Domain: fav.me
Stories and comments across the archive that link to fav.me.
Comments · 7
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Re:Gimme the old interface!
Still not quite right. Too much white rather than gray, no thick borders on each window, crappy pale scrollbars. Maybe this is a bit better. Or WindowBlinds, but that's commercial.
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Still doesn't matter w/o the magical 5 years exp
I'd say meh anyways.
My major is graphic arts. In terms of programming, I know enough about coding to make an old-school "punch the monkey" interactive ad that sort of works. (Made at least one "fun" game with limited reference, and scratched the surface of a few ECMAscript style languages at times.) I also suspect that I'd know enough such that you still wouldn't want me to touch anything involving much on the backend of anything interactive or around fidgety database stuff. All to easy to break dependencies if you try tweaking stuff while not sure how it ties together. I know my limitations, and when it comes to programming my vocabulary and fluency is limited. However my code although not great is probably good enough for a competent programmer to figure out what I'm trying to do in a half-assed manner and go about fixing it in under half the time I took to write it in the first place.
Despite having some skill and crossover knowledge, I'm still fairly unemployable in the job market which relates to my field of study. Primarily because there's no magic way to get five years experience in the relevant field after graduating from college. That's the big thing few are able to get that every hiring employer out there is looking for. Sure some would say to do pro-bono work, but my time is still worth more than that. (And still true even when considering the amount of recognition one gets for those kind of jobs. Which often isn't much, as most outfits are happy with boilerplate CMS templates that any fool can copypaste into. And trust me, lots of websites out there half assed with unused lorem ipsum pages and other hints that makes it all too obvious about how much they care.)
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That is true.
Clasical artists had to know pigments and to illustrate realism takes practice and understanding light, shadow, texture, etc. Getting into the modern art, I know Escher and Dali obviously were. Most early photographers were. (Had to know equipment and develop your own film until it became common enough.) By extension, early film. (Muybridge, Melies, etc.) All the guys known for classical animation definitely were. (Making just a simple short is a labor intensive and technical process. That still holds true with modern tools that streamline workflow, it's not exactly easy.)
And since I consider myself an artist to some extent, I probably am. It takes some geekiness, as all arts do have their technical aspects and those must be mastered if you expect to develop any proficiency in the art. Moreso given the workings of contemporary artistic media, there are so many nuances and avenues to explore in terms of process it can be ridiculous.
As for my art? I don't do much in the way of physical works (takes up space and can be expensive), so I prefer working in digital media. (Only costs are upfront and space used is on the hard drive.) I currently don't have much of an audience, but some of my works could be considered geeky in some aspects.
Some examples (if anyone cares to see what this one random 0 karma AC does)...
Turntable view 3D spaceship
Photo of softlight box made for less than $10.
A cheesy rip-off of SpaceWar in Flash (Not much a programmer, but managed some working ActionScript)
Hand drawn Sierpinski Triangle knotwork illustration
(That's the stuff I'd consider "geeky", much of the other stuff is intentionally bad or cheeky and some probably NSFW. Be careful browsing off into the galleries. Yet that may be normal considering what's typically posted at DA.)Besides the visual stuff, I also putz around with LMMS and have some electronic "music" on soundcloud. Most of that is from exploring the software and getting better than expected results while experimenting. (Not a musician by any means.) I'm not sure how "listenable" most here would consider it, so not linking. Feel free to find it if you want.
As for state-of-the-art when it comes to art? Contemporary modern media combined with creative software lets people be "Renaissance Men" of sorts, as pretty much all arts are available for ready exploration and the information on what's involved is readily available on the internet. As long as theres some free time and the spark of creativity there, it's pretty amazing what people can do. Whether or not now is another golden age in terms of art movements or just the very beginning is still up in the air.
As for posting AC? Only posting as AC since I've never been arsed to register here. Go figure.
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That is true.
Clasical artists had to know pigments and to illustrate realism takes practice and understanding light, shadow, texture, etc. Getting into the modern art, I know Escher and Dali obviously were. Most early photographers were. (Had to know equipment and develop your own film until it became common enough.) By extension, early film. (Muybridge, Melies, etc.) All the guys known for classical animation definitely were. (Making just a simple short is a labor intensive and technical process. That still holds true with modern tools that streamline workflow, it's not exactly easy.)
And since I consider myself an artist to some extent, I probably am. It takes some geekiness, as all arts do have their technical aspects and those must be mastered if you expect to develop any proficiency in the art. Moreso given the workings of contemporary artistic media, there are so many nuances and avenues to explore in terms of process it can be ridiculous.
As for my art? I don't do much in the way of physical works (takes up space and can be expensive), so I prefer working in digital media. (Only costs are upfront and space used is on the hard drive.) I currently don't have much of an audience, but some of my works could be considered geeky in some aspects.
Some examples (if anyone cares to see what this one random 0 karma AC does)...
Turntable view 3D spaceship
Photo of softlight box made for less than $10.
A cheesy rip-off of SpaceWar in Flash (Not much a programmer, but managed some working ActionScript)
Hand drawn Sierpinski Triangle knotwork illustration
(That's the stuff I'd consider "geeky", much of the other stuff is intentionally bad or cheeky and some probably NSFW. Be careful browsing off into the galleries. Yet that may be normal considering what's typically posted at DA.)Besides the visual stuff, I also putz around with LMMS and have some electronic "music" on soundcloud. Most of that is from exploring the software and getting better than expected results while experimenting. (Not a musician by any means.) I'm not sure how "listenable" most here would consider it, so not linking. Feel free to find it if you want.
