Domain: prenhall.com
Stories and comments across the archive that link to prenhall.com.
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Head First JavaScript
stoolpigeon writes "Head First JavaScript is one of the latest entries in O'Reillys Head First series. Like the other Head First books, it takes a somewhat unique approach in conveying information. The stated intent of the series is to help readers learn and retain material by formatting it in a manner that assists in meeting those goals. This means that the book is full of graphics, exercises and humor. There is also a refreshing note on who will benefit from the book. I've pretty much always thought of these sections in books as entertaining, in that I get to see what new way a publisher has found to say, "Everyone should buy this book!". Head First Javascript actually does a decent job of describing who this book will help, and who it will not help. That alone had me intrigued right from the start." Read on for the rest of JR's review. Head First JavaScript author Michael Morrison pages 615 publisher O'Reilly Media Inc. rating 9/10 reviewer JR Peck ISBN 0-596-52774-8 summary A Brain-Friendly Guide Who is this book for? It is for someone looking to learn JavaScript, with access to a computer and a desire to learn the material through writing code and working through a variety of written exercises. The book begins with the very basics of scripting and as it states, is probably not going to be enjoyed by an experienced programmer who is looking for a JavaScript reference guide. There is a lot of white space, drawings, pictures and opportunities to do the exercises I mentioned as well as the answers to those exercises. For the experienced coder just looking for an api or methods and properties, this will probably feel like a bloated waste of time.
Someone like me on the other hand, who would like to take a JavaScript class but just doesn't have the time, this book was just what I needed. I have done some programming, so I did breeze through some portions of the book, but in others I didn't mind the review. I like having new information and ideas soak in over time. This book is paced just for that kind of learning. It is possible though for someone to be too new to the topic. Some understanding of html and css would really be helpful. Someone who doesn't have at least an idea of how those technologies work may struggle a bit. Though I would think a little time with google would provide everything necessary to be up to speed.
There is an 8 page introduction that explains the reasoning and methods behind the books approach. The "Read Me" portion gives some great insight into just what this book is like. It begins, "This is a learning experience, not a reference book." and follows that up with seven main points. To summarize them, the book teaches what someone needs to know to get up and running. It is not exhaustive, it does not go over the history of the language. There are many finer points not addressed. Using multiple browsers would be helpful to the reader working through the book. Skipping activities will greatly reduce the value of the experience. There is quite a bit of redundancy, it is on purpose and beneficial. The examples are as slim as possible to focus on what matters and finally, not all exercises have definitive answers. If any of that turns your stomach, this really may not be for you.
The format does pretty much make reading straight through the book without working the exercises a waste of time. This was my biggest challenge with the book. If I wanted to read it I needed a pencil, my laptop, free time and somewhere I could work through at least a whole exercise at a time. This wasn't something I could fit in 20 minutes a night before bed. The authors recommend making it the last thing read before bed, but the end of my days are too busy to fit an exercise in. I found that a lunch hour, or a quiet week-end afternoon were my best opportunities for learning.
When I found those times, the book was thoroughly enjoyable. The humor was corny at times but almost always funny. I even chuckled out loud more than once. The exercises are widely varied as are the interspersed scenarios and stories that accompany the examples. I downloaded the necessary images for examples from the books web site though I avoided using downloaded code. It caused more errors due to typos, but I felt like I did better typing in the examples myself. I enjoyed working the cross-word puzzles and reading the 'interviews' with various pieces of technology. The time invested was much greater than for any other tech book covering similar ground, but I felt like the return justified the added time.
The style and humor reminded me quite a bit of the Dietel and Dietel How to Program books. I think that the scope is similar as well, as far as beginning from the very basics and building with each chapter. Head First starts with a basic description of just what JavaScript is and what it adds in the form of interactivity and finishes with a chapter that gives a good introduction to Ajax. In between the reader learns about all the basics like variables, looping, user input, validation, control flow, functions, code reuse, objects, etc.
As a hobbyist I felt like this was a great introduction to JavaScript. I think it gave me a foundation to build on and the ability to use more of the materials freely available on the web. Sometimes there is just so much of that out there, that it is difficult to know where to start. One of my primary goals in reading this book was to put together a couple simple web apps for myself as well as to get a better understanding of using the DOM for some Firefox plugins I would like to write. This book met those needs.
