Domain: ogre3d.org
Stories and comments across the archive that link to ogre3d.org.
Stories · 5
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Can the Auto Industry Retool Itself To Build Rails?
knapper_tech writes "The scope of the auto industry troubles continues to increase in magnitude. The call to retool and develop new vehicles has been made several times already, but with all of the challenges from labor prices and foreign competition, how exactly can the industry retool itself to be more competitive? In light of superior competition facing losses, there doesn't seem to be enough room in the industry moving forward. In the context of finding a new place in the auto industry, the future isn't bright. Calls for no disorderly collapse of the cash-strapped big three and a reluctant congress can only point to an underlying lack of direction. However, consider two other standing economic challenges. The airlines have continued to struggle due to fuel prices and heightened security. Consumers backed off of SUV's due to high fuel prices, and while those prices have eased in the face of global recession, the trend will pick up again with growth in China and India leading the fight for resources. In short, things are moving less, and the industries that support the movement are in need of developing new products while consumers are in need of a cheaper method of transportation." Read on for the rest of knapper_tech's thoughts. knapper_tech continues:
"Looking abroad, it's clear the US has far less invested in local and regional rail systems. With regard to high-speed rail systems, the US is conspicuously behind. France's TGV is moving people at 574km/h. China operates the world's first commercial maglev line while the famous Japanese Shinkasen goes without mentioning. In the US there is only one line in operation between DC and Boston with a few more planned as a result of the 2008 election in California.
The traditional barrier to implementation of rail systems is the initial investment costs, but in the context of economic stimulus, such investment sinks are actually desirable. The auto industry has clearly taken note with proposals from companies like Caterpillar for huge new infrastructure projects.
A friend who recently bought a house observed that real-estate prices are on the rise nearer to city centers, where the fallout of mortgage problems and expensive, time-consuming drives from the suburbs can be avoided. Recalling the huge number of urban revitalization plans and efforts to increase the viability of older city centers, it seems as though many municipal governments would also be in line to gain from the added density of rail systems and increased activity they can support in downtown areas.
Putting it all together, it seems like now would be a good time to direct the industrial capacity of the automotive and supporting industries to developing local and regional, high-speed rail systems to provide a more efficient and effective infrastructure basis for US cities while essentially creating a new market where competition from foreign car manufacturers will not be a problem. At the same time, a huge labor force would be required. The task would call for engineers for development, factory workers for manufacturing, operators, and maintenance workers. Caterpillar still gets to sell construction equipment. The inevitable stream of stores popping up around stations would provide new commercial areas. Last-mile bus and taxi services would also have a new place. The list goes on.
Besides the savings in fuel, the US could also gain international prestige and possibly help lead China and India away from our mistakes, helping to stem the rising demand for oil globally and avoiding the attendant international tension. Climate change is yet another win in this scenario.
It seems like we're not exactly headed in that direction, and I'm curious to see what Slashdot readers think of all this. What pieces need to be in place to make the investments pay off? What are additional resources that are required? Can the industries really make such a change of direction? Do we have everything we need in the US? How would such systems work out long term? Would the initial investments be able to pick up fast enough to stimulate the economy?" -
Open Source vs Affordable Indie 3D Game Engines?
TBBScorpion asks: "Lately I have been investigating 3D game engines. I was mostly paying attention to open source engines like Ogre3d, Irrlicht, Crystal Space 3D, and the like. Then I found out about cheap Indie licenses for commercial game engines like Torque Game Engine ($150), Torque Game Engine Advanced ($295) and the C4 Engine ($200 + free upgrades). I found a list of top commercial and open source game engines at devmaster.net in case anyone is interested (I didn't want to take the time to list all the engines, but there are more good ones that I did not list on this page). Now for my questions. Now, here's my dilemma. Which of the engines are worth investing in? Should I buy an indie license or hold out for open source? Or should I start with an indie engine and switch later if open source catches up?" "Torque Game Engine 1.5 works on Windows, Mac OS X, and Linux but lacks modern shader support (except for something about a free modernization kit). I mostly do cross-platform software development so I like this feature.
However, there is Torque Game Engine Advanced (TGEA) which adds shader support, the Atlas terrain paging feature, and a few other nice features, but since is DirectX9 based it is no longer cross-platform. I have also heard rumors about support for the engine to be a little on the lacking side, yet the Torque community seems to be rather large compared to other commercial engines. Are the complaints just from people who don't really know how to program expecting to be able to edit the C++ of the game engine, or are capable people really having trouble? I've heard rumors about stability of TGEA compared to TGE? For those of you who have used TGE or TGEA, would you recommend it over other engines?
The C4 Engine looks nice as well, but seems to be under active development and less mature, but might it potentially be a more modern game engine? Also, it supports Windows XP and Mac OS X, which is better then just Windows.
Here are the features I am hoping for are: a cross-platform engine, if possible; modern shader support; a built-in terrain paging system; and model, material and animation import from Blender 3d.
When it comes to the open source engines like Ogre3D, the main thing that seems to be lacking is the built-in editors, and at least Ogre3D is currently mostly a graphics engine rather then a complete game engine (i.e. physics built-in; does provide wrappers for ODE and other physics engines). My assumption is that is just a matter of time before Ogre3D and other engines catch up with the top Indie commercial engines?
Lastly, I will be using the game engine for not only making games, but for some scientific applications as well. Also, I started using C++ 10 years ago and have been using Python since January 2002, so I'm ready to dive into the engine code." -
OGRE 1.0 Released
Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!" -
OGRE 1.0 Released
Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!" -
OGRE 1.0 Released
Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!"