Domain: codecombat.com
Stories and comments across the archive that link to codecombat.com.
Stories · 4
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545-Person Programming War Declares a Winner
An anonymous reader writes: A while back we discussed Code Combat, a multiplayer game that lets players program their way to victory. They recently launched a tournament called Greed, where coders had to write algorithms for competitively collecting coins. 545 programmers participated, submitting over 126,000 lines of code, which resulted in 390 billion statements being executed on a 673-core supercomputer. The winner, going by the name of "Wizard Dude," won 363 matches, tied 14, and lost none! He explains his strategy: "My coin-collecting algorithm uses a novel forces-based mechanism to control movement. Each coin on the map applies an attractive force on collectors (peasants/peons) proportional to its value over distance squared. Allied collectors and the arena edges apply a repulsive force, pushing other collectors away. The sum of these forces produces a vector indicating the direction in which the collector should move this turn. The result is that: 1) collectors naturally move towards clusters of coins that give the greatest overall payoff, 2) collectors spread out evenly to cover territory. Additionally, the value of each coin is scaled depending on its distance from the nearest enemy collector, weighting in favor of coins with an almost even distance. This encourages collectors not to chase lost coins, but to deprive the enemy of contested coins first and leave safer coins for later." -
545-Person Programming War Declares a Winner
An anonymous reader writes: A while back we discussed Code Combat, a multiplayer game that lets players program their way to victory. They recently launched a tournament called Greed, where coders had to write algorithms for competitively collecting coins. 545 programmers participated, submitting over 126,000 lines of code, which resulted in 390 billion statements being executed on a 673-core supercomputer. The winner, going by the name of "Wizard Dude," won 363 matches, tied 14, and lost none! He explains his strategy: "My coin-collecting algorithm uses a novel forces-based mechanism to control movement. Each coin on the map applies an attractive force on collectors (peasants/peons) proportional to its value over distance squared. Allied collectors and the arena edges apply a repulsive force, pushing other collectors away. The sum of these forces produces a vector indicating the direction in which the collector should move this turn. The result is that: 1) collectors naturally move towards clusters of coins that give the greatest overall payoff, 2) collectors spread out evenly to cover territory. Additionally, the value of each coin is scaled depending on its distance from the nearest enemy collector, weighting in favor of coins with an almost even distance. This encourages collectors not to chase lost coins, but to deprive the enemy of contested coins first and leave safer coins for later." -
545-Person Programming War Declares a Winner
An anonymous reader writes: A while back we discussed Code Combat, a multiplayer game that lets players program their way to victory. They recently launched a tournament called Greed, where coders had to write algorithms for competitively collecting coins. 545 programmers participated, submitting over 126,000 lines of code, which resulted in 390 billion statements being executed on a 673-core supercomputer. The winner, going by the name of "Wizard Dude," won 363 matches, tied 14, and lost none! He explains his strategy: "My coin-collecting algorithm uses a novel forces-based mechanism to control movement. Each coin on the map applies an attractive force on collectors (peasants/peons) proportional to its value over distance squared. Allied collectors and the arena edges apply a repulsive force, pushing other collectors away. The sum of these forces produces a vector indicating the direction in which the collector should move this turn. The result is that: 1) collectors naturally move towards clusters of coins that give the greatest overall payoff, 2) collectors spread out evenly to cover territory. Additionally, the value of each coin is scaled depending on its distance from the nearest enemy collector, weighting in favor of coins with an almost even distance. This encourages collectors not to chase lost coins, but to deprive the enemy of contested coins first and leave safer coins for later." -
Code Combat: Free, Open Source, Multiplayer Programming Lessons
An anonymous reader writes "Looking for something to do this weekend? Code Combat recently released the first of their multi-player levels for the general public. Their goal is to enable users to learn JavaScript it a fun, game-structured way. There are a bunch of levels to teach programming basics and JavaScript syntax, showing users how to code the AI and send humans against Orcs. It ranges from simple, single-player movement problems all the way to complex, multiplayer, Warcraft-styled battles featuring multiple troop types and heroes. Best of all, the entire project is up on Github (MIT license) and it welcomes new submissions."