Domain: fatal-design.com
Stories and comments across the archive that link to fatal-design.com.
Comments · 7
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Does anyone remember Captain Blood?Been there, and done that in 1987. It was a cool game with 32768 unique plaents... with terrain to fly thru... Hell it even ran on a C64!
But for some reason the computer industry seems to belive that if there has been a lapse for 10 years, the next sucessor is suddelny 'new'.
http://www.mobygames.com/game/sheet/gameId,134/ -
Re:Yay GEM!It's possible to network it if you're serious
;)
Little Green Desktop (only forums for the moment)
... there are really good emulators available for the old Atari :)
Troed of Sync and I.C.S
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Handy links
Get your C64 games, Spectrum games, Amiga games and Atari ST games.
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This is one hell of a stupid article
This is absolutely absurd. I remember when I was young and loved my Atari ST. One of the big selling points was that is a special, slideshot mode the machine could display 512 colours simultaneously. At the same time the Amiga could, in HAM mode, display 4096 colours. I remember questioning advocates though when they claimed that 512 colours was "more than the eye can see!". I've read the same thing now about 16-bit colour, then 24-bit colour, yet strangely many graphic artists insist upon 32-bit colour because of differentiations. I guess the human race is just evolving really quickly!
The same thing has happened with sound as well with people continually advocating that XYZ is "better than the ear can hear!" (i.e. the absurd MP3 argument that 128Kbps is better than the ear can hear : To put it simply -> Bullshit. Yet it's amazing hearing people telling us that).
A simple proof that this article is bogus is the fact that it claims that you 72 Hz is the optimum refresh rate. Hardly. On short persistence monitors 85Hz is barely adequate, and I guarantee that if presented with the various options I could easily tell the difference. Yet more importantly is the fact that computer images are instantaneous images, and multiple images in one eye "cycle" can lead to the blur which gives a massive amount of information : 190 images per second GUARANTEED looks different than 85 images per second. However getting to the fundamental of the argument, the reason that you want "200fps!" in Q3 or whathaveyou is that that is a best case or average frame rate, and the hope is that by getting such a frame rate it won't bog down when the rockets are flying and enemies are abound.
Well I've gone every which direction, but sorry this article seems like someone trying to justify why everyone else are idiots to get their GeForce II GTS 64MB while they lolly along with their ATI Rage. Blah.
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emulation not so unlikely
Emulation isn't so difficult for running older stuff -- for example, there's an Atari ST emulator out there (PaCifiST), and that's a similar platform to the original Amiga.
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Looks and Sounds like the old 'fractal' engines..
I have this Deja Vu, all the pictures look like those 'fractal' graphics from 80's games like Rescue on Fractalus on old Ataris or Captain Blood on Atari ST/Amigas. Looks like they re-invented them and filled them with some colors. But displaying some landscapes with simple formulars is MUCH simpler than displaying complex graphics. If they show a tree based on ther 'formulars' and in high framerate they would impress me. But not with landscapes...
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Screenshots?
Check out this link That's by default how GEM on an Atari ST looked (at least TOS v2.x) The last incarnations of GEM by Atari were 'beefed up' a little bit with 256 color icons, 3D widgets, etc. I should know as I still have an Atari Falcon030, the last new Atari computer ever made. Actually, I run Linux on the beast, too! The Motorola 68030 running on a half speed bus cranks out a whopping 3.95 BOGOMips IIRC.
:) Works well, though!
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