Domain: haskell.org
Stories and comments across the archive that link to haskell.org.
Stories · 30
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GNU Guile Scheme Gets a Register VM and CPS-Based IL
In late November, Andy Wingo pushed a new register VM to Guile's (the GNU implementation of the Scheme language) master branch. It brought a number of performance improvements, but led to a bit of a conceptual mismatch between the compiler's direct-style intermediate language and the virtual machine. Earlier this week Andy Wingo announced a new continuation-passing style intermediate language for Guile. From the article: "To recap, we switched from a stack machine to a register machine because, among other reasons, register machines can consume and produce named intermediate results in fewer instructions than stack machines, and that makes things faster. To take full advantage of this new capability, it is appropriate to switch at the same time from the direct-style intermediate language (IL) that we had to an IL that names all intermediate values. ... In Guile I chose a continuation-passing style language. ... Guile's CPS language is composed of terms, expressions, and continuations. It was heavily inspired by Andrew Kennedy's 'Compiling with Continuations, Continued' paper. ... The optimizations I have currently implemented for CPS are fairly basic. Contification was tricky. One thing I did recently was to make all non-tail $call nodes require $kreceive continuations; if, as in the common case, extra values were unused, that was reflected in an unused rest argument. This required a number of optimizations to clean up and remove the extra rest arguments for other kinds of source expressions: dead-code elimination, the typical beta/eta reduction, and some code generation changes." The article describes the CPS language provided by Guile and explains the reasons behind choosing CPS over SSA or A-Normal Form. The Guile manual contains draft documentation. The new VM and Intermediate Language will be released with Guile 2.2, which should be out later this year. -
GNU Guile Scheme Gets a Register VM and CPS-Based IL
In late November, Andy Wingo pushed a new register VM to Guile's (the GNU implementation of the Scheme language) master branch. It brought a number of performance improvements, but led to a bit of a conceptual mismatch between the compiler's direct-style intermediate language and the virtual machine. Earlier this week Andy Wingo announced a new continuation-passing style intermediate language for Guile. From the article: "To recap, we switched from a stack machine to a register machine because, among other reasons, register machines can consume and produce named intermediate results in fewer instructions than stack machines, and that makes things faster. To take full advantage of this new capability, it is appropriate to switch at the same time from the direct-style intermediate language (IL) that we had to an IL that names all intermediate values. ... In Guile I chose a continuation-passing style language. ... Guile's CPS language is composed of terms, expressions, and continuations. It was heavily inspired by Andrew Kennedy's 'Compiling with Continuations, Continued' paper. ... The optimizations I have currently implemented for CPS are fairly basic. Contification was tricky. One thing I did recently was to make all non-tail $call nodes require $kreceive continuations; if, as in the common case, extra values were unused, that was reflected in an unused rest argument. This required a number of optimizations to clean up and remove the extra rest arguments for other kinds of source expressions: dead-code elimination, the typical beta/eta reduction, and some code generation changes." The article describes the CPS language provided by Guile and explains the reasons behind choosing CPS over SSA or A-Normal Form. The Guile manual contains draft documentation. The new VM and Intermediate Language will be released with Guile 2.2, which should be out later this year. -
Harlan: a Language That Simplifies GPU Programming
hypnosec writes "Harlan – a declarative programming language that simplifies development of applications running on GPU has been released by a researcher at Indiana University. Erik Holk released his work publicly after working on it for two years. Harlan's syntax is based on Scheme – a dialect of LISP programming language. The language aims to help developers make productive and efficient use of GPUs by enabling them to carry out their actual work while it takes care of the routine GPU programming tasks. The language has been designed to support GPU programming and it works much closer to the hardware." Also worth a mention is Haskell's GPipe interface to programmable GPUs. -
Patent 5,893,120 Reduced To Pure Math
An anonymous reader writes "US Patent #5,893,120 has been reduced to mathematical formulae as a demonstration of the oft-ignored fact that there is an equivalence relation between programs and mathematics. You may recognize Patent #5,893,210 as the one over which Google was ordered to pay $5M for infringing due to some code in Linux. It should be interesting to see how legal fiction will deal with this. Will Lambda calculus no longer be 'math'? Or will they just decide to fix the inconsistency and make mathematics patentable?" -
Haskell 2010 Announced
paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming." -
Haskell 2010 Announced
paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming." -
ICFP 2005 Programming Contest Results
Fahrenheit 450 writes "The results of the The Eighth Annual ICFP Programming Contest are in, and it looks like this was the year for Haskell and Dylan, with Haskell programs taking first & third prizes, and Dylan claiming second prize and the coveted Judges' prize. This year's contest was a simulated game of cops and robbers, with a twist to the rules thrown in after the participants had submitted their initial entries. Step through the transcripts of the contests or just download the PDF version of the presentation slides and tell us all how you could have wiped the floor with the winners using your carefully crafted COBOL or awk submission." -
Brute Force
ijones writes "Brute Force, by Matt Curtin, is about an event that many Slashdotters will remember: the cracking of the Data Encryption Standard. In June of 1997, a 56-bit DES key was discovered, and its encrypted message decoded, by an ad-hoc distributed network of computers, cooperating over the Internet. Four and a half months earlier, RSA had issued a challenge to the cryptography community, offering $10,000 to the first group to crack a 56-bit DES encrypted message. In Brute Force, Matt Curtin offers his first-hand account of the DESCHALL team's winning effort." Read on for the rest of Jones' review. Brute Force: Cracking the Data Encryption Standard author Matt Curtin pages 291 publisher Copernicus Books rating 9 reviewer Isaac Jones ISBN 0387201092 summary Volunteers working collaboratively over the internet manage to crack the Data Encryption Standard.
