillegass new book, Cocoa Programming for Mac OS X, 2nd Edition, is a very helpful book for developers interested in getting not only their feet wet, but become totally immersed in creating applications using the OpenStep-derived API known now as Cocoa. Don't dive in without knowing how to swim in C++/Java, however." Read on for the rest of Spencer's review. Cocoa Programming for Mac OS X, 2nd Edition author Aaron Hillegass pages 450 publisher Addison Wesley rating 9 reviewer Kevin H. Spencer ISBN 0321213149 summary Aaron Hillegass new book, Cocoa Programming for Mac OS X, 2nd Edition, is a very helpful book for developers interested in getting not only their feet wet, but become totally immersed in creating applications using the OpenStep-derived API known now as Cocoa. Don't dive in without knowing how to swim in C++/Java, however.The author is no stranger to OpenStep, having worked at NeXT as well as Apple in OpenStep application development and training. Currently, Hillegass teaches Cocoa programming for The Big Nerd Ranch.
Cocoa Programming for Mac OS X, 2nd Edition is written in a way that makes you feel like you are in a class. There are prerequisites you must know and understand before you can begin, and, as a good professor would, the author points out what you need to have and know before beginning. Happily, the author is quite meticulous and has generously provided useful resource links and help where readers may explore for their supplies and primers and the like.
Essentially, anyone with a copy of Mac OS X 10.3 Panther has all that should be required--the Developer Tools CD contains all developer software and documentation necessary (the author notes in the book specific locations for key primers and references).
If you are experienced in C++ or Java programming, Cocoa development will seem familiar enough. Objective-C is used throughout the book (the author notes that development in Java is possible, but not recommended) for the various and numerous exercises. Cocoa development is made easier with Apple's Xcode application, however, Cocoa is not for the timid or novice programmer. This book is well-written and easy to follow IF you have a respectable level of C/C++ or Java development under your belt.
The text, as well as its diction, is easy on the eyes and mind, and while this is a programming book, the author's voice speaks well, allowing you to feel as if you can ask the book questions as if you were in a classroom. Graphics and text are plentiful, but information is not packed on every page, so following along is far from drudgery. Each chapter does stack itself on information from the previous, so this isn't a reference book in the strictest sense.
Addison-Wesley, the publisher, has formatted the book nicely, with a pleasant font that won't tire the eyes, consistent code and text conventions, and a detailed Table of Contents and Index, However, it's thickness and binding doesn't lend itself to lying flat, so you'll have to weight the book pages down to read the book hands-free as you type in examples. Speciality bindings that could have been useful for this book are not cheap, based on my publishing experience, and such a binding would add more to the book's $45 US cost. (Amazon has a great deal on the book at the time of this review.)
Five new chapters were added in this 2nd edition, which discuss creating AppleScriptable applications, integrating OpenGL, adding Undo abilities, creating reusable frameworks, and tinkering with GNUStep, the raw open-source tools for those curious about making Cocoa apps under Linux.
If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users. this book should be strongly considered as one of your essential reference and training tomes.
You can purchase Cocoa Programming for Mac OS X, 2nd Edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, carefully read the book review guidelines, then visit the submission page. -
Core Mac OS X and Unix Programming
Michael McCracken writes "Finally, a new OS X programming book that isn't just another introduction to Cocoa. This book adds a lot to the available references by covering the system as a flavor of Unix, presenting information on important topics like sockets, multithreading and pipes, which other OS X books leave out. It also includes coverage and sample code for some of the unfamiliar new technologies that have been introduced recently, such as the Keychain, Rendezvous (aka Zeroconf), and using the Security framework to authorize users." Read on for the rest of his review. Core Mac OS X and Unix Programming author Mark Dalrymple and Aaron Hillegass pages 541 publisher Big Nerd Ranch rating 9 reviewer Michael McCracken ISBN 0974078506 summary A developer's guide to the Unix foundations of Mac OS X, including coverage of recently added technologies. Includes complete source code and online companion material.If you've been learning Mac OS X Cocoa programming, you might already know Aaron Hillegass through his excellent book Cocoa Programming for Mac OS X, which was one of the first good introductory books on the topic, and is still one of the best available. Information about this earlier book can be found at bignerdranch.com/Book/. Both Aaron and Mark are instructors at the Big Nerd Ranch, which offers courses in Mac OS X programming. More information about them and the courses can be found at http://www.bignerdranch.com/Company/Who.html. This book is based on the course with the same name at the Big Nerd Ranch. The book's website and a link to order it online can be found at borkware.com/corebook/ . Discussion and further information for both books can be found at cocoadev.com/index.pl?CocoaBooks.