As for state-of-the-art when it comes to art? Contemporary modern media combined with creative software lets people be "Renaissance Men" of sorts, as pretty much all arts are available for ready exploration and the information on what's involved is readily available on the internet. As long as theres some free time and the spark of creativity there, it's pretty amazing what people can do. Whether or not now is another golden age in terms of art movements or just the very beginning is still up in the air.
As for posting AC? Only posting as AC since I've never been arsed to register here. Go figure.
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That is true.
Clasical artists had to know pigments and to illustrate realism takes practice and understanding light, shadow, texture, etc. Getting into the modern art, I know Escher and Dali obviously were. Most early photographers were. (Had to know equipment and develop your own film until it became common enough.) By extension, early film. (Muybridge, Melies, etc.) All the guys known for classical animation definitely were. (Making just a simple short is a labor intensive and technical process. That still holds true with modern tools that streamline workflow, it's not exactly easy.)
And since I consider myself an artist to some extent, I probably am. It takes some geekiness, as all arts do have their technical aspects and those must be mastered if you expect to develop any proficiency in the art. Moreso given the workings of contemporary artistic media, there are so many nuances and avenues to explore in terms of process it can be ridiculous.
As for my art? I don't do much in the way of physical works (takes up space and can be expensive), so I prefer working in digital media. (Only costs are upfront and space used is on the hard drive.) I currently don't have much of an audience, but some of my works could be considered geeky in some aspects.
Some examples (if anyone cares to see what this one random 0 karma AC does)...
Turntable view 3D spaceship
Photo of softlight box made for less than $10.
A cheesy rip-off of SpaceWar in Flash (Not much a programmer, but managed some working ActionScript)
Hand drawn Sierpinski Triangle knotwork illustration
(That's the stuff I'd consider "geeky", much of the other stuff is intentionally bad or cheeky and some probably NSFW. Be careful browsing off into the galleries. Yet that may be normal considering what's typically posted at DA.)Besides the visual stuff, I also putz around with LMMS and have some electronic "music" on soundcloud. Most of that is from exploring the software and getting better than expected results while experimenting. (Not a musician by any means.) I'm not sure how "listenable" most here would consider it, so not linking. Feel free to find it if you want.
As for state-of-the-art when it comes to art? Contemporary modern media combined with creative software lets people be "Renaissance Men" of sorts, as pretty much all arts are available for ready exploration and the information on what's involved is readily available on the internet. As long as theres some free time and the spark of creativity there, it's pretty amazing what people can do. Whether or not now is another golden age in terms of art movements or just the very beginning is still up in the air.
As for posting AC? Only posting as AC since I've never been arsed to register here. Go figure.
-
That is true.
Clasical artists had to know pigments and to illustrate realism takes practice and understanding light, shadow, texture, etc. Getting into the modern art, I know Escher and Dali obviously were. Most early photographers were. (Had to know equipment and develop your own film until it became common enough.) By extension, early film. (Muybridge, Melies, etc.) All the guys known for classical animation definitely were. (Making just a simple short is a labor intensive and technical process. That still holds true with modern tools that streamline workflow, it's not exactly easy.)
And since I consider myself an artist to some extent, I probably am. It takes some geekiness, as all arts do have their technical aspects and those must be mastered if you expect to develop any proficiency in the art. Moreso given the workings of contemporary artistic media, there are so many nuances and avenues to explore in terms of process it can be ridiculous.
As for my art? I don't do much in the way of physical works (takes up space and can be expensive), so I prefer working in digital media. (Only costs are upfront and space used is on the hard drive.) I currently don't have much of an audience, but some of my works could be considered geeky in some aspects.
Some examples (if anyone cares to see what this one random 0 karma AC does)...
Turntable view 3D spaceship
Photo of softlight box made for less than $10.
A cheesy rip-off of SpaceWar in Flash (Not much a programmer, but managed some working ActionScript)
Hand drawn Sierpinski Triangle knotwork illustration
(That's the stuff I'd consider "geeky", much of the other stuff is intentionally bad or cheeky and some probably NSFW. Be careful browsing off into the galleries. Yet that may be normal considering what's typically posted at DA.)Besides the visual stuff, I also putz around with LMMS and have some electronic "music" on soundcloud. Most of that is from exploring the software and getting better than expected results while experimenting. (Not a musician by any means.) I'm not sure how "listenable" most here would consider it, so not linking. Feel free to find it if you want.
As for state-of-the-art when it comes to art? Contemporary modern media combined with creative software lets people be "Renaissance Men" of sorts, as pretty much all arts are available for ready exploration and the information on what's involved is readily available on the internet. As long as theres some free time and the spark of creativity there, it's pretty amazing what people can do. Whether or not now is another golden age in terms of art movements or just the very beginning is still up in the air.
As for posting AC? Only posting as AC since I've never been arsed to register here. Go figure.
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Re:Oblig XKCD
Here's a funny comic from DA:
http://fav.me/d4mrb78