Domain: bungie.org
Stories and comments across the archive that link to bungie.org.
Comments · 408
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Re:Come On.
I've never seen a decent game [...] Bungie. [...] I've never heard of Halo, but Oni looks like another boring first person shooter with the tedium of Mortal Combat thrown in to make you fall asleep faster.
First, Oni is third-person.
Second, Halo (also third person) looks very cool. Grab this movie (bigger version here) and tell me that your jaw doesn't drop.
Third, WC3 owes pretty much everything to Bungie's Myth. You know, that game that was released several years ago that featured full 3D terrain, a total lack of resource management and unit building, etc. Now let's look at the features of WC3 gameplay...hmmmm...
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Re:Blam!
There are lot of things to learn about Bungie and their weird world of mythical references
Try this link.
All Bungie games are deeply linked within a web of stories and secrets (people try to find out the tru7th !!!) -
Re:Mara7hon
I second that! I've seen monsters in Marathon dodge my shots, run away when hurt, or circle around to get me from the rear. And the graphics are some of the best I've seen, very spooky and atmospheric. Only in Marathon do I actually become frightened while playing. As for the story, Marathon still has more story than the rest of the game industry put together. The tru7th is still out there!
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Re:Mara7hon
(Those Marathon people here may remember me from the Story Page
;-)
Ah, Marathon--still, IMHO, the best FPS ever (and maybe yet to come...). Incredible AI, story, graphics (who needs polygons!). AI seems to be Bungie's forte--PID was suprisingly good for it's time, Myth & MythII were very nice, and Oni...mmmm, individualized AI's for every character, adaptation, learning, etc.
But Marathon...back in those days, when the only real alternative was Doom, it was was breath taking (and still is). The primitive state 3D games only enhanced the effect--I can still remember dueling with Juggernauts (big barn-sized flying tanks), retreating to cover, only to have them sneak up behind me (sometimes going some distance) and toast me, sometimes even bringing help with them.
Links galore: bungie.org has lots of info on Marathon, Oni and PID (as well as a little on Blam, but would take some explaining). Some of the original designers jumped ship and formed Double Aught, made Marathon Infinity, and are currently working on Duality, yet another FPS.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level but Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive." -The Oath of the Vidmastar, Marathon
Rage Hard -
Re:Mara7hon
(Those Marathon people here may remember me from the Story Page
;-)
Ah, Marathon--still, IMHO, the best FPS ever (and maybe yet to come...). Incredible AI, story, graphics (who needs polygons!). AI seems to be Bungie's forte--PID was suprisingly good for it's time, Myth & MythII were very nice, and Oni...mmmm, individualized AI's for every character, adaptation, learning, etc.
But Marathon...back in those days, when the only real alternative was Doom, it was was breath taking (and still is). The primitive state 3D games only enhanced the effect--I can still remember dueling with Juggernauts (big barn-sized flying tanks), retreating to cover, only to have them sneak up behind me (sometimes going some distance) and toast me, sometimes even bringing help with them.
Links galore: bungie.org has lots of info on Marathon, Oni and PID (as well as a little on Blam, but would take some explaining). Some of the original designers jumped ship and formed Double Aught, made Marathon Infinity, and are currently working on Duality, yet another FPS.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level but Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive." -The Oath of the Vidmastar, Marathon
Rage Hard -
Re:Mara7hon
(Those Marathon people here may remember me from the Story Page
;-)
Ah, Marathon--still, IMHO, the best FPS ever (and maybe yet to come...). Incredible AI, story, graphics (who needs polygons!). AI seems to be Bungie's forte--PID was suprisingly good for it's time, Myth & MythII were very nice, and Oni...mmmm, individualized AI's for every character, adaptation, learning, etc.
But Marathon...back in those days, when the only real alternative was Doom, it was was breath taking (and still is). The primitive state 3D games only enhanced the effect--I can still remember dueling with Juggernauts (big barn-sized flying tanks), retreating to cover, only to have them sneak up behind me (sometimes going some distance) and toast me, sometimes even bringing help with them.
Links galore: bungie.org has lots of info on Marathon, Oni and PID (as well as a little on Blam, but would take some explaining). Some of the original designers jumped ship and formed Double Aught, made Marathon Infinity, and are currently working on Duality, yet another FPS.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level but Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive." -The Oath of the Vidmastar, Marathon
Rage Hard -
Re:Mara7hon
(Those Marathon people here may remember me from the Story Page
;-)
Ah, Marathon--still, IMHO, the best FPS ever (and maybe yet to come...). Incredible AI, story, graphics (who needs polygons!). AI seems to be Bungie's forte--PID was suprisingly good for it's time, Myth & MythII were very nice, and Oni...mmmm, individualized AI's for every character, adaptation, learning, etc.
But Marathon...back in those days, when the only real alternative was Doom, it was was breath taking (and still is). The primitive state 3D games only enhanced the effect--I can still remember dueling with Juggernauts (big barn-sized flying tanks), retreating to cover, only to have them sneak up behind me (sometimes going some distance) and toast me, sometimes even bringing help with them.
Links galore: bungie.org has lots of info on Marathon, Oni and PID (as well as a little on Blam, but would take some explaining). Some of the original designers jumped ship and formed Double Aught, made Marathon Infinity, and are currently working on Duality, yet another FPS.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level but Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive." -The Oath of the Vidmastar, Marathon
Rage Hard -
Re:Mara7hon
(Those Marathon people here may remember me from the Story Page
;-)
Ah, Marathon--still, IMHO, the best FPS ever (and maybe yet to come...). Incredible AI, story, graphics (who needs polygons!). AI seems to be Bungie's forte--PID was suprisingly good for it's time, Myth & MythII were very nice, and Oni...mmmm, individualized AI's for every character, adaptation, learning, etc.
But Marathon...back in those days, when the only real alternative was Doom, it was was breath taking (and still is). The primitive state 3D games only enhanced the effect--I can still remember dueling with Juggernauts (big barn-sized flying tanks), retreating to cover, only to have them sneak up behind me (sometimes going some distance) and toast me, sometimes even bringing help with them.
Links galore: bungie.org has lots of info on Marathon, Oni and PID (as well as a little on Blam, but would take some explaining). Some of the original designers jumped ship and formed Double Aught, made Marathon Infinity, and are currently working on Duality, yet another FPS.
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level but Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive." -The Oath of the Vidmastar, Marathon
Rage Hard