Domain: kivy.org
Stories and comments across the archive that link to kivy.org.
Comments · 10
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Re:The answer is no
Can't make first class apps for iOS or Android
https://kivy.org/#home -
Re:Desktops vs Mobile
Sorry, There is and we do. http://kivy.org/ It may not use native widgets, but that's a good choice to my mind. It's entirely consistent across platforms and in many ways, that's a lot easier to handle that catering of OS specific behaviour.
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Re:BASIC
... And don't get me started if you want to get your little game onto a device so you can show your friends!
...If your son/daughter is reasonably familiar with Phython (e.g., someone above mentioned rudimentary hangman-esque games), provided you don't mind helping (a little), Kivy is a fairly straightforward Phython library that can get a game from console to device (Android) with a decent UI. You can run your creations on Android in either the Kivy launcher, or compile to APK. The wiki is good.
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Re:Porting to Android is trivial (is it?)
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How about Python?
Why not use Python and run on iOS/Android/Windows/MacOSX/Windows with one codebase? http://kivy.org/
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Re:Today, I would never have learned programming
Checkout Kivy/Python, you can be up and running in an hour or two. Also check blog for your kids.
Believe me, I started out like you. -
Kivy
You should check out Kivy- it will let you create a native app in Python for iOS or Android. http://kivy.org/
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KivyYou could give a try to Kivy. It's a python module to create NUI interfaces and:
- * support natively various input devices (wm_touch/wm_pen on windows, macosx multitouch, mtdev & hidinput on linux, TUIO, mouse, android input)
- * multiplatform: linux, macosx, windows, android, (and ios in development, but basis works)
- * have a graphics stack based on OpenGL ES 2, using VBO / Shader
- * have a graphics compiler that take the appropriate decision to reduce the graphics instructions send to the GPU
- * have a widgets stack with label, button, slider, progressbar, textinput, switch... grid/box/anchor/stack layout... filechooser, popup, videoplayer, vkeyboard... scatter and stencil view!
- * have an intermediate language named Kv, similar to QML, to create UI and easily connect all the components together
- * have a core layer that abstract all the libraries / os operation: image loading, text rendering, windows, video, audio... If you use them, you're ensured to be crossplatform
The project is the result of more than 3 years of programming with multitouch devices (interactives wall, multitouch tables), and from one year now, we worked hard to make it professionnal! We runned a Game contest last month, you should take a look to see what we could do. And go to our Gallery too!
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KivyYou could give a try to Kivy. It's a python module to create NUI interfaces and:
- * support natively various input devices (wm_touch/wm_pen on windows, macosx multitouch, mtdev & hidinput on linux, TUIO, mouse, android input)
- * multiplatform: linux, macosx, windows, android, (and ios in development, but basis works)
- * have a graphics stack based on OpenGL ES 2, using VBO / Shader
- * have a graphics compiler that take the appropriate decision to reduce the graphics instructions send to the GPU
- * have a widgets stack with label, button, slider, progressbar, textinput, switch... grid/box/anchor/stack layout... filechooser, popup, videoplayer, vkeyboard... scatter and stencil view!
- * have an intermediate language named Kv, similar to QML, to create UI and easily connect all the components together
- * have a core layer that abstract all the libraries / os operation: image loading, text rendering, windows, video, audio... If you use them, you're ensured to be crossplatform
The project is the result of more than 3 years of programming with multitouch devices (interactives wall, multitouch tables), and from one year now, we worked hard to make it professionnal! We runned a Game contest last month, you should take a look to see what we could do. And go to our Gallery too!
-
KivyYou could give a try to Kivy. It's a python module to create NUI interfaces and:
- * support natively various input devices (wm_touch/wm_pen on windows, macosx multitouch, mtdev & hidinput on linux, TUIO, mouse, android input)
- * multiplatform: linux, macosx, windows, android, (and ios in development, but basis works)
- * have a graphics stack based on OpenGL ES 2, using VBO / Shader
- * have a graphics compiler that take the appropriate decision to reduce the graphics instructions send to the GPU
- * have a widgets stack with label, button, slider, progressbar, textinput, switch... grid/box/anchor/stack layout... filechooser, popup, videoplayer, vkeyboard... scatter and stencil view!
- * have an intermediate language named Kv, similar to QML, to create UI and easily connect all the components together
- * have a core layer that abstract all the libraries / os operation: image loading, text rendering, windows, video, audio... If you use them, you're ensured to be crossplatform
The project is the result of more than 3 years of programming with multitouch devices (interactives wall, multitouch tables), and from one year now, we worked hard to make it professionnal! We runned a Game contest last month, you should take a look to see what we could do. And go to our Gallery too!