Domain: codeplay.com
Stories and comments across the archive that link to codeplay.com.
Stories · 10
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Auto-Parallelizing Compiler From Codeplay
Max Romantschuk writes "Parallelization of code can be a very tricky thing. We've all heard of the challenges with Cell, and with dual and quad core processors this is becoming an ever more important issue to deal with. The Inquirer writes about a new auto-parallelizing compiler called Sieve from Codeplay: 'What Sieve is is a C++ compiler that will take a section of code and parallelize it for you with a minimum hassle. All you really need to do is take the code you want to run across multiple CPUs and put beginning and end tags on the parts you want to run in parallel.' There is more info on Sieve available on Codeplay's site." -
Codeplay Responds to NVidia's Cg
Da Masta writes "Codeplay Director Andrew Richards has some interesting things to say about NVidia's Cg graphics language. Just to refresh, Codeplay is the company that publishes Vector C, the badassed, high performance C compiler. In brief, it seems as though Cg isn't the universal, standard graphics language some pass it off to be. Certain design considerations in the language, such as the lack of integers, break/continue/goto/case/switch structures, and pointers suggest a general lack of universal usefulness. This leads to suspicion that NVidia plans to add and tailor the language in the future according to its own hardware and their respective features. Of course, this is all old news to those of us who noticed NVidia co-developed the language with the Evil Empire." -
Codeplay Responds to NVidia's Cg
Da Masta writes "Codeplay Director Andrew Richards has some interesting things to say about NVidia's Cg graphics language. Just to refresh, Codeplay is the company that publishes Vector C, the badassed, high performance C compiler. In brief, it seems as though Cg isn't the universal, standard graphics language some pass it off to be. Certain design considerations in the language, such as the lack of integers, break/continue/goto/case/switch structures, and pointers suggest a general lack of universal usefulness. This leads to suspicion that NVidia plans to add and tailor the language in the future according to its own hardware and their respective features. Of course, this is all old news to those of us who noticed NVidia co-developed the language with the Evil Empire." -
Codeplay Responds to NVidia's Cg
Da Masta writes "Codeplay Director Andrew Richards has some interesting things to say about NVidia's Cg graphics language. Just to refresh, Codeplay is the company that publishes Vector C, the badassed, high performance C compiler. In brief, it seems as though Cg isn't the universal, standard graphics language some pass it off to be. Certain design considerations in the language, such as the lack of integers, break/continue/goto/case/switch structures, and pointers suggest a general lack of universal usefulness. This leads to suspicion that NVidia plans to add and tailor the language in the future according to its own hardware and their respective features. Of course, this is all old news to those of us who noticed NVidia co-developed the language with the Evil Empire." -
Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Does Linux Need Another Commercial Compiler?
Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year.""Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"