I think it is good to mention though, one last time, this is not a no-nonsense reference manual. In fact there is lots of non-sense and it is actually quite a bit of fun. But if the idea of 2 or 3 pages of big pictures to get across a couple simple ideas about data types bothers you, don't spend the money on this book. It will just annoy you and you will probably feel ripped off. On the other hand, if you've picked up hefty programming manuals and found that you didn't make it a quarter of the way through, and didn't remember much of the quarter you did finish, this approach may be much more friendly and give you a taste of success. And what good is a more information dense book if you don't read it or learn from it?
The table of contents gives a short summary of each chapter and a breakdown by section. The section titles are good for finding a place you read or stopped but wont always help find a topic. They are often named with the name of the exercise, not the subject they address. The index is good though and will help quickly track down topics. Like many new O'Reilly books, this one comes with 45 days free access to the electronic version of the book on Safari. The books site, linked above, has the table of contents, index, code examples and the complete second chapter available for viewing and/or download.
You can purchase Head First JavaScript from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
C++ GUI Programming with Qt 3
Alex Moskalyuk writes "Before Sun monopolized the notion of 'write once, run everywhere,' those who enjoy programming in C++ had the choice of using Qt libraries that provide cross-platform GUI support. C++ GUI Programming with Qt3 is written by the employees of TrollTech, the company that created and currently distributes the Qt environment." Read on for the rest of Alex's review. C++ GUI Programming with Qt 3 author Jasmin Blanchette, Mark Summerfield pages 464 publisher Prentice Hall PTR rating 9 reviewer Alex Moskalyuk ISBN 0131240722 summary Practical introduction into GUI programming with QtThe first question that came to mind when I got this book - is there any need for it? Qt's Documentation is detailed and extensive with how-to's and an API reference available online for free. I have done GUI development in .NET (with C#) and Tk (with Perl) environments, and even though I've never tried Qt, the site with tutorials looked like a sufficiently good resource to start.
However, after getting through the first few chapters, religiously trying out the code, my opinions on whether a separate book is needed have changed. Jasmin Blanchette and Mark Summerfield's book can take a sufficiently clueless newbie with some C++ knowledge and guide him through the intricacies of GUI building, providing practical advice and some bits of experience on the way. You learn about the practicality of this book by turning to page 3 (with page 1 being the title) and seeing a code example as the second paragraph of the first chapter. Writing a basic GUI application in C++/Qt is attractively easy, to win you over and make you read the rest of the chapter, as well as finish the basic introduction by creating a windowed application with SpinBox and Slider widgets.
The table of contents is available on the publisher's Web site and looks fairly simple. Each chapter takes about 20-30 pages, with screenshots and code examples provided as part of the text. Reading the first 5 chapters, which comprise the "Basic Qt" section and take up 110 pages, should be enough for any C++ developer to build a sufficiently complex GUI application if all that's required is some graphical interface slapped on top of the functionality that's already there.
The rest of the book -- "Intermediate Qt" chapters -- take the reader into the common problems of GUI development, providing some insight into more advanced topics as well. Supporting networking, working with graphics and images, internationalization of the software application, interacting with help, reading XML through SAX and DOM APIs, accessing databases and doing inter-process communication are all covered here. The authors tended to avoid inserting huge amounts of reference material into the book, and, for example, in the XML chapter when working with Unicode you will be told to go online and download the numeric values of the Unicode characters instead of dedicating valuable book pages to it.
The language of the book is simple to follow; there are plenty of code examples (with discussion following each), and when the authors make certain choices, they also explain why. The diagrams and screenshots are clear (although not in color), and the code examples can be easily separated from the text. This is the first official TrollTech guide to Qt 3.2 programming, and the authors promise that the techniques will work with Qt 4.
Perhaps part of the positive impression that this book left is the fact that programming in Qt is easy and straightforward. At the early stages of my education, I started learning GUI programming with MFC, which left an indelible image of complexity and will probably increase psychiatrist bills in the future (to be fair to Microsoft, Windows Forms with .NET is a huge step forward). The book and the Qt library made some complex things sound quite simple and enjoyable to program. As Matthias Ettrich notes in the foreword to this book, the most important point in reasoning why Qt is so popular is "because programmers like it."
