Domain: csl.com
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Comments · 8
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Re:Another Compiler
The real strength, however, is CodeWarrior's optimization and code generation.
Hello Metroworks guy!
You may be able to shed light on something which I found odd. You're aware Criterion in the UK distribute Metroworks products in Europe? You may also be aware that they make the Renderware middleware engine also.
I was quite interested to learn that they don't use Metroworks to compile Renderware, despite being the distributors. They use the Intel compiler. Why is that do you think?
I'm just interested, not looking for an arguement on the merits of our respective compilers. Your compiler is lofty goal for us to aim for. We have a version of the interactive demo with Metroworks in it and we were quite surprised by how well Metroworks did in those tests versus Intel and MSVC! I must put that on our site at some point, since it's especially relevant for game dev stuff.
Mat 'Lurks' Bettinson, Codeplay Ltd.
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I'm sorry, I don't think they will succeed.
I simply don't think that Indrema can cut the mustard. They just don't have enough money. For a console to succeed, it needs several things:
a) Developer Support: Where is the developer support for Indrema? - even if you've got good hardware, hardly anyone will buy the system without some impressive games to play on it. I've seen hardly any developer support for Indrema.
b) Marketing: To get a new console going, you need a whole load of marketing bucks. People (even lofty /. readers) *are* affected by advertising. What are people going to buy - something they've seen plastered all over the TV and magazines, or something they've heard of once on a website?
c) A viable business model: Most consoles make a loss on the hardware for the first year or two, making all their money on the royalties from the software. As Indrema will have an open system, developers will not have to pay them anything to produce software for it. They'll therfore have to make all their money on the hardware and be at a severe disadvantage to the discounted hardware of Sony, Microsoft, Nintendo and Sega.
d) Brand: Even though Sony stormed the console market with the Playstation, they were still a well known brand. Most people will never have heard of Indrema and will go with a name they know.
Basically, Indrema don't have the money to compete with the other consoles in any big way. If they had vast amounts of money, they could pay developers to write games for them, but at the moment I doubt very many devlopers will. It's just a question of economics: Most console games nowadays require a team of at least 10 people at least 18 months to make. As a devloper gets about £5 for a £40 game, they'd have to sell at least a third of a million copies simply to break even. That's not counting advertising costs. I just can't see Indrema selling enough units to ensure a game could sell that many units, it's as simple as that.
My background: I work for Fiendish Games, which is the Games-Sold-Online division of Criterion Software, who also make cross-platform graphics middleware like Renderware and PC/Console games like Trickstyle.
Please Note: My opinions may not represent the opinions of my employer.
cheers,
Tim
Mail: tim@planettimmy.com
http://www.planettimmy.com/ -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized. -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized. -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized. -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized. -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized. -
RenderWare & RenderVision...
Okay, here's a press release we released today - basically it means that Renderware and Rendervision will be avaliable on the GSCube - Renderware is a middleware cross-platform graphics library, and RenderVision is this cool system that allows you to preview your scene (and walk through) your scene that you are designing in your 3D package instantly on your target platform (like PS2, for instance...)
(Actually, I work for the Fiendish Games part of Criterion...)
Criterion Software delivers RenderWare on Sony Computer Entertainment's GScube Development System
RenderWare ushers in the future of real-time digital creation in the broadband era
NEW ORLEANS, July 25th, 2000 - Criterion Software today announced a major milestone in its mission to provide a seamless digital content development path from concept to delivery, with the demonstration of its market leading Renderware3 interactive 3D graphics middleware driving Sony Computer Entertainment Inc.'s GScube visualizer prototype for e-cinema and real-time digital content creation.
A subsidiary of Canon, headquartered in Guildford, UK, Criterion Software Ltd. is the leading developer of multimedia middleware for convergence platforms, including next generation videogame consoles, digital televisions and web terminals.
"We reshaped the world of 3D middleware with the invention of our Renderware3 Powerpipe architecture." said David Lau-Kee, President, Criterion Software, "Powerpipe is a uniquely flexible graphics software architecture that allows unprecedented control over content-specific processing, special effects and acceleration. Now, driving the GScube development system, the benefits of this flexibility towards the creation of insanely inventive digital content by studios across all forms of visual entertainment become startling clear."
Subject to agreement, Criterion Software expects to provide its 3D middleware and tools, including Renderware for 3D programmers and RenderVisionTM for 3D artists, to GScube application and content developers in the near future.
"Criterion Software is a valued partner for our PlayStation2 middleware program," said Makoto Hatakenaka, Vice President, Sony Computer Entertainment Inc. "and we are pleased that they are providing the same high level of commitment and support to GScube, our next step in pioneering the creation of real-time digital entertainment.
Sony Computer Entertainment Inc.
Recognized as the undisputed global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc. and Sony Computer Entertainment Europe Ltd., develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of Sony Corporation.
Criterion Software
Criterion Software develops and distributes the market leading 3D middleware tools for convergence platforms, including RenderWare3 for 3D programmers and RenderVision for 3D artists, and distributes complementary 3rd party tools, such as Metrowerks CodeWarrior® game development tools for PlayStation2 computer entertainment system in Europe and North America.
RenderWare is a registered trademark of Canon Inc. RenderVision is a trademark of Criterion Software Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other company and product names may be registered trademarks or trademarks of their respective companies/holders, and are hereby recognized.