Domain: khronos.org
Stories and comments across the archive that link to khronos.org.
Comments · 102
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Those $!#@$ DirectX games...If it's DirectPlay, which is part of DirectX, that is having a lot of problems with masq'ed connections, would Khronos help (Slashdot story here)? Just wondering... since it'll be an open replacement for DirectX, why not include an open replacement for DirectPlay? (Better yet: make a source-compatible wrapper, and no game company would have any excuse!)
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Anyone checked out the bottom of the FAQ?
Here is the link to get you started: http://www.khronos.org/SIGFAQ.htm
Do the names Khronos and OpenML have any significance?
Khronos is the Greek root word for time. As the specification tackles integrating different media types, a critical element is synchronization of the media. Open signifies a cross-platform, cross-OS, initiative. ML or Media Language, emphasizes the synergy with the existing OpenGL standard, and helps to amplify an industry wide, non-proprietary approach.
Well, that last part sounds like a ray of hope for getting an open source implementation going in Linux. But, it sounds like the license is still be hashed out.
Another interesting part of the FAQ:
Who will define and maintain the OpenML specification?
The Khronos Group will retain this responsibility as well as license and distribute the OpenML SDK and reference implementations.
Acutally, that is were it gets a little scary. It sounds like now they are a little confused about whether it will be close or not. Also in the FAQ it states that the project will incorparate QuickTime??? Maybe as a binary plugin or something. And if you really want to 'what if' you can start thinking/hoping/praying that Apple's going to open source that one again. But, don't anyone hold your breath.
Well, everyone cross your fingers that this will be open and take off.