Although I wasn't involved with the DES cracking challenge, I am friends with the author of this book. I took a Lisp course from Matt at Ohio State University and I'll be forever grateful that Matt introduced me to functional programming with a great deal of humor and enthusiasm. I don't think I've ever seen Matt stay so serious for so long, but his enthusiasm comes through clearly in this book.
Brute Force can be enjoyed by both nerds and non-nerds interested in cryptography or codes. Those who have been a part of this or subsequent DES challenges may be particularly interested in this book. Curtin covers some technical details of DES and the brute force attack that the DESCHALL team used to discover a DES key. He also discusses the political and historical significance of this event. This is a fairly technical book, but it goes out of its way to explain non-obvious technical topics, so one doesn't need a lot of technical background to understand it.
Curtin briefly explains a lot of stuff: the C programming language, firewalls, UDP, one-time pads, protected memory, etc., in order to make this book readable for novices. Although I generally did not need such explanations, I did not find them annoying or distracting, as they were fairly brief. In fact, it's fun to read concise explanations of such topics. Occasionally, Curtin does go into just a little too much detail. The chapter on Architecture gives an explanation of some of the many pieces of software that were involved in this effort. This chapter sometimes gets a bit bogged down with explanations of useful scripts that folks wrote to analyze data or forward packets through firewalls.
Brute Force is a very readable and enjoyable book. It is well organized as a narrative, though it is not chronological; Curtin presents the background and substance to each aspect of the story together, rather than chronologically. This can be slightly confusing sometimes, but I think it improves the over-all flow of the story.
In a way, Curtin gives away the ending to the book at the beginning (and in the title), but this isn't ancient history, and most readers will probably already know that DES was defeated by this effort. He still manages to maintain a good sense of suspense throughout the book. He presents tables and analysis of the effort, along with predictions about completion dates that volunteers had made at the time. Unfortunately, he doesn't tell us whether those tables turned out to be correct. What percentage of the keyspace was searched by Macintoshes? How many different kinds of client machines were there in the end? Did Ohio State University try more keys than Oregon State University? Which one is the real OSU?
One of the main themes running throughout the book was that of community. The DESCHALL project was made up of thousands of volunteers from all over the US. Anyone with some spare CPU cycles could get involved by downloading the client software. This may remind you of other distributed computing projects like SETI@home. The community was further broken down into sub-groups like schools who would compete for bragging rights. The organization of the DESCHALL project was much like an open source project, though the key-cracking tools were not open source. Spreading the Word is a chapter about how people started to hear about DESCHALL and what the earliest adopters were like. Some of the tables in a later chapter list the operating system and hardware that the clients were running, which was a pretty cool snapshot of the Internet from 1997. It included lots of OS/2 clients, labs full of SGI machines, and plenty of computers which were only connected to the Internet via dial-up modems. Special scripts were developed for such machines so they could phone home when they needed a new block of keys.
Though the key cracking clients were not open source, they were free as in beer, at least for Americans. Since such cryptography-related software could not be exported at the time, this was a US-only effort. There was a European team, however, with their own software, called SolNet, and Curtin keeps us updated on their progress. In fact the DESCHALL project had an impact on the political debate of this time with regard to the export and control of cryptographic technologies. Curtin gives us interesting periodic updates on the political debate as the DES cracking story moves forward. Cryptography control was defeated at that time, but the use of cryptography is a right that will need continued protection.
The political story of DESCHALL was one aspect of the historical impact of the project. Another impact was the explosion of volunteer distributed computing networks after the DESCHALL project, with SETI@home being one of the most obvious examples. DESCHALL clearly demonstrated the viability of this kind of computation. Curtin touches briefly on this here and there, but does not go into detail. I would like him to more clearly spell out the trends in Internet distributed computing. I would like to hear that DESCHALL was derived from project A and that it inspired projects B, C, and D. Was it was the original Internet distributed computing network? Was it a fad that has abated in the last few years? Curtin touches on this a bit, but says, "Some other distributed computing projects like DESCHALL were around," (pg 200.) He says which ones, but doesn't make any claims that DESCHALL inspired SETI@home, for instance. Perhaps such things are never quite clear in the free exchange of ideas on the Internet.
The political and community aspects of the story wrap up very nicely. Curtin outlines DESCHALL's impact on driving the AES standard, and its (perhaps much smaller) impact on the debates on key escrow and encryption exports. Brute Force is a very enjoyable read about an important event, and I can happily recommend my friend Matt's book to the Slashdot crowd. My only criticisms can really be summed up by saying, "I want to hear more."