The book comes with a CD that contains non-commercial version of Qt 3.2 for Windows/Mac/Linux, Borland C++ 5.5 (Non-Commercial) and trial version of Borland C++ 6.0 compilers, SQLite database engine and book source code. The non-commercial version of Qt 3.2 for Windows can be installed for Borland C++ 5.5, Borland C++ 6.0, Microsoft Visual C++ 6 and Microsoft Visual C++.NET environments. The examples are quite conveniently located in folders with chapter numbers, followed by subfolders with example names.
Whether you're looking for general introduction to GUI development with C++ or trying to learn Qt, having worked with other libraries and toolkits before, this book is a good source of practical information and reference. The book is part of Perens' Open Source Series.
Alex Moskalyuk enjoys reading and reviewing books on programming and tech industry in general. You can read his other reviews on his personal site. You can purchase C++ GUI Programming with Qt 3from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
C++ GUI Programming with Qt 3
Alex Moskalyuk writes "Before Sun monopolized the notion of 'write once, run everywhere,' those who enjoy programming in C++ had the choice of using Qt libraries that provide cross-platform GUI support. C++ GUI Programming with Qt3 is written by the employees of TrollTech, the company that created and currently distributes the Qt environment." Read on for the rest of Alex's review. C++ GUI Programming with Qt 3 author Jasmin Blanchette, Mark Summerfield pages 464 publisher Prentice Hall PTR rating 9 reviewer Alex Moskalyuk ISBN 0131240722 summary Practical introduction into GUI programming with QtThe first question that came to mind when I got this book - is there any need for it? Qt's Documentation is detailed and extensive with how-to's and an API reference available online for free. I have done GUI development in .NET (with C#) and Tk (with Perl) environments, and even though I've never tried Qt, the site with tutorials looked like a sufficiently good resource to start.
However, after getting through the first few chapters, religiously trying out the code, my opinions on whether a separate book is needed have changed. Jasmin Blanchette and Mark Summerfield's book can take a sufficiently clueless newbie with some C++ knowledge and guide him through the intricacies of GUI building, providing practical advice and some bits of experience on the way. You learn about the practicality of this book by turning to page 3 (with page 1 being the title) and seeing a code example as the second paragraph of the first chapter. Writing a basic GUI application in C++/Qt is attractively easy, to win you over and make you read the rest of the chapter, as well as finish the basic introduction by creating a windowed application with SpinBox and Slider widgets.
The table of contents is available on the publisher's Web site and looks fairly simple. Each chapter takes about 20-30 pages, with screenshots and code examples provided as part of the text. Reading the first 5 chapters, which comprise the "Basic Qt" section and take up 110 pages, should be enough for any C++ developer to build a sufficiently complex GUI application if all that's required is some graphical interface slapped on top of the functionality that's already there.
The rest of the book -- "Intermediate Qt" chapters -- take the reader into the common problems of GUI development, providing some insight into more advanced topics as well. Supporting networking, working with graphics and images, internationalization of the software application, interacting with help, reading XML through SAX and DOM APIs, accessing databases and doing inter-process communication are all covered here. The authors tended to avoid inserting huge amounts of reference material into the book, and, for example, in the XML chapter when working with Unicode you will be told to go online and download the numeric values of the Unicode characters instead of dedicating valuable book pages to it.
The language of the book is simple to follow; there are plenty of code examples (with discussion following each), and when the authors make certain choices, they also explain why. The diagrams and screenshots are clear (although not in color), and the code examples can be easily separated from the text. This is the first official TrollTech guide to Qt 3.2 programming, and the authors promise that the techniques will work with Qt 4.
Perhaps part of the positive impression that this book left is the fact that programming in Qt is easy and straightforward. At the early stages of my education, I started learning GUI programming with MFC, which left an indelible image of complexity and will probably increase psychiatrist bills in the future (to be fair to Microsoft, Windows Forms with .NET is a huge step forward). The book and the Qt library made some complex things sound quite simple and enjoyable to program. As Matthias Ettrich notes in the foreword to this book, the most important point in reasoning why Qt is so popular is "because programmers like it."
The book comes with a CD that contains non-commercial version of Qt 3.2 for Windows/Mac/Linux, Borland C++ 5.5 (Non-Commercial) and trial version of Borland C++ 6.0 compilers, SQLite database engine and book source code. The non-commercial version of Qt 3.2 for Windows can be installed for Borland C++ 5.5, Borland C++ 6.0, Microsoft Visual C++ 6 and Microsoft Visual C++.NET environments. The examples are quite conveniently located in folders with chapter numbers, followed by subfolders with example names.
