Domain: franticfilms.com
Stories and comments across the archive that link to franticfilms.com.
Comments · 7
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3DS Max Startup script
For this particular problem, the easiest solution would be to use a startup MAXscript on your render nodes which sets the priority.
Or you could use a rendering manager which lets you control the priority of the render nodes, like Deadline from Frantic Films. -
SIGGRAPH 2004 Overview and Open Source in VFX
A few of us from Frantic Films Software wrote up summary of SIGGRAPH 2004 for CgChannel this past Thursday. It touches on many of the same topics in a slightly different light -- although not at all on open source in the industry.
I understand that open source is a hard sell for VFX companies. Most specifically while at SIGGRAPH I heard Steve Sullivan from ILM speak (at a discussion panel) about how even though they have had many users of OpenEXR and wide community adoption of the technology they have had very few people from other VFX companies contribute back to its future development. Steve said that ILM pretty much had to write version 2.0 of OpenEXR by themselves. Thus in effect they have had the problem of many people free riding on their large effort.
Thus for us, while we do plan on releasing smaller tools open source (similar to some of my past open source projects: ExoEngine and Exocortex.DSP), ILM's experience with a large costly open source endeavor scares me away from trying this with a larger project -- at least for the time being.
-ben -
SIGGRAPH 2004 Overview and Open Source in VFX
A few of us from Frantic Films Software wrote up summary of SIGGRAPH 2004 for CgChannel this past Thursday. It touches on many of the same topics in a slightly different light -- although not at all on open source in the industry.
I understand that open source is a hard sell for VFX companies. Most specifically while at SIGGRAPH I heard Steve Sullivan from ILM speak (at a discussion panel) about how even though they have had many users of OpenEXR and wide community adoption of the technology they have had very few people from other VFX companies contribute back to its future development. Steve said that ILM pretty much had to write version 2.0 of OpenEXR by themselves. Thus in effect they have had the problem of many people free riding on their large effort.
Thus for us, while we do plan on releasing smaller tools open source (similar to some of my past open source projects: ExoEngine and Exocortex.DSP), ILM's experience with a large costly open source endeavor scares me away from trying this with a larger project -- at least for the time being.
-ben -
Deadline Render Queue (beta)At Frantic Films we have over the past year developed our own network rendering solution: Deadline. Our solution has just recently entered a beta testing period thus if people are so inclined one can have a look at the current product (screenshots) and possibly download a trial version (download page). We used Deadline on a number of recent feature films including Scooby Doo 2 and Paycheck.
We did this because we primarily use Discreet's 3dsmax (with Brazil and V-Ray) and Eyeon's Digital Fusion. We have found that most existing render farm solutions do not support these two packages very well -- thus we decided to develop our own custom solution. We also support After Effects, Alias|Maya, AIR and other RenderMan compliant rendering packages.
Of interest to the general Slashdot crowd may be that this Deadline Render Management Solution is based on the open source (BSD License) Exocortex C# library originally released with this C# 3D Engine. Deadline is built with C# in the hopes that using Mono we will be able to start supporting Linux with minimal extra effort.
I'll be reading all the posts on this Slashdot thread but I would also appreciate any direct feedback on our current beta product. We also found solutions such as Rush and Smedge to be less than user friendly in many respects. Thus we have tried as best as we could to increase a 3D package that is not well supported by most render farm management solutions -- except for Discreet's Backburner (which we found not that that scalable.)
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Deadline Render Queue (beta)At Frantic Films we have over the past year developed our own network rendering solution: Deadline. Our solution has just recently entered a beta testing period thus if people are so inclined one can have a look at the current product (screenshots) and possibly download a trial version (download page). We used Deadline on a number of recent feature films including Scooby Doo 2 and Paycheck.
We did this because we primarily use Discreet's 3dsmax (with Brazil and V-Ray) and Eyeon's Digital Fusion. We have found that most existing render farm solutions do not support these two packages very well -- thus we decided to develop our own custom solution. We also support After Effects, Alias|Maya, AIR and other RenderMan compliant rendering packages.
Of interest to the general Slashdot crowd may be that this Deadline Render Management Solution is based on the open source (BSD License) Exocortex C# library originally released with this C# 3D Engine. Deadline is built with C# in the hopes that using Mono we will be able to start supporting Linux with minimal extra effort.
I'll be reading all the posts on this Slashdot thread but I would also appreciate any direct feedback on our current beta product. We also found solutions such as Rush and Smedge to be less than user friendly in many respects. Thus we have tried as best as we could to increase a 3D package that is not well supported by most render farm management solutions -- except for Discreet's Backburner (which we found not that that scalable.)
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Deadline Render Queue (beta)At Frantic Films we have over the past year developed our own network rendering solution: Deadline. Our solution has just recently entered a beta testing period thus if people are so inclined one can have a look at the current product (screenshots) and possibly download a trial version (download page). We used Deadline on a number of recent feature films including Scooby Doo 2 and Paycheck.
We did this because we primarily use Discreet's 3dsmax (with Brazil and V-Ray) and Eyeon's Digital Fusion. We have found that most existing render farm solutions do not support these two packages very well -- thus we decided to develop our own custom solution. We also support After Effects, Alias|Maya, AIR and other RenderMan compliant rendering packages.
Of interest to the general Slashdot crowd may be that this Deadline Render Management Solution is based on the open source (BSD License) Exocortex C# library originally released with this C# 3D Engine. Deadline is built with C# in the hopes that using Mono we will be able to start supporting Linux with minimal extra effort.
I'll be reading all the posts on this Slashdot thread but I would also appreciate any direct feedback on our current beta product. We also found solutions such as Rush and Smedge to be less than user friendly in many respects. Thus we have tried as best as we could to increase a 3D package that is not well supported by most render farm management solutions -- except for Discreet's Backburner (which we found not that that scalable.)
-
Deadline Render Queue (beta)At Frantic Films we have over the past year developed our own network rendering solution: Deadline. Our solution has just recently entered a beta testing period thus if people are so inclined one can have a look at the current product (screenshots) and possibly download a trial version (download page). We used Deadline on a number of recent feature films including Scooby Doo 2 and Paycheck.
We did this because we primarily use Discreet's 3dsmax (with Brazil and V-Ray) and Eyeon's Digital Fusion. We have found that most existing render farm solutions do not support these two packages very well -- thus we decided to develop our own custom solution. We also support After Effects, Alias|Maya, AIR and other RenderMan compliant rendering packages.
Of interest to the general Slashdot crowd may be that this Deadline Render Management Solution is based on the open source (BSD License) Exocortex C# library originally released with this C# 3D Engine. Deadline is built with C# in the hopes that using Mono we will be able to start supporting Linux with minimal extra effort.
I'll be reading all the posts on this Slashdot thread but I would also appreciate any direct feedback on our current beta product. We also found solutions such as Rush and Smedge to be less than user friendly in many respects. Thus we have tried as best as we could to increase a 3D package that is not well supported by most render farm management solutions -- except for Discreet's Backburner (which we found not that that scalable.)