Audience and Writing Style This book is not an introduction to programming on OS X. It doesn't explicitly cover how to use Apple's Project Builder or Interface Builder, or much of the Cocoa or Carbon APIs, except during discussion of code examples. So if you're entirely new to programming or to using Mac OS X, start with a different book such as Hillegass' earlier Cocoa Programming for Mac OS X to get up to speed with using the development environment. This book will leave you behind at times if you are unfamiliar with using the command line, however, the examples are complete enough to follow along by just typing in what's in the book.Core Mac OS X and Unix Programming does have some very basic material in its first few chapters. They focus on the details of C programming, using the compiler, memory management, and debugging. These chapters will be mostly review for anyone who's developed in C on Unix before, but will be invaluable for programmers who learned to program using Java, for instance. They should also be required reading for programmers who started programming with Objective-C and Cocoa and are still unsure about using "plain" C. If you've ever complained about having to use a C API from CoreFoundation in your nice pure Cocoa application, don't avoid this book -- you need to read it even more.
The book is clearly written and easily understood. The writing is occasionally conversational, in keeping with its history as a course textbook. In the grand history of well-written technical books, it is also occasionally funny. The authors don't try to sell the technologies they discuss, instead giving practical advice that's useful to a programmer who is trying to actually build something. For example, the authors discuss bugs and inconsistencies in the system, clumsy API design and other problems that aren't great ad copy but you will need to know to develop robust applications.
I found this aspect of the book one of the most appealing, that it felt as though I was actually getting down to business. Gems of practical advice that can cut short frustrating problems appear throughout the book, so be sure to read carefully, don't just skim.
Hits Here I'll discuss a few examples of where I think this book really shines. First, the level of detail of the standard Unix APIs and the development tools is excellent -- I learned many immediately useful things in the first 13 chapters. For example, chapter 8, "Debugging With GDB," was not simply a repeat of the online help, but also contained useful tips about how to use GDB more effectively, from using Objective-C specific features to tracking subtle memory errors. Programmers who had only used Project Builder's interface to GDB will benefit greatly from this chapter.Next, there is pervasive sample code. Each chapter had a complete sample program demonstrating the topic at hand. Much of this code is also available online: see "Online Supplements" below.
Finally, as I mentioned before, the text contains tips and reminders throughout about potential mistakes, tricky problems, and differences between Mac OS X, OS 9, and other Unix flavors. A particularly useful example of this is in chapter 24, "CVS." There is a small but important paragraph that discusses using CVS 1.11 (as used in Sourceforge) with Interface Builder .nib files that can really save some grief. In other chapters, they even include workarounds for system bugs in some of the sample code. This pragmatic approach is really appealing.
Misses In this section I'll mention a couple potential disappointments. You will have to be willing to learn by just reading code at times. Most of the code examples are not explained line-by-line as is the custom in tutorial books. Comments explain tricky code, and the text covers the areas most relevant to the chapter topic, but for other sections, understanding is up to you. I mentioned this because although I feel the code is clear and a fair trade-off was made to fit in a lot of information, the amount of explanation you like is a matter of personal preference, and so you should know what to expect.Pointers to further reading is another problem. Aside from referring to man pages, there is little attempt to point to good external documentation on any of the more complicated topics. One chapter is not enough to completely cover BSD Sockets, for example, and so a reference to a Unix network programming book would be useful. In fact, every chapter could be improved by a references section, even if it only collected links to Apple online documentation or Unix community websites. With all the practical knowledge in this book, the lack of clues on where to look to answer your own questions was disappointing.
