Domain: lionhead.com
Stories and comments across the archive that link to lionhead.com.
Stories · 9
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New Fable II DLC Coming May 12th
Lionhead Studios today announced that their next section of downloadable content for Fable II, called See the Future, will be available on May 12th. The new content will include new quests, monsters and items, a Colosseum, and alter egos for the player's dog. Peter Molyneux also hinted at a connection to the next Fable game, saying, "... it would be pretty poor to say See the Future if it didn't have some connection." Further details are available in the latest in Lionhead's series of developer diaries. -
New Fable II DLC Coming May 12th
Lionhead Studios today announced that their next section of downloadable content for Fable II, called See the Future, will be available on May 12th. The new content will include new quests, monsters and items, a Colosseum, and alter egos for the player's dog. Peter Molyneux also hinted at a connection to the next Fable game, saying, "... it would be pretty poor to say See the Future if it didn't have some connection." Further details are available in the latest in Lionhead's series of developer diaries. -
Bid On A Role in Fable 2 For Child's Play
Via Joystiq, a post on the Lionhead website offers up a once-in-a-lifetime offer ... for charity! At this year's Child's Play Fundraiser, an annual black tie event scheduled for December 11th, the studio will auction off roles in their in-development title Fable 2 to help raise money for kid gamers. Roles include 'a Fable 2 Shopkeeper, a Farmer, an important Villager, a Monk, or a Quest character.' Other loot they're offering includes "Signed underwear by Peter Molyneux! The only known surviving Fable T-SHIRT signed by the Development Team in 2004. Limited edition, official Fable 2 team T-SHIRT. Limited edition, official Fable 2 sweater / hoodie. Exclusive Fable 2 printed and framed artwork. Limited edition, framed Black & White 2 poster, signed by the Development Team and Peter Molyneux. Framed copy of Fable, presented in recognition of your contribution to the making of Fable." -
Machinima With A Political Voice
Moe Napoli writes "While machinima has long promised itself as a way to democratize animated filmmaking, it might finally be finding its way out of the steady stream of crass comedy and frag videos. Filmmakers with a desire to express their political views are using machinima as way of articulating their perspectives. One film that's gaining a lot of attention for its political message is The French Democracy, a machinima about the suburban riots in France, and made with Activision's recently released game/machinima app, The Movies. Additional commentary about the film is also on Clive Thompson's Collision Detection and Paul Marino's Thinking Machinima." -
Jeff Minter's Unity Cancelled
An anonymous reader writes "This morning, Jeff Minter officially announced the end of development on his game "Unity", which was to be published by Lionhead Studios. The post included a press release which claimed that Minter "would not be able to finish Unity in an acceptable time frame". Minter is well known as the mad genius behind Llamasoft and creator of such games as Attack of the Mutant Camels, Llamatron, and Tempest 2000. Unity was to be an "abstract shooter" based on Minter's research into lightsynths and interactive graphic musical accompaniment. Did the fact that the GameCube is nearing the end of its lifecycle contribute to the cancellation of the game, or are trippy music/shooters (ala REZ) just too weird to attain mainstream success?" -
Peter Molyneux Apologizes for Fable
InFoMaD writes "On the official Lionhead Studio forums Peter Molyneux apologized for announcing features that did not make it into the final version of Fable." Their forums are already getting hammered. Post text available below. Text from the Lionhead Studios Post -A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.
Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.
Thank you for reading.
Peter.
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Jeff Minter Discusses Unity, Llamas
Thanks to GameSpy for their interview with cult programmer Jeff Minter, currently working on the psychedelic GameCube shooter, Unity. The interviewer points out that Minter's "passion for fusing music, visual effects, and gameplay remains his strong focus", and goes on to talk to him about the choice of platform ("...the 'Cube may not have so many titles as some of the others... [but] a higher percentage seem to be really excellent games with a reputation for great playability"), the continuation of his 'virtual light machine' trilogy ("Unity will contain a full version of VLM-3 which players will unlock as they play the game"), and his ever-present love for the bovine ("there probably won't be anything as overt as flying yaks or anything... I am sure people would be disappointed if I didn't slip the odd beast in there somewhere.") -
Unity Preview - Jeff Minter's Latest Trip?
Thanks to an anonymous reader for pointing to a new preview of the abstract Gamecube shoot-em-up, Unity, over at TotalVideoGames.Com. Unity is being created by the infamous Jeff Minter at his one-man ungulate-loving Welsh development house, Llamasoft - Minter is especially well-known for his psychedelic shooter remakes like Tempest 2000 and his interactive VLM ('virtual light machine') programs for the Atari Jaguar and the ill-fated Nuon. Fortunately, Unity is being made for a non-dead platform, and has help and backing from Peter 'Populous/Black+White' Molyneux's company Lionhead. On a related note, iainsimons points to a rare public appearance by Minter to talk about Unity - at an Indian restaurant in Nottingham, UK, no less. We hope there's no llama curry on the menu. -
Unity Preview - Jeff Minter's Latest Trip?
Thanks to an anonymous reader for pointing to a new preview of the abstract Gamecube shoot-em-up, Unity, over at TotalVideoGames.Com. Unity is being created by the infamous Jeff Minter at his one-man ungulate-loving Welsh development house, Llamasoft - Minter is especially well-known for his psychedelic shooter remakes like Tempest 2000 and his interactive VLM ('virtual light machine') programs for the Atari Jaguar and the ill-fated Nuon. Fortunately, Unity is being made for a non-dead platform, and has help and backing from Peter 'Populous/Black+White' Molyneux's company Lionhead. On a related note, iainsimons points to a rare public appearance by Minter to talk about Unity - at an Indian restaurant in Nottingham, UK, no less. We hope there's no llama curry on the menu.