You can purchase Brute Force: Cracking the Data Encryption Standard from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
OCaml vs. C++ for Dynamic Programming
jcr13 writes "OCaml is nearly as fast (or sometimes even faster) than C, right? At least according to the Computer Language Shootout [alternate] (OCaml supporters often point to these shootout results). My results on a real-world programming problem (optimizing a garden layout using dynamic programming) disagree. On one particular problem instance (a garden of size 7x3), my C++ implementation finished in 1 second, while the OCaml implementation was still running after 16 minutes. Bear in mind that my OCaml implementation was dramatically faster than my equivalent Haskell code. It seems that if you program using a functional style in OCaml (which I did, using map, filter, and other recursive structures in place of loops), it is quite slow. However, most of the shootout OCaml programs rely heavily on OCaml's imperative features (unlike Haskell, OCaml doesn't force you to be a functional purist). If you write OCaml code that is isomorphic to C code, it will be fast---what about if you use OCaml the way it was meant to be used?" -
Programming Puzzles
An anonymous reader writes "Spotted over at the Economist: 'Sliding-block puzzles look easy, but they can be tricky to solve. The best known is the 15 Puzzle, which became hugely popular in the late 1870s. This involves square tiles labelled with the numbers 1 to 15, which must be arranged in the correct order inside a four-by-four frame.' While we've all tried these puzzles, the inventor of Quzzle set out to design the easiest looking - yet most difficult puzzle around and turned to CS to find it. While the original article touches on it, at the puzzle's site you'll find Jim Lewis, the inventor, wrote a program in Haskell, a functional programming language to find the best design." -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Learning Functional Programming through Multimedia
ijones writes "Andrew Cooke recently reviewed for Slashdot Purely Functional Data Structures, which is on my book shelf next to The Haskell School of Expression: Learning Functional Programming through Multimedia by Paul Hudak from the Yale Haskell Group. In his review, Cooke presented an overview of some available functional programming languages, such as OCaml, SML, and of course Haskell. Havoc Pennington once called Haskell 'the least-broken programming language available today.' Haskell is a purely functional, lazy, statically typed programming language. You can read more about Haskell itself here." Read on for ijones' review of The Haskell School of Expression. The Haskell School of Expression: Learning Functional Programming through Multimedia author Paul Hudak pages 363 publisher Cambridge University Press rating 9 reviewer Isaac Jones ISBN 0521644089 summary Learn to program in a functional style in Haskell by implementing graphics, music, and robots simulations.As the title implies, The Haskell School of Expression introduces functional programming through the Haskell programming language and through the use of graphics and music. It serves as an effective introduction to both the language and the concepts behind functional programming. This text was published in 2000, but since Haskell 98 is the current standard, this is still a very relevant book.
Haskell's standardization process gives us a window into two different facets of the community: Haskell is designed to be both a stable, standardized language (called Haskell 98), and a platform for experimentation in cutting-edge programming language research. So though we have a standard from 1998, the implementations (both compilers and interpreters) are continually evolving to implement new, experimental features which may or may not make it into the next standard.
For instance, the Glasgow Haskell Compiler has implemented a meta-programming environment called Template Haskell. Haskell is also easy to extend in directions that don't change the language itself, through the use of Embedded Domain-Specific Languages (EDSLs) such as WASH for web authoring, Parsec for parsing, and Dance (more of Paul Hudak's work) for controlling humanoid robots.
Before we get too far, I should offer a disclaimer: The Haskell community is rather small, and if you scour the net, you may find conversations between myself and Paul Hudak or folks in his research group, since I use some of their software. That said, I don't work directly with Hudak or his research group.
In fact, the small size of the Haskell community is a useful feature. It is very easy to get involved, and folks are always willing to help newbies learn, since we love sharing what we know. You may even find that if you post a question about an exercise in The Haskell School of Expression , you'll get a reply from the author himself.
I consider this book to be written in a "tutorial" style. It walks the reader through the building of applications, but doesn't skimp on the concepts (indeed, the chapters are meant to alternate between "concepts" and "applications"). In some ways, the code examples make it a little difficult to jump around, since you are expected to build upon previous code. The web site provides code, however, so you can always grab that and use it to fill in the missing pieces.
For readers who wish to use this book as a tutorial, and to implement all of the examples (which is highly recommended), I suggest that you grab the Hugs interpreter and read the User's Guide while you're reading the first few chapters of The Haskell School of Expression. Hugs is very portable, free, and easy to use. It also has an interface with Emacs. Unfortunately, some of the example code has suffered from bit-rot, and certain things don't work out-of-the-box for X11-based systems. The bit-rot can be solved by using the "November 2002" version of Hugs. This is all explained on SOE's web page.
The Haskell School of Expression should be very effective for programmers who have experience in more traditional languages, and programmers with a Lisp background can probably move quickly through some of the early material. If you've never learned a functional language, I highly recommend Haskell: Since Haskell is purely functional (unlike Lisp), it will more or less prevent you from "cheating" by reverting to a non-functional style. In fact, if you've never really looked at functional programming languages, it may surprise you to learn that Haskell has no looping constructs or destructive assignment (that is, no x = x + 1). All of the tasks that you would accomplish through the use of loops are accomplished instead through recursion, or through higher-level abstractions upon recursion.