Whether you're looking for general introduction to GUI development with C++ or trying to learn Qt, having worked with other libraries and toolkits before, this book is a good source of practical information and reference. The book is part of Perens' Open Source Series.
Alex Moskalyuk enjoys reading and reviewing books on programming and tech industry in general. You can read his other reviews on his personal site. You can purchase C++ GUI Programming with Qt 3from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Managing Linux Systems With Webmin
honestpuck writes "Webmin is a pretty neat tool for administering a server using a GUI, particularly remotely. Managing Linux Systems with Webmin, written by Webmin's author, Jamie Cameron, is an extensive look at using and extending it, a good guide not without flaws." Read on for honestpuck's take on this book's good / bad ratio. Managing Linux Systems With Webmin author Jamie Cameron pages 765 publisher Prentice Hall rating 6 - Serious flaws in structure in an otherwise excellent book reviewer Tony Williams ISBN 0131408828 summary Good guide to using Webmin flawed by lack of structureThe book is structured as 60 chapters, without any division into sections and I have serious arguments with the order of chapters; why are the chapters about configuring Webmin at the end, for example. That said, the book has a fine index and the usual two-level contents make it a fraction easier to find what you want.
I do, however, have a little digression about the 'Bruce Peren's Open Source Series,' of which this book is a member. Frankly, I think they all need, and deserve, a much stronger hand in editing. With this volume it is the bad structure and order; with "Intrusion Detection Systems with Snort" I found myself engrossed by the information and furious at the appalling grammar and sentence construction, particularly in the introductory chapters. The others in the series look significantly better at first glance but could still use better editing.
Once again we have an author or publisher who throws Linux into the title to make sure that it gets found by the greatest mass of likely readers while the tool described is more (not that I criticise the practice, they want to sell books.) Any *nix system can be controlled using Webmin -- including a great deal of Mac OS X not available through 'System Preferences.' Indeed, I'd recommend the tool to all OS X users who want to gain better control and install better tools for the underlying BSD layer in OS X. I use it myself for just this reason. If you run any other *nix system don't be put off by the 'Linux' in the title: very little of this book is Linux specific.
This one is well written -- Cameron has a light, informative style that I look for in a tech book. The book is well laid out, he gives good examples, good explanations and screen shots.
Cameron starts out with three introductory chapters on Webmin, its installation and security before launching into forty three chapters on using various Webmin modules, but with no real pattern to the order of most of the chapters. Why, for example, is the NFS module at chapter 4 while the Samba module is discussed in 43? I could list another half dozen examples without raising a sweat.
There is then a chapter on Usermin, the Webmin system for ordinary users. This is followed by three chapters on the server clustering system, a few on Webmin configuration and logging before the volume ends with chapters on building modules and themes.
Some of the chapters on the modules within Webmin border on merely stating the obvious, others are extremely useful. Overall they constitute a good manual to using the system, Webmin users who have not spent a great deal of time administering servers will find them particularly useful. The chapters on clustering, using Webmin on multiple servers to perform the same task at the once on many machines, are a good guide to administering and using this useful facility. I found the chapters on writing your own module more than adequate, I'm well under way to writing my first one after only a short time with the system and book.
One final complaint. Where in this book does it tell you how to start Webmin? I didn't want Webmin running from boot, so I answered No to that question and Webmin then ran. Nowhere did it tell me how to restart Webmin after I rebooted my computer and having the script 'start' in the directory specified as the config directory is a little less than intuitive.
Prentice Hall have a page for the book that has an author bio, the Preface and a sample chapter. Though this book is supposedly 'open content,' I couldn't find an electronic version anywhere. It might have helped, as it would give me a way to search the book faster.
In conclusion, this is a good book. With a little work on the structure it would be an excellent book, rising from a rating of six to an eight or nine. the lack of structure makes it unduly hard to find what you are after. I would recommend Webmin, as a tool, to almost everyone running a supported server. If you have no need for the section on clustering and writing your own modules you could buy The Book of Webmin for a few dollars less or browse the same book (even download a PDF version free) at Swelltech, which is less comprehensive but much better structured (and tells you how to restart Webmin). If you want a guide to Webmin that includes notes on writing your own module then this will do until something better comes along, or they release a second edition with greater thought to structure and order.
