Domain: gamingnexus.com
Stories and comments across the archive that link to gamingnexus.com.
Stories · 6
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One Year of Xbox 360
Gaming Nexus has up an article marking (kinda) the one-year anniversary of the 360's launch. Author Charles Husemann touches on the important moments in the console's first year on the market, discusses what Microsoft has done right, and talks about where the console is probably going in the future. From the article: "Obviously digital content such as TV and movies are going to be a big deal (assuming Microsoft can get those servers running smoothly and release bigger hard drives). I know I can stream it from my PC but I'd love to have Major Nelsons' podcast automatically downloaded to my 360 every week. I'd also like to see Microsoft resist the temptation to cram a browser into the system as I know they are going to get pressure to do so with the Wii and the PS3 having that built in. Instead I'd love to have a simple, easy to use RSS reader that can stream headlines along the bottom of the screen when I'm in the dashboard." -
XNA Studio Interview
GamingNexus writes "GamingNexus is running an interview with Chris Satchell from Microsoft on their upcoming XNA Studio developer suite for game developers. It talks about the differences between the XNA Studio and the upcoming version of Visual Studio 2005 (which it's based on) as well as how it will support all phases of the gaming development lifecycle (including artists and project managers." -
XNA Studio Interview
GamingNexus writes "GamingNexus is running an interview with Chris Satchell from Microsoft on their upcoming XNA Studio developer suite for game developers. It talks about the differences between the XNA Studio and the upcoming version of Visual Studio 2005 (which it's based on) as well as how it will support all phases of the gaming development lifecycle (including artists and project managers." -
Auto Assault's Vehicular MMO Mayhem Probed
Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles." -
Alienware Discuss New Video Array Technology For Gamers
Gaming Nexus writes "Over at Gaming Nexus, we've posted an interview with Alienware about their new video array technology, which 'will provide gamers with an expected 50% increase in gaming performance by utilizing two video cards.' The interview covers the creation of the technology, the problems they had in developing it, as well some more details on how it works." The short version is that it utilizes multiple cards to render one screen, similar to SLI, but with many more features added in as well. What Alienware has developed is a software layer that sits between the video drivers and the application, routing things to where they need to be. -
Alienware Discuss New Video Array Technology For Gamers
Gaming Nexus writes "Over at Gaming Nexus, we've posted an interview with Alienware about their new video array technology, which 'will provide gamers with an expected 50% increase in gaming performance by utilizing two video cards.' The interview covers the creation of the technology, the problems they had in developing it, as well some more details on how it works." The short version is that it utilizes multiple cards to render one screen, similar to SLI, but with many more features added in as well. What Alienware has developed is a software layer that sits between the video drivers and the application, routing things to where they need to be.