Since I was already comfortable with recursion when I started this book, it is hard for me to gauge how a reader who has never encountered recursion would find this book's explanation of the concept. The Haskell School of Expression introduces recursion early on, in section 1.4. It is used in examples throughout the book, and if you follow along with these examples, you will most certainly be using it a lot. The introduction seems natural enough to me, but I note that Hudak does not give the reader any extra insight or tricks to help them along. Not to worry, though; recursion is very natural in Haskell and the reader may not even notice that they are doing something a little tricky.
The use of multimedia was a lot of fun for me, and should quickly dispel the myth that IO is difficult in Haskell. For instance, Hudak has the reader drawing fractals by page 44, and throughout the book, the reader will be drawing shapes, playing music, and controlling animated robots.
Any book on Haskell must be appraised for its explanation of monads in general and IO specifically. Monads are a purely functional way to elegantly carry state across several computations (rather than passing state explicitly as a parameter to each function). They are a common stumbling block in learning Haskell, though in my opinion, their difficulty is over-hyped.
Since input and output cause side-effects, they are not purely functional, and don't fit nicely into a function-call and recursion structure. Haskell has therefore evolved a way to deal safely and logically with IO through the use of monads, which encapsulate mutable state. In order to perform IO in Haskell, one must use monads, but not necessarily understand them.
Some people find monads confusing; I've even heard a joke that you need a Ph.D. in computer science in order to perform IO in Haskell. This is clearly not true, and this book takes an approach which I whole-heartedly agree with. It gets the reader using monads and IO in chapter 3 without explaining them deeply until chapters 16 (IO) and 18 (monads). By the time you get there, if you have heard that monads are confusing, you might be inclined to say "how is this different from what we've been doing all along?" Over all, I was pleased with the explanation of monads, especially state monads in chapter 18, but I felt that the reader is not given enough exercises where they implement their own monads.
If you're worried that drawing shapes and playing music will not appeal to your mathematic side, you will be pleased by the focus on algebraic reasoning for shapes (section 8.3) and music (section 21.2), and a chapter on proof by induction (chapter 11).
After reading this book you will be prepared to take either of the two paths that Haskell is designed for: You can start writing useful and elegant tools, or you can dig into the fascinating programming language research going on. You will be prepared to approach arrows, a newer addition to Haskell which, like monads, have a deep relationship to category theory. Arrows are used extensively in some of the Yale Haskell group's recent work. You will see a lot of shared concepts between the animation in The Haskell School of Expression and Yale's "Functional Reactive Programming" framework, Yampa. If you like little languages, you'll appreciate how useful Haskell is for embedded domain-specific languages. It may be even more useful now that Template Haskell is in the works. Andrew Cooke described Purely Functional Data Structures as a great second book on functional programming. In my opinion, The Haskell School of Expression is the great first book you're looking for.
You can purchase Learning Functional Programming through Multimedia from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Purely Functional Data Structures
andrew cooke writes "A while ago I read the comments following a Slashdot book review. Someone had posted a request for books that covered a wider range of languages than Java, C, Python, etc. Well, I thought, why not review Okasaki's Purely Functional Data Structures? It's a classic from the underworld of functional programming - recognised as the standard reference, yet clear enough to work as an introduction to the subject for anyone with a basic functional programming background. Of course, some readers won't know what functional programming is, or what is special about pure data structures. So I hope that this review can also serve as something of an introduction to the languages that I (a software engineer paid to work with Java, C, Python, etc) choose to use in my spare time, just for the joy of coding." Read on for the rest; even if you're not planning to give up C or Perl, there are links here worth exploring. Purely Functional Data Structures author Chris Okasaki pages 220 publisher Cambridge University Press rating 8/10 reviewer Andrew Cooke ISBN 0521663504 summary Functional programming for grown-ups.In Okasaki's introduction he says that the "[...] benefits of functional languages are well known, but still the vast majority of programs are written in imperative languages such as C. This apparent contradiction is easily explained by the fact that functional languages have historically been slower than their more traditional cousins, but this gap is narrowing."
Indeed, OCaml has a reputation for being "as fast as C," yet it contains automatic memory management and supports object-oriented, as well as functional, programming. It's also probably the most widely used functional language outside academia (except perhaps Lisp/Scheme).
I mention OCaml not just because it's fast, free and popular, but because Okasaki uses a related language - ML - in his book. The ML family of languages are the standard strict, functional languages (Standard ML of New Jersey is perhaps the reference implementation but see also standardml.org). Okasaki also includes an appendix with examples in Haskell, which is the standard lazy functional language.
The difference between lazy and strict languages is the order in which code is evaluated. Most languages are strict. Unlike most languages, Haskell only evaluates something when it is absolutely necessary. Each parameter to a function, for example, is passed as a "thunk" of code, not a value. If the value is not required inside the function, the parameter is left unused; if it is required (say as part of a result that needs to be displayed) then the thunk is evaluated. This evaluation may trigger a whole slew of evaluations of functions that "should" have been called earlier (from a Java programmer's point of view).
Laziness is both good and bad. The bad side is obvious: the order in which code is executed my be very different from the order in which the program was written and some serious book-keeping is necessary in the compiler to juggle the thunks of code and their final values. The reordering of code could cause mayhem for IO operations, for example (in practice, of course, Haskell includes a solution to this problem).
