Domain: opengl.org
Stories and comments across the archive that link to opengl.org.
Comments · 390
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No, you fail again ac troll (eat your words)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
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You FAILED again (eat your words)... apk
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATE ME as you did here, only to fail each time as you have here?)...
... apkb
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Ac troll impersonates me AGAIN? LOL!
Too bad you had to "eat your words" again too (quoted):
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apkb
-
Ac troll had to eat his words again (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apkb
-
AC had to eat his words AGAIN (lmao)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apkb
-
Ac troll had to "eat his words" yet again (lol)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATE ME as you tried here, only to fail each time as you have here?)...
... apk
-
Impersonating me? Please... apk
See subject-line above: You failed HERE too, hilarious!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME as you have here - only to fail each time as you have here?)...
... apkb
-
Ac troll failed here too: Eating his words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, or impersonate me as you have here and were caught in, only to fail each time as you have here?)...
... apk
-
You FAIL troll: Eat your words (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You failed again troll: Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Opengl32.dll's != emulator like Wine
It doesn't have to produce a foreign OS environs, wine does. You fail there, and here by this quote of your own words and evidences I use disprove it utterly:
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your errors quoted inside (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk on Windows, Well... you know:
You have to
-
OpenGL32.dll doesn't emulate foreign OS environs
Wine\Winelib do. That's more overhead. I admit you're wrong here & why:
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Wine/Winelib emulate non-Linux OS environs
OpenGL32.DLL doesn't. Wine/Winelib = more overhead.You fail there, and here:
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
B.S.: You FAIL troll - EAT YOUR WORDS (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
B.S. - You FAIL troll: Eat your words (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apkbb
-
B.S., you fail troll: Eat your words (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here? Please, lol!)...
... apk
-
You fail troll: Eat your words (quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your erroneous words are quoted: eat your words!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your errors are quoted (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Eat your words troll (they're quoted)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk/b
-
You said what's quoted (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said this (now eat your erroneous words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your errors quoted (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your erroneous words quoted (eat em, troll, lol!)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your erroneous words quoted (eat them troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your errors quoted here (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Your errors quoted (eat your words troll, lol)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You're quoted in error (eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk on Windows, Well... you know:
You have to
-
You're quoted in error (eat your words troll, lol)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You made these quoted errors (eat those words)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said these erroneous words (now eat them, lol)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said these quoted words, now eat 'em troll
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said this (now, EAT THE WORDS, troll)... lol!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Re:$10,000 CHALLENGE to Alexander Peter Kowalski
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said these words (now, EAT them, lol!)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apkEAT YOUR WORDS!
-
CLASSIC & PRICELESS you said it (eat the words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
How's eating these quoted words of yours taste?
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said this (now eat those words)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Eating your words, AGAIN? LMAO... apk
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said it (now, eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said this (now eat your words), lol!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Eating your words again?? CLASSIC!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3D BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Eating your words? PRICELESS!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Is eating your words fattening?
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
You said this, now eat it
"Not natively on Windows, you have to install third party software to make 3D work on Windows. - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525)
FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standard (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
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How Does It Work On Windows?
All Windows versions support OpenGL.
The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions.
The important thing to know is that opengl32.dll belongs to Microsoft. No one can modify it. You must not replace it. You must not ship your application with this file. You must not ship nvoglv32.dll or any other system file either.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
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OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
OpenGL32.dll's not an emulator that produces OS environs (As Linux's WINE must do in essence on Linux to do an imperfect less than current Direct X!)
* You have to EAT YOUR WORDS, just as I said, because it does have 3d functionality & yes, OpenGL functionality driven!
APK
P.S.=> ENJOY YOUR LUNCH (breakfast, & dinner too, because you'll be eating your words for a while now I think... lol, see YOUR QUOTE ABOVE as proof!)...
... apk
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3rd time on this: EAT your words troll... apk
c:\windows\system32\opengl32.dll is a NATIVE file for the OS (OpenGL Client DLL), copyright Microsoft Corporation - check it yourself, & see subject line!
* That's NO emulator like wine, and vidcard drivers built off the minidriver model via the MS DDK make it so, & they enhance it specific to the card series the driver works on! It's an "interface" lib...
IN FACT, since I've coded a few OpenGL screensavers in my time, using OpenGL 2.1 standard?
Here are some facts on HOW Windows implements OpenGL, & how it works from "the horses mouth":
---
How Does It Work On Windows?
All Windows versions support OpenGL.
When you compile an application, you link with opengl32.dll (even on Win64).
When you run your program, opengl32.dll gets loaded and it checks in the Windows registry if there is a true GL driver. If there is, it will load it. For example, ATI's GL driver name starts with atioglxx.dll and NVIDIA's GL driver is nvoglv32.dll. The actual names can change from release versions.
The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. To gain access to functions from higher GL versions, you must load these function pointers manually with wglGetProcAddress. The details of this process is explained.
There are several helper libraries for this, doing what is commonly called Extension Loading Libraries.
