Domain: planetduke.com
Stories and comments across the archive that link to planetduke.com.
Stories · 2
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Scott Miller On Making Max Payne A Success
Thanks to an anonymous reader for pointing to 3D Realms founder Scott Miller's weblog entry discussing the reasons why Max Payne "was purposely positioned for success right from the start" . Although Miller, the man overseeing the ever-delayed Duke Nukem Forever, has now sold his share of Max Payne's IP to Take Two/Rockstar, he discusses specifics, including the choice of name ("A perfect name will convey something about the product... have good word-play possibilities for press and news headlines... and have a good short-hand version"), the hook ("The attribute Max owns is 'bullet-time,' like Volvo owns the word 'safety' and McDonalds owns 'fast'") and controversy ("Max Payne had a little, though it didn't get as much press as we thought it might.") He also reveals 3D Realms is "currently working with another developer, with a very similar relationship that we had with Remedy, to create another hit series (or so we hope!)" - an announcement is due in 2004. -
Duke Nukem Forever FAQ Updated
Thanks to several readers for pointing to a significant update to the Duke Nukem Forever FAQ over at PlanetDuke, which isn't 'official', but is linked from the 3D Realms site. The FAQ collates handy information such as the current engine choice ("DNF will be using an extremely enhanced version of Epic Games' Unreal engine"), release date ("DNF will be released 'When It's Done.' What this means is that 3D Realms will not release the game until they are sure it is the best first person shooter ever"), and the labyrinthine publisher list for the game ("Take 2 Interactive Software is publishing DNF. Prior to this.. [it was] Gathering of Developers... Prior to that, their publisher was Infogrames (now known as Atari), who bought out GT Interactive.. [who] had bought the rights from FormGen.")