The good side is that laziness can help make programs more efficient and, while the definition of ML doesn't include laziness, individual ML implementations -- including OCaml and SML/NJ -- include it as an extra.
Much of Purely Functional Data Structures (the second of three parts) focuses on how to use laziness to make data structures efficient. Lazy evaluation allows book-keeping actions to be postponed, for example, so that the cost of maintaining the data structure in an efficient form can be averaged across several read/write operations (improving worst case limits - avoiding a very slow response if the data happen to be in a "bad" order).
An understanding of how the efficiency of algorithms is rated (the big-O notation) is one piece of knowledge that this book does assume, along with a basic grasp of what Stacks, Queues, Trees, etc, are.
This lazy boost in efficiency is needed because, even though functional languages may be getting faster, it's not always possible for them to implement the efficient algorithms used in imperative (non-functional) programming.
But I'm getting ahead of myself, because I haven't described what a functional language is, or why it is useful. These are the topics of the first part of the book, which explains how functional languages, which make it impossible to change variable values by direct assignment, support persistent data structures. This section is fairly brief, and while it's a good refresher course for someone who's not had to worry about such things since studying at university, it's not sufficient as an initial introduction to functional programming in general.
There's a good explanation of functional programming in the Wikipedia, but, in all honesty, I don't see how anyone can really "get it" without writing functional code (just as I, at least, couldn't understand how OOP worked until I wrote code that used objects).
So forgive me for not telling you why functional programming is good (This paper is one famous attempt), but perhaps a better question to focus on is "Why should you spend the time to investigate this?" The best answer I can give is that it leads to a whole new way of thinking about programming. Describing functional programming as "excluding assignment to variables" doesn't do justice to the consequences of such a profound change (one I found almost unimaginable - how can you program without loop counters, for example?).
There's a practical side to all this too - learning new ways of thinking about programs makes you a better programmer. This ties in closely with the final part of Okasaki's book, which explores a few fairly esoteric approaches to data structures. Who would have thought that you can design data structures that parallel the way in which you represent numbers? Some of this is pretty heavy going - I can't say I understood it all, but I'm taking this book with me on holiday (it's slim - just over 200 pages) and I'll be bending my brain around some of the points in the last few chapters as I lie in the sun (here in the southern hemisphere it's late summer).
So just who would benefit from this book? It seems to me that it's most valuable as a second book on functional programming. There are a bunch of texts (and online guides) that can get you started in functional programming. This one goes further. It shows how to exploit the features of functional languages to solve real problems in applied computing. Admittedly, they are problems that have already been solved in imperative languages, but you might find that you, too, come to enjoy those famous benefits of functional languages. The algorithms in this book let you enjoy those benefits without paying the price of inefficiency.
Andrew Cooke last reviewed for Slashdot The Aardvark is Ready for War . You can purchase Purely Functional Data Structures from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
ICFP 2001 Contest Results
Phil Bewig writes: "Results of the 2001 ICFP Programming Contest (previously mentioned at SlashDot here and here) have been announced. First place is to a program in Haskell, second place is to a program in Dylan, and the judges' prize is to a program in Erlang. The judges also named third place (ocaml) and fourth place (C) entries that were not awarded prizes. ICFP Programming Contest pages for prior years are available: 2000, 1999, and 1998." -
Functional Programming Languages as Free Speech?
timster asks: "Okay, we've talked about functional programming languages (see Haskell for an example) here before, and I got to wondering. A procedural program is a set of statements of things to *do*, and so has an obvious "machine" aspect to it. A purely functional program, however, can be viewed as a single mathematical *expression*, which accomplishes its "purpose" through the mechanism of being evaluated. My question is: if DeCSS were written functionally, would its First Amendment protections be stronger?" -
What About Functional Languages?
sdavies asks: "Functional languages like Scheme and Haskell are great! (here is a PS viewer) They give programmers new tools for elegance and abstraction. Unfortunately, to the legions of procedural programmers writing in languages like C/C++(/C#), Java, and VB, functional languages are considered obscure and impractical. What is your experience with functional languages, and what do you think is preventing them from being adopted into the mainstream?" -
Making Music With Linux : Notation And Alphabet Soup
In our third and final part of the 'Making Music with Linux' trilogy, we try to make sense of the alphabet soup of the Linux sound world by exploring OSS and ALSA, and we investigate musical notation systems and software available for Linux.In the computer world's neverending list of confusing acronyms, OSS is used in a lot of different ways. I had the opportunity to speak with Dev Mazumdar, president of 4Front Technologies, the people behind OSS (hang on, you'll find out which one!) and xmms to clear up the confusion.
"OSS is Open Sound System and in this case, the word 'Open' implies 'Open Systems' which are typically UNIX (aka Solaris, AIX, BSD, UnixWare, etc.) based."
"We coined the term OSS before there was any concept of Open Source Software pitched by ESR. However, there is an 'Open Source' version of OSS known as OSS/Free which is distributed with the Linux kernel sources. OSS/Free (aka Voxware) is also distributed in the FreeBSD kernel. OSS is actually an API with both commercial and free software implementations -- much like X Windows, where there are XFree and commercial implementations from companies like XiG, MetroLink, etc. We are just the copyright holders for the OSS API (which is distributed under a BSD-like license)."