Finally, the cost of the book, at $97.95, is higher than you might expect. I admit that as a student, I would have to think twice about paying this price, although I am sure it would be easily justifiable for professional programmers. I believe that it is worth the price, however, because you would have to buy several other books to cover the same range of topics, and you still wouldn't get the Mac OS X specific information.
Online SupplementsThe authors have set up a promising resource for the book at http://borkware.com/corebook/ . The site includes the sample code, errata, reader comments indexed by the chapter and topic they refer to, and a general discussion board. There are already some errors listed, and a few pointers to useful documentation and interesting external discussions on mailing lists. The sample code is not complete at the time of this review, but more is being added. This site looks like it will be a useful addition to the book, especially if many good chapter-indexed comments are added. The site could be kept open as a reading companion while going over a chapter in the book. This site's organization is, in my opinion, much more useful and usable than other books' companion websites, including the site for "Cocoa Progamming," which hid its information from you unless you knew which page number was relevant to your topic.
Conclusion Core Mac OS X and Unix Programming is a very useful book, and even if you've been developing on Unix systems for years, you can probably learn a few immediately useful things by reading it. I recommend it for any serious Mac OS X programmer who wants to know what to read next after all the tutorials that have come out in the last year or so. I suspect it'll become a canonical reference, and may even be in need of a clever nickname. Congratulations to Mark and Aaron on a job well done.
Michael McCracken is a grad student and Mac OS X developer; he says "I have not attended any Big Nerd Ranch courses, nor have I met either author, although I did see Aaron Hillegass in a crowd once." Update: 07/02 17:36 GMT by T : According to publisher AtlasBooks, bn.com won't actually be carrying this book, but you can get it right now from Atlas. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Core Mac OS X and Unix Programming
Michael McCracken writes "Finally, a new OS X programming book that isn't just another introduction to Cocoa. This book adds a lot to the available references by covering the system as a flavor of Unix, presenting information on important topics like sockets, multithreading and pipes, which other OS X books leave out. It also includes coverage and sample code for some of the unfamiliar new technologies that have been introduced recently, such as the Keychain, Rendezvous (aka Zeroconf), and using the Security framework to authorize users." Read on for the rest of his review. Core Mac OS X and Unix Programming author Mark Dalrymple and Aaron Hillegass pages 541 publisher Big Nerd Ranch rating 9 reviewer Michael McCracken ISBN 0974078506 summary A developer's guide to the Unix foundations of Mac OS X, including coverage of recently added technologies. Includes complete source code and online companion material.If you've been learning Mac OS X Cocoa programming, you might already know Aaron Hillegass through his excellent book Cocoa Programming for Mac OS X, which was one of the first good introductory books on the topic, and is still one of the best available. Information about this earlier book can be found at bignerdranch.com/Book/. Both Aaron and Mark are instructors at the Big Nerd Ranch, which offers courses in Mac OS X programming. More information about them and the courses can be found at http://www.bignerdranch.com/Company/Who.html. This book is based on the course with the same name at the Big Nerd Ranch. The book's website and a link to order it online can be found at borkware.com/corebook/ . Discussion and further information for both books can be found at cocoadev.com/index.pl?CocoaBooks.
Audience and Writing Style This book is not an introduction to programming on OS X. It doesn't explicitly cover how to use Apple's Project Builder or Interface Builder, or much of the Cocoa or Carbon APIs, except during discussion of code examples. So if you're entirely new to programming or to using Mac OS X, start with a different book such as Hillegass' earlier Cocoa Programming for Mac OS X to get up to speed with using the development environment. This book will leave you behind at times if you are unfamiliar with using the command line, however, the examples are complete enough to follow along by just typing in what's in the book.Core Mac OS X and Unix Programming does have some very basic material in its first few chapters. They focus on the details of C programming, using the compiler, memory management, and debugging. These chapters will be mostly review for anyone who's developed in C on Unix before, but will be invaluable for programmers who learned to program using Java, for instance. They should also be required reading for programmers who started programming with Objective-C and Cocoa and are still unsure about using "plain" C. If you've ever complained about having to use a C API from CoreFoundation in your nice pure Cocoa application, don't avoid this book -- you need to read it even more.
