Domain: monstersatplay.com
Stories and comments across the archive that link to monstersatplay.com.
Comments · 8
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Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Walls
The first game presents the ringworld quite clearly on the title screen and there is no evidence of there being any high walls.
http://games.monstersatplay.com/assets/screenshots /halo/halo-016.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-017.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-024.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-027.jpg
It sure looks like there are walls in these pictures. Don't forget that Halo is 53 kilometers across, so fairly high walls would be hard to make out from the surface unless they were had a high contrast color scheme... if they were blackbody on the inside you'd only be able to tell they were there from any distance if they occluded an object in orbit.
http://games.monstersatplay.com/assets/screenshots /halo/halo-009.jpg
If the field of view is 20 degrees, the haze in the distance subtends an angle of two degrees. If that shot is across the entire ring even a brightly colored wall a couple of kilometers tall would be lost in the haze. If the view is at an oblique angle even higher walls would be invisible.
http://games.monstersatplay.com/assets/screenshots /halo/halo-006.jpg
http://games.monstersatplay.com/assets/screenshots /halo/halo-028.jpg
The cloud decks in these pictures would cover a wall tens of kilometers tall. -
Re:Reviews suck
There's a smallish site out there that I've seen with some decent reviewers. Monsters At Play They don't actually give scores so you have to actually read. They'll even trash a popular game if the gameplay is actually bad like the Kingdom Hearts review or Enter the Matrix.
Usually you can't find decent reviews on anything but fan sites anyway. I've seen a bunch of people talk about the 'deals' that go on with developers and the media.