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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Re:Page 1
Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.
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Unreality's hands-on UT2003 preview April 17-2002 by Preacher Last weekend I got an invite to come to London for a game or 50 of Unreal Tournament 2003. Mark Rein sent me a mail sunday, saying I could come by monday for the test. Not only did I break a toe last week, but it woulda been impossible for me to go with such short notice anyway, so I did the second best thing. I decided to ask an english guy if he wanted the job. Luckily eVOLVE was at hand in our chatroom (#unreality on EnterTheGame), and he was more than happy to have a go at the game. (Lucky bastid) I sent him off with orders to wear something sassy, plus wink a lot to Jay Wilbur and Mark Rein, oh, and to get a lot of info. This is what he delivered to me earlier today: (Mark Rein promised us he would send along a shot or two from the game, and we will be posting them as soon as they arrive) Unreal Tournament 2003 - Hands-on Preview I never really enjoyed the previous Unreal games... Well actually I did, but I felt that Unreal Tournament 2003 is so shockingly great that you needed a smaller shock to soften the blow. Yes, that's true, on behalf of Unreality I was invited to a private room in a cybercafe somewhere near London to view and play UT2003. And you better believe it was worth it. For those of you who don't already know, UT2003 is the next planned release in the Unreal game series, intended as a kind of sequel to Unreal Tournament, and providing the multiplayer aspect to the series. Where UT had 5 player models to choose from out of the box, UT2003 will have almost ten times as many. Where UT had a pretty liberal poly limit, UT2003 has on average 100 times as high a limit. How is this possible using what is basically an enhanced version of the engine? Well, we'll get onto that later... Lets start with what really matters, the gameplay.