The book is clearly written and easily understood. The writing is occasionally conversational, in keeping with its history as a course textbook. In the grand history of well-written technical books, it is also occasionally funny. The authors don't try to sell the technologies they discuss, instead giving practical advice that's useful to a programmer who is trying to actually build something. For example, the authors discuss bugs and inconsistencies in the system, clumsy API design and other problems that aren't great ad copy but you will need to know to develop robust applications.
I found this aspect of the book one of the most appealing, that it felt as though I was actually getting down to business. Gems of practical advice that can cut short frustrating problems appear throughout the book, so be sure to read carefully, don't just skim.
Hits Here I'll discuss a few examples of where I think this book really shines. First, the level of detail of the standard Unix APIs and the development tools is excellent -- I learned many immediately useful things in the first 13 chapters. For example, chapter 8, "Debugging With GDB," was not simply a repeat of the online help, but also contained useful tips about how to use GDB more effectively, from using Objective-C specific features to tracking subtle memory errors. Programmers who had only used Project Builder's interface to GDB will benefit greatly from this chapter.Next, there is pervasive sample code. Each chapter had a complete sample program demonstrating the topic at hand. Much of this code is also available online: see "Online Supplements" below.
Finally, as I mentioned before, the text contains tips and reminders throughout about potential mistakes, tricky problems, and differences between Mac OS X, OS 9, and other Unix flavors. A particularly useful example of this is in chapter 24, "CVS." There is a small but important paragraph that discusses using CVS 1.11 (as used in Sourceforge) with Interface Builder .nib files that can really save some grief. In other chapters, they even include workarounds for system bugs in some of the sample code. This pragmatic approach is really appealing.
Misses In this section I'll mention a couple potential disappointments. You will have to be willing to learn by just reading code at times. Most of the code examples are not explained line-by-line as is the custom in tutorial books. Comments explain tricky code, and the text covers the areas most relevant to the chapter topic, but for other sections, understanding is up to you. I mentioned this because although I feel the code is clear and a fair trade-off was made to fit in a lot of information, the amount of explanation you like is a matter of personal preference, and so you should know what to expect.Pointers to further reading is another problem. Aside from referring to man pages, there is little attempt to point to good external documentation on any of the more complicated topics. One chapter is not enough to completely cover BSD Sockets, for example, and so a reference to a Unix network programming book would be useful. In fact, every chapter could be improved by a references section, even if it only collected links to Apple online documentation or Unix community websites. With all the practical knowledge in this book, the lack of clues on where to look to answer your own questions was disappointing.
Finally, the cost of the book, at $97.95, is higher than you might expect. I admit that as a student, I would have to think twice about paying this price, although I am sure it would be easily justifiable for professional programmers. I believe that it is worth the price, however, because you would have to buy several other books to cover the same range of topics, and you still wouldn't get the Mac OS X specific information.
Online SupplementsThe authors have set up a promising resource for the book at http://borkware.com/corebook/ . The site includes the sample code, errata, reader comments indexed by the chapter and topic they refer to, and a general discussion board. There are already some errors listed, and a few pointers to useful documentation and interesting external discussions on mailing lists. The sample code is not complete at the time of this review, but more is being added. This site looks like it will be a useful addition to the book, especially if many good chapter-indexed comments are added. The site could be kept open as a reading companion while going over a chapter in the book. This site's organization is, in my opinion, much more useful and usable than other books' companion websites, including the site for "Cocoa Progamming," which hid its information from you unless you knew which page number was relevant to your topic.
Conclusion Core Mac OS X and Unix Programming is a very useful book, and even if you've been developing on Unix systems for years, you can probably learn a few immediately useful things by reading it. I recommend it for any serious Mac OS X programmer who wants to know what to read next after all the tutorials that have come out in the last year or so. I suspect it'll become a canonical reference, and may even be in need of a clever nickname. Congratulations to Mark and Aaron on a job well done.
Michael McCracken is a grad student and Mac OS X developer; he says "I have not attended any Big Nerd Ranch courses, nor have I met either author, although I did see Aaron Hillegass in a crowd once." Update: 07/02 17:36 GMT by T : According to publisher AtlasBooks, bn.com won't actually be carrying this book, but you can get it right now from Atlas. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.