You can purchase Managing Linux Systems With Webmin from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Developing Online Games
peterwayner writes "If you're a bit tired of programming books, API descriptions, tables of keywords, and arguments about which data structure is buzzword compliant, super-mega-efficient and intuitively easy to grasp, turn to Developing Online Games , a book that seems to have very little interest in many of the traditional challenges for programmers. The authors spend four lines discussing the best computer language for the job (C/C++), conclude that objects give "far more flexibility in design" and then move on to fun questions like how to make a online game compelling for achievers, socializers, killers and explorers. This book is a wonderful psychoanalysis of the gamer's mind and it should be the first and last book read by game developers about to start a quest to capture the hearts, minds and subscription fees of people on the Internet." Read on for the rest of Peter's review. Developing Online Games author Jessica Mulligan and Bridgette Patrovsky pages 495 publisher New Riders rating 8 reviewer Peter Wayner ISBN 1592730000 summary The Sociology of building online games.The book's strength lies in the deep experience of the authors and the efficient, occasionally gimlet-eyed voice they use to analyze their collective addiction. Jessica Mulligan's bio lists work on more than 50 online games like Ultima Online, while Bridgette Patrovsky's includes time building games for Electronic Arts, Sony and Interplay Online Services. If you believe that Online games are the latest thing, Mulligan would like you to know that you're wrong. She wrote a column celebrating the 30th birthday of the Online game in 1999. Rick Blomme wrote Spacewar back in 1969 and Dave Arneson started an RPG named Blackmoor in 1970 or 1971. It was so long ago, he can't be quite sure.
All of this experience weighs a bit heavily on the authors. The book is more of a core dump than a logical progression and that means we hear bitter echoes of the past. One section is entitled "Yes, it really will take 2-3 years to complete" and another is called "No, More Programmers Won't Make it Go Faster." These sections don't add much to the usual literature about herding cats, but they do offer a strong reminder that this isn't a task for slackers who never could get around to forming that garage band.
The better parts are aimed at the design of the games themselves. While game players are slaying monsters or saving Princesses, game designers are questing after a full Player Satisfaction Matrix. Good games sate the player's need for socialization, accomplishment, discovery and conflict as they journey from the state of confusion (0-1 month), on to excitement (2-4 months), glide through the state of involvement (5-48+ months) before landing in boredom (until VH1 starts making "Behind the Game" documentaries). The trick to good design is making sure that there's plenty to feed the player's involvement.
For instance, you may be driven to create a new persistent world that emphasizes socialization because you're tired of all that death. The authors gamed that scenario and decided that "killers do have a positive role to play from the point of view of the socializers." Good can't exist without evil acting as a contrast and besides, players can usually find some other passive/aggressive technique for stabbing each other in the back even if knife objects aren't instantiated.
The authors tend to view the online realms as ecosystems. If you want to "increase the number of achievers," then the authors advise that you "reduce the number of killers, but not too much" while maybe "increas[ing] the number of explorers." I suspect that these recommendations are to be taken with a grain of salt, but they do reflect the observations of people who've spent a long time managing these games. I'm even tempted to develop my own Sim Sim that lets you simulate the process of crafting a simulation.
Ultimately it's hard for the authors to offer much more than these recipes and matrices. The details about the management, the strategies for stopping cheaters, and the intricacies of player relations are essential parts of the journey, but those are only half of the battle. Making the characters sing and the world come to life is a job for the artist.
This book is like many of the simple guides for writing a screenplay. They talk about arcs, hinge points and beats, but end up counseling that the screenwriter should aim to make each of these "good," This book can't tell you how to make your characters "good," but it can give you much insight into how others have done it before.
