Domain: material.io
Stories and comments across the archive that link to material.io.
Comments · 6
-
Re:material design is an abomination
Visual depth queues like edges and shadows are useful and important for distinguishing UI elements.
Edges and shadows are supposed to be in Material Design as well
-
Re:Shark jumping tipping point
Google's Pixel 2: The plastic section starts at the same place as the volume button making it mechanically weak
*looks at own Pixel 2*. *doesn't see any 'plastic' section*.
The back is metal covered in a plastic coating, so I don't really know what you're talking about. I definitely don't feel you should be so confident about what you're saying, though...
Or material design man, the radio button and checkbox that are both circles and you only know its action by pressing it to see what happens....
Again, no, the Material Design checkbox square. https://material.io/guidelines...
-
Re:Can't find the button
Guidelines for Material buttons here: https://material.io/guidelines...
As you can see, when there is any confusion about things being buttons you use a box to make it clear. If apps fail to do that and you are confused, they are doing Material design wrong.
Unfortunately, there are some poor imitations out there.
-
Re:Lower information density ...
Shall we play bullshit bingo?
-
Re:Easy answer
Material Design has extensive human interface usability guidelines: https://material.io/guidelines...
UIs have struggled to modernise, to support high DPI and to use animation effectively now that computers can do it well. Material Design is the only modern UI that gets it right. Windows metro and the new iOS flat look both fail hard, but Material Design manages to be clear and consistently good across web pages, mobile and desktop.
The only major issues with it are that windowed UIs using it could have better defined edges and tabs look a bit naff. The latter is likely why Chrome doesn't use it everywhere yet.
-
Re:Easy answer
Maybe do a little research before complaining about badly thought out UIs / Material Design. There is a complete guide for Material Design: https://material.io/guidelines... It explains a lot. pixel padding/margin, cards elevation (modal vs list), text density, components (buttons, list, modals, fab), animations, fonts, etc. What is wrong isn't Material Design, it's people not reading the guide and doing whatever they want and call it Material Design. Google apps are clear and easy to use.