The important thing to know is that opengl32.dll belongs to Microsoft. No one can modify it. You must not replace it. You must not ship your application with this file. You must not ship nvoglv32.dll or any other system file either.
It is the responsibility of the user to install the driver made available from Dell, HP, nVidia, ATI/AMD, Intel, SiS, and whatever. Though feel free to remind them to do so.
---
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
Linking to it in a game calls the sections needed only (not all at once whole lib functions at once) into the calling process... Windows supports 1.1 OpenGL std. as is, not an emulation (you fail right there worst of all)!
The libs vendors provide call on it too, and use it as a "gateway/interface" and enhance it to the FULL of their vidcards FULL functionality is all... & higher OpenGL standards.
See subject-line: Time for you to EAT, YET again, troll, lol... how do your words taste?
APK
P.S.=> Are you really this stupid? OpenGL32.DLL is the interface to OpenGL on Windows, and, it is NATIVE (MS themselves wrote it, it's not an emulator with overheads AND IMPERFECT operations, plus less than current model for DirectX in Linux)... apk
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Wrong, eat your words (it does OpenGL 1.1)
c:\windows\system32\opengl32.dll is a NATIVE file for the OS (OpenGL Client DLL), copyright Microsoft Corporation - check it yourself, & see subject line!
* That's NO emulator like wine, and vidcard drivers built off the minidriver model via the MS DDK make it so, & they enhance it specific to the card series the driver works on! It's an "interface" lib...
IN FACT, since I've coded a few OpenGL screensavers in my time, using OpenGL 2.1 standard?
Here are some facts on HOW Windows implements OpenGL, & how it works from "the horses mouth":
---
How Does It Work On Windows?
All Windows versions support OpenGL.
When you compile an application, you link with opengl32.dll (even on Win64).
When you run your program, opengl32.dll gets loaded and it checks in the Windows registry if there is a true GL driver. If there is, it will load it. For example, ATI's GL driver name starts with atioglxx.dll and NVIDIA's GL driver is nvoglv32.dll. The actual names can change from release versions.
The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. To gain access to functions from higher GL versions, you must load these function pointers manually with wglGetProcAddress. The details of this process is explained.
There are several helper libraries for this, doing what is commonly called Extension Loading Libraries.
The important thing to know is that opengl32.dll belongs to Microsoft. No one can modify it. You must not replace it. You must not ship your application with this file. You must not ship nvoglv32.dll or any other system file either.
It is the responsibility of the user to install the driver made available from Dell, HP, nVidia, ATI/AMD, Intel, SiS, and whatever. Though feel free to remind them to do so.
---
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
Linking to it in a game calls the sections needed only (not all at once whole lib functions at once) into the calling process... Windows supports 1.1 OpenGL std. as is, not an emulation (you fail right there worst of all)!
The libs vendors provide call on it too, and use it as a "gateway/interface" and enhance it to the FULL of their vidcards FULL functionality is all... & higher OpenGL standards.
See subject-line: Time for you to EAT, YET again, troll, lol... how do your words taste?
APK
P.S.=> Are you really this stupid? OpenGL32.DLL is the interface to OpenGL on Windows, and, it is NATIVE (MS themselves wrote it, it's not an emulator with overheads AND IMPERFECT operations, plus less than current model for DirectX in Linux)... apk
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Eat your words... apk
c:\windows\system32\opengl32.dll is a NATIVE file for the OS (OpenGL Client DLL), copyright Microsoft Corporation - check it yourself, & see subject line!
* That's NO emulator like wine, and vidcard drivers built off the minidriver model via the MS DDK make it so, & they enhance it specific to the card series the driver works on!
IN FACT, since I've coded a few OpenGL screensavers in my time? Here are some facts on HOW Windows implements OpenGL, & how it works from "the horses mouth":
---
How Does It Work On Windows?
All Windows versions support OpenGL.
When you compile an application, you link with opengl32.dll (even on Win64).
When you run your program, opengl32.dll gets loaded and it checks in the Windows registry if there is a true GL driver. If there is, it will load it. For example, ATI's GL driver name starts with atioglxx.dll and NVIDIA's GL driver is nvoglv32.dll. The actual names can change from release versions.
The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. To gain access to functions from higher GL versions, you must load these function pointers manually with wglGetProcAddress. The details of this process is explained.
There are several helper libraries for this, doing what is commonly called Extension Loading Libraries.
The important thing to know is that opengl32.dll belongs to Microsoft. No one can modify it. You must not replace it. You must not ship your application with this file. You must not ship nvoglv32.dll or any other system file either.
It is the responsibility of the user to install the driver made available from Dell, HP, nVidia, ATI/AMD, Intel, SiS, and whatever. Though feel free to remind them to do so.
---
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
See subject-line: Time for you to EAT again, troll, lol... how do your words taste?
APK
P.S.=> Are you really this stupid? OpenGL32.DLL is the interface to OpenGL on Windows, and, it is NATIVE (MS themselves wrote it, it's not an emulator with overheads AND IMPERFECT operations, plus less than current model for DirectX in Linux)... apk
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Re:It's about time
Except you are fucking wrong