You can purchase Developing Online Games from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Assembly Language for Intel-Based Computers, 4th edition
Alexander Moskalyuk writes "Most of the people I know have a love-hate relationship with Kip Irvine's Assembly Language for Intel-based Computers. Ask any student who used this textbook and you will either get a cheerful 'I've used it, it's great, I learned Assembly, and it has lots of useful examples' or resentful 'The book is horrible, hard to follow and full of code that is irrelevant to the contents of a specific chapter.'" Alexander's review of the book (below) concentrates on its role as an instructional aid, and on the differences between the third and fourth editions. Assembly Language for Intel-Based Computers, 4th edition author Kip R. Irvine pages 676 publisher Prentice Hall rating 8/10 reviewer Alexander Moskalyuk ISBN 0130910139 summary Authoritative source on Intel assembly programming and Assembly language fundamentals
Popularity Contest of One A quick search on Amazon, however, reveals that for the keyword 'Assembly' Irvine's book is still the bestseller. The fourth edition of the text tops the list and the same was the case with the third edition. The university where I teach uses Irvine's textbook for its introductory Assembly courses. We've used third edition throughout last year, and decided to stick to the third edition (with fourth recommended) during this academic year as well, just to avoid having students cash out for a newer version of the same text. Since this is a Prentice Hall textbook targeted mostly towards Computer Science and Engineering programs, welcome to the world of academic pricing -- the list price of fourth edition is $76.
Third vs. FourthThe first natural thing to do is to see whether the fourth edition of the text is superior to 1999's third edition. Just looking at the table of contents, you can see that a lot of new material has been added, even in the introductory chapters. Furthermore, fourth edition has a new version of the first Assembly program introduced to the reader. Instead of the notorious 'Hello, World' example, it's now adding three numbers. Hello, World would usually be the thing to introduce first in classes with C++ or Perl being primary languages. However, in Intel Assembly the example just confused students more, since printing the phrase "Hello, World" to the screen involved dealing with interrupts, and that topic would not be covered until later in the course.
Irvine also got rid of his "Using the Assembler" chapter, which might be a nuisance for some of the readers and relief for others. The book comes with Microsoft ASM and thus all examples assume using MASM for their compilation needs. In my class, however, NASM has always been the compiler of choice, partly because it's easier to introduce to novice programmers who have not been exposed to Assembly before, and partly because of the tradition -- NASM was the compiler that previous instructors used, and thus was available on university servers and familiar to tutors in the labs. Vaguely named "Advanced Topics" chapters are almost gone and now changed into much more informative "16-bit MS-DOS programming," "Expert MS-DOS programming," "BIOS level programming," "32-bit Windows programming" and "High-level language interface." The last chapter of the book is now the only one bearing the name "Advanced Topics" and discusses things like "Hardware control with I/O ports," "Intel instruction encoding" and "Floating-Point arithmetic."
Some appendices are gone as well. The third edition included such topics as "Binary and Hexadecimal tutorial" (now moved to be a part of the introductory chapters), "Using debug" (tutorial on using debug.exe on Microsoft platforms to trace the Assembly code -- it's a shame the appendix is pulled out of the book, since now either students have to learn the commands for debug.exe themselves or additional class time needs to be spent on that), "Microsoft CodeView" and "Borland TurboDebugger" (both gone for good) as well as "Guide to the sample programs" (in this new edition, that successfully migrated into "Installing and using the assembler").
Except for the shocking absence of debug.exe tutorial appendices, the fourth edition looks much more straightforward and useful. Speaking of appendices, there are four of them now - "Installing and using the assembler," which few people ever bother to read when in class, "Intel instruction set," which is the mother of all useful appendices (in fact, I've seen good students get by on nothing else but this appendix), "BIOS and MS-DOS interrupts" and "MASM reference." The CD by the way, includes MASM, source code and macros for the book, as well as evaluation version of TextPad.
Academic valueKip Irvine is usually accused of bringing up examples that confuse novice readers and trying to show off with his knowledge of IA-32 Assembly. Read the Amazon reviews to find out more. Personally I have never had problems with his style of writing. There were, though, some mistakes in the third edition of the book that would make an instructor pull his hair to pieces. Typos, grammatical errors and words that did not get picked up by the spellchecker were acceptable, but when the sequence of operations during code execution was described incorrectly, you can hardly be accused of being too picky, since you get students relying on the book for knowledge and being mad at you for flagging their code wrong on the test.
If you have the third edition handy, pages 234 and 235 describe the RCL and RCR operations, providing the incorrect order of operations and thus forcing students who use this textbook to learn these instructions to arrive at incorrect results when given a snippet of code to trace. Page 232 in the fourth edition now has the correct sequence of operations.
I would lie to you if I told you that I've read the whole book. Very few people would actually need to go through seven hundred pages, and some of the things discussed might never be useful even if you spent the rest of your life programming Intel Assembly 40 hours a week. But from the information that I got after reading the chapters that interested me (mostly introductory material and all chapters that cover instruction set and interrupts), the text seemed to present