So, what's new in the world of the Open Sound System? Dev continues:
"The biggest news, of course, is support for more and more soundcards and the fact that companies like Creative and Aureal are doing their own drivers based on the OSS API. Additionally, there are more and more commercial companies developing apps on top of the OSS API, which means that these apps work perfectly on either OSS/Free, or our commercial OSS drivers -- and this translates to FreeBSD, Solaris, and UnixWare users being able to use Linux binaries on their operating systems via Linux emulation."
"In terms of other stuff that we do, XMMS just won the Slashdot Beanie award ... that's huge."
Dev's company, 4Front Technologies, has gotten a lot of flak on Slashdot and other places for thriving on proprietary software. Dev said he hopes that Linux and Open Source advocates can see the forest for the trees, and he explained what 4Front is doing with OSS.
"If you are talking about OSS as in Open Source Software, then basically, we've given up the control of OSS/Free to Alan Cox so that he can shepherd the continuous development and as a matter of fact, there's tons of good work going on in the Linux 2.4 side -- people have been fixing configuration and driver bugs so that Linux 2.4 is going to have some really good sound support."
"However, we do have an Open Source Software program -- X MultiMedia System (XMMS) that's GPL'ed, and that as you know has been winning rave reviews. 4Front's employees, Peter, Olle and Thomas are being paid to work on XMMS. While XMMS doesn't earn us any revenue, we do sell the QSound plugin for XMMS which gives us a little more revenue from XMMS."
"XMMS is proof that 4Front is not all about closed-source software ... we do closed-source software (aka our sound drivers) to make money, in order to do other open-source stuff and of course to make a living. The fact that XMMS won Slashdot's Beanie award says volumes about 4Front's 'products' and our engineering ability."
You really couldn't ask for a better flagship sound product than XMMS, but working with OSS still has it's challenges.
"Currently [the biggest challenge is] getting the SBLive, Maestro and Vortex drivers working with all the bells and whistles. While Creative's and Aureal's own OSS compatible drivers work much better than ours, they are only Linux oriented. We have SBLive and Vortex running on other operating systems like Solaris, FreeBSD etc."
"Some of the other challenges are getting OSS supported on BeOS or other operating systems. It's more the case of lack of manpower than the engineering skills to do it."
Dev feels that the key to getting great audio authoring tools working on Linux is to pull in the celebrity angle on the production end.
"Right now, there are some really good programs like Snd, Slab, Jazzware, Rosegarden, Broadcast2K and MP3 stuff. But what is needed is one good example of a popular musician to come out and say 'I made this multiplatinum album using Linux!' The 'Titanic made on Linux' was a tremendous boost for Linux, we just need a similar boost -- even if Linux plays a small part in the production who cares as long as someone like Madonna, or any of the teen idols say they used Linux. This will be a wakeup call to the applications industry to start paying attention to Linux."
"The future of music on Linux lies in application support it receives. Currently, we do have all the major apps like RealAudio, MP3, Flash, ViaVoice [and] Loki Games working, but some of the 'pro' audio stuff like ProTools, SoundForge, or Cakewalk are sorely missed on Linux. But we think that these apps will never see the light of day on Linux because the userbase is most happy with the Macintosh or Windows environment. I have many friends in Hollywood who are either scoring music for movies and music videos or are sound engineers, and all of them are wedded to their Macs -- you couldn't pry their cold dead hands off their Macs! We really need support for the pro audio hardware -- stuff that sound engineers use on their Macs. We'll probably get there some day, but until then, we in the Linux community have to bite the reality pill and accept that Linux is not there yet."
"There is another side to music production and that's the realaudio or icecast/shoutcast MP3 stuff. This is where you'll see more Linux/Unix machines. We're working with a couple of radio stations to implement Real Audio live streaming servers using Linux."
When it comes to breaking into the semi-professional and professional audio production space, the ALSA team is making some strides. I spoke with Jaroslav Kysela, SuSE developer and head of the ALSA project. First, I asked Jaroslav about what ALSA was, and how it differed from the OSS efforts.
"The ALSA abbreviation means the Advanced Linux Sound Architecture. We offer a modern sound driver and basic audio library for this driver. Along these main goals, we are working on configuration tools for end users to simplify the installation and usage."
"We want to give the real audio power to the Linux users, because interfaces, used in Open Sound System, seem to be very limited to us. But compatibility is a major key for us, too. We provide the complete OSS emulation implemented in add-on layers."
"We definitely entered into world of semi-professional and professional audio. Actually, the ALSA driver package contains code for RME Hammerfall, RME Digi 96 and Envy24 (MidiMan Delta series) soundcards."
"Other hot news is that the ALSA driver can forward the AC3 stream through the S/PDIF output. Linux DVD players may use this feature."
"Also, we have positive signals that the ALSA driver is going to be merged into Linux 2.5 development kernels. That is a preliminary fact, but we hope that our dealing with Alan Cox will be successful."
SuSE is well-known for a solid Linux distribution as well as video card support out the wazoo. What's SuSE doing with ALSA?
"I have to do some advertisement here ;-) SuSE is very helpful, because the ALSA professional team works full-time on the ALSA project. The team has two members and we will grow to three members soon."
