Domain: dead-code.org
Stories and comments across the archive that link to dead-code.org.
Comments · 7
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Re:Just do it
To add to what you have said, a few good starting points are the Wintermute engine, the Torque 3D engine and ioquake3.
Torque 3D might be a bit too much for a child to jump right into, so I recommend learning how to work with ioquake3/id tech 3 first, then go from there. Wintermute is specifically for making point and click adventure games and is probably the easiest to get started with, both for game building and concept.
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Bovis post history on the engine forums
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Re:Sad
I'm afraid it looks as if they might have been ripping stuff off already back then, too.
The lead developer did the graphics and knew what he was up to. Steve Bovis had had 404 posts on the forum for the game development software he used where he made it fairly clear what he was trying to do. -
Re:What about the engine?
Sorry, I hate replying to my own stuff, but I found some backups to this information:
http://forum.dead-code.org/index.php?topic=2904.msg18305#msg18305
http://forum.dead-code.org/index.php?topic=2746.msg17668#msg17668 -
Re:What about the engine?
Sorry, I hate replying to my own stuff, but I found some backups to this information:
http://forum.dead-code.org/index.php?topic=2904.msg18305#msg18305
http://forum.dead-code.org/index.php?topic=2746.msg17668#msg17668 -
What about the engine?I started to wonder how they got rips of all of those games in to their engine. Then I started to wonder if they just stole the engine. I did a search and came up with this page:
http://209.85.141.104/search?q=cache:GTYHJgCqVCYJ:www.bluesnews.com/cgi-bin/board.pl%3Faction%3Dviewthread%26threadid%3D88482+%22Limbo+of+the+Lost%22+engine&hl=en&ct=clnk&cd=1&gl=us I'm still wondering how they were able to import all those assets and levels so flawlessly into their own engine?
That must have been a tremendous job just to write the different converters but then again I don't understand why Steve Bovis, was not able to code a simple CD check into the main menu??? ...this was the follow-up to that question: They didn't.
"Wintermute Engine Development Kit is a set of tools for creating and running graphical âoepoint&clickâ adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds). The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates." - http://dead-code.org/home/
All the backgrounds they stole are screenshots from other games. They made a 3D character to move (with scaling) on 2D backgrounds. -
Found something nice
Nothing to do with Gibson, but the Wintermute engine:
Wintermute
Wintermute Engine Development Kit is a set of tools for creating and running graphical "point&click" adventure games. The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates.