Domain: blenderartists.org
Stories and comments across the archive that link to blenderartists.org.
Stories · 2
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Best Way To Sell a Game Concept?
dunng808 writes "If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?" -
SGI's Open Source Performance Co-Pilot
codesmythe writes "The Fates, through SGI nee Rackable, have granted a new beginning to Silicon Valley's once darling Silicon Graphics. Despite old mistakes and economic misfortunes, Silicon Graphics' engineering contributions are legendary: their systems (oh, the systems!), and software such as the well known OpenGL and the little known Performance Co-Pilot. PCP is an enterprise-class open source system monitoring, measurement, and visualization infrastructure — overlooked in last fall's monitoring tool discussion. Since its proprietary beginning in 1993, PCP has been re-released as open source and ported to all major operating systems. Readers of Slashdot's recent Beginning Python Visualization book review will be pleased to hear there are Python interfaces to PCP data sources. Here is an example of using Python and Blender to visualize PCP data (registration may be required). The PCP dev community is well and active, and includes several of the original team members."