"More information about the ALSA professional team may be found at http://www.alsa-project.org/announce.html."
"The primary goal is the integration into the Linux 2.5 development kernel. Also, the development continues. Some things are still waiting for the implementation. I may notice support for four and six speakers to create a interface for 3D audio layers and software DVD audio decoders. We want to finish the documentation for application developers and the work on the driver configuration utility is in progress."
What about music production on Linux, Jaroslav?
"This is a bit difficult question, because I am not a musician and I spend most of my time only with the driver development. I personally think that the current progress in this area is very promising. For example, Jazz++ sequencer is covered with GPL now. The support for professional cards in ALSA provoked next reactions like Ardour (a multitrack recording application). I feel, the actual situation with Linux music and audio applications will be better and better."
Well, the worlds (and acronyms) of OSS and ALSA are no longer a mystery. Moving steadily from technology to the artist, we turn to the universe of notation. While it may have been good enough for the Beatles not to be able to read sheet music, the rest of us may need a staff and notes to know how to play 'Please Please Me.'
Well-known Linux music packages Brahms and Rosegarden handle notation, as do lesser-known programs like Lilypond, which can convert your source file to a TeX file, or Mup, which will convert your music to a postscript file that can be printed as standard sheet music.
For a super-techy way of handling notation under Linux, check out Haskore. From the Haskore web documentation: "Haskore is a collection of Haskell modules designed for expressing musical structures in the high-level, declarative style of functional programming. In Haskore, musical objects consist of primitive notions such as notes and rests, operations to transform musical objects such as transpose and tempo-scaling, and operations to combine musical objects to form more complex ones, such as concurrent and sequential composition. From these simple roots, much richer musical ideas can easily be developed." An example of Haskore expressions, check out http://haskell.org/haskore/onlinetutorial/childsong6.html.
I hope you've enjoyed reading this series as much as I have writing it. From professional music production to hobbyists, from track editors to free content licenses, from acronyms to notation, we've run the gamut. If you have any cool Linux sound news you'd like to share, or know about a really cool open source sound project, share it in the comments below!
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Making Music With Linux : Notation And Alphabet Soup
In our third and final part of the 'Making Music with Linux' trilogy, we try to make sense of the alphabet soup of the Linux sound world by exploring OSS and ALSA, and we investigate musical notation systems and software available for Linux.In the computer world's neverending list of confusing acronyms, OSS is used in a lot of different ways. I had the opportunity to speak with Dev Mazumdar, president of 4Front Technologies, the people behind OSS (hang on, you'll find out which one!) and xmms to clear up the confusion.
"OSS is Open Sound System and in this case, the word 'Open' implies 'Open Systems' which are typically UNIX (aka Solaris, AIX, BSD, UnixWare, etc.) based."
"We coined the term OSS before there was any concept of Open Source Software pitched by ESR. However, there is an 'Open Source' version of OSS known as OSS/Free which is distributed with the Linux kernel sources. OSS/Free (aka Voxware) is also distributed in the FreeBSD kernel. OSS is actually an API with both commercial and free software implementations -- much like X Windows, where there are XFree and commercial implementations from companies like XiG, MetroLink, etc. We are just the copyright holders for the OSS API (which is distributed under a BSD-like license)."
So, what's new in the world of the Open Sound System? Dev continues:
"The biggest news, of course, is support for more and more soundcards and the fact that companies like Creative and Aureal are doing their own drivers based on the OSS API. Additionally, there are more and more commercial companies developing apps on top of the OSS API, which means that these apps work perfectly on either OSS/Free, or our commercial OSS drivers -- and this translates to FreeBSD, Solaris, and UnixWare users being able to use Linux binaries on their operating systems via Linux emulation."
"In terms of other stuff that we do, XMMS just won the Slashdot Beanie award ... that's huge."
Dev's company, 4Front Technologies, has gotten a lot of flak on Slashdot and other places for thriving on proprietary software. Dev said he hopes that Linux and Open Source advocates can see the forest for the trees, and he explained what 4Front is doing with OSS.
"If you are talking about OSS as in Open Source Software, then basically, we've given up the control of OSS/Free to Alan Cox so that he can shepherd the continuous development and as a matter of fact, there's tons of good work going on in the Linux 2.4 side -- people have been fixing configuration and driver bugs so that Linux 2.4 is going to have some really good sound support."
"However, we do have an Open Source Software program -- X MultiMedia System (XMMS) that's GPL'ed, and that as you know has been winning rave reviews. 4Front's employees, Peter, Olle and Thomas are being paid to work on XMMS. While XMMS doesn't earn us any revenue, we do sell the QSound plugin for XMMS which gives us a little more revenue from XMMS."
"XMMS is proof that 4Front is not all about closed-source software ... we do closed-source software (aka our sound drivers) to make money, in order to do other open-source stuff and of course to make a living. The fact that XMMS won Slashdot's Beanie award says volumes about 4Front's 'products' and our engineering ability."
You really couldn't ask for a better flagship sound product than XMMS, but working with OSS still has it's challenges.
"Currently [the biggest challenge is] getting the SBLive, Maestro and Vortex drivers working with all the bells and whistles. While Creative's and Aureal's own OSS compatible drivers work much better than ours, they are only Linux oriented. We have SBLive and Vortex running on other operating systems like Solaris, FreeBSD etc."
"Some of the other challenges are getting OSS supported on BeOS or other operating systems. It's more the case of lack of manpower than the engineering skills to do it."
Dev feels that the key to getting great audio authoring tools working on Linux is to pull in the celebrity angle on the production end.
"Right now, there are some really good programs like Snd, Slab, Jazzware, Rosegarden, Broadcast2K and MP3 stuff. But what is needed is one good example of a popular musician to come out and say 'I made this multiplatinum album using Linux!' The 'Titanic made on Linux' was a tremendous boost for Linux, we just need a similar boost -- even if Linux plays a small part in the production who cares as long as someone like Madonna, or any of the teen idols say they used Linux. This will be a wakeup call to the applications industry to start paying attention to Linux."
"The future of music on Linux lies in application support it receives. Currently, we do have all the major apps like RealAudio, MP3, Flash, ViaVoice [and] Loki Games working, but some of the 'pro' audio stuff like ProTools, SoundForge, or Cakewalk are sorely missed on Linux. But we think that these apps will never see the light of day on Linux because the userbase is most happy with the Macintosh or Windows environment. I have many friends in Hollywood who are either scoring music for movies and music videos or are sound engineers, and all of them are wedded to their Macs -- you couldn't pry their cold dead hands off their Macs! We really need support for the pro audio hardware -- stuff that sound engineers use on their Macs. We'll probably get there some day, but until then, we in the Linux community have to bite the reality pill and accept that Linux is not there yet."
"There is another side to music production and that's the realaudio or icecast/shoutcast MP3 stuff. This is where you'll see more Linux/Unix machines. We're working with a couple of radio stations to implement Real Audio live streaming servers using Linux."
When it comes to breaking into the semi-professional and professional audio production space, the ALSA team is making some strides. I spoke with Jaroslav Kysela, SuSE developer and head of the ALSA project. First, I asked Jaroslav about what ALSA was, and how it differed from the OSS efforts.
"The ALSA abbreviation means the Advanced Linux Sound Architecture. We offer a modern sound driver and basic audio library for this driver. Along these main goals, we are working on configuration tools for end users to simplify the installation and usage."
"We want to give the real audio power to the Linux users, because interfaces, used in Open Sound System, seem to be very limited to us. But compatibility is a major key for us, too. We provide the complete OSS emulation implemented in add-on layers."
"We definitely entered into world of semi-professional and professional audio. Actually, the ALSA driver package contains code for RME Hammerfall, RME Digi 96 and Envy24 (MidiMan Delta series) soundcards."
"Other hot news is that the ALSA driver can forward the AC3 stream through the S/PDIF output. Linux DVD players may use this feature."
"Also, we have positive signals that the ALSA driver is going to be merged into Linux 2.5 development kernels. That is a preliminary fact, but we hope that our dealing with Alan Cox will be successful."
SuSE is well-known for a solid Linux distribution as well as video card support out the wazoo. What's SuSE doing with ALSA?
"I have to do some advertisement here ;-) SuSE is very helpful, because the ALSA professional team works full-time on the ALSA project. The team has two members and we will grow to three members soon."
"More information about the ALSA professional team may be found at http://www.alsa-project.org/announce.html."
"The primary goal is the integration into the Linux 2.5 development kernel. Also, the development continues. Some things are still waiting for the implementation. I may notice support for four and six speakers to create a interface for 3D audio layers and software DVD audio decoders. We want to finish the documentation for application developers and the work on the driver configuration utility is in progress."
What about music production on Linux, Jaroslav?
"This is a bit difficult question, because I am not a musician and I spend most of my time only with the driver development. I personally think that the current progress in this area is very promising. For example, Jazz++ sequencer is covered with GPL now. The support for professional cards in ALSA provoked next reactions like Ardour (a multitrack recording application). I feel, the actual situation with Linux music and audio applications will be better and better."
Well, the worlds (and acronyms) of OSS and ALSA are no longer a mystery. Moving steadily from technology to the artist, we turn to the universe of notation. While it may have been good enough for the Beatles not to be able to read sheet music, the rest of us may need a staff and notes to know how to play 'Please Please Me.'
Well-known Linux music packages Brahms and Rosegarden handle notation, as do lesser-known programs like Lilypond, which can convert your source file to a TeX file, or Mup, which will convert your music to a postscript file that can be printed as standard sheet music.
For a super-techy way of handling notation under Linux, check out Haskore. From the Haskore web documentation: "Haskore is a collection of Haskell modules designed for expressing musical structures in the high-level, declarative style of functional programming. In Haskore, musical objects consist of primitive notions such as notes and rests, operations to transform musical objects such as transpose and tempo-scaling, and operations to combine musical objects to form more complex ones, such as concurrent and sequential composition. From these simple roots, much richer musical ideas can easily be developed." An example of Haskore expressions, check out http://haskell.org/haskore/onlinetutorial/childsong6.html.
I hope you've enjoyed reading this series as much as I have writing it. From professional music production to hobbyists, from track editors to free content licenses, from acronyms to notation, we've run the gamut. If you have any cool Linux sound news you'd like to share, or know about a really cool open source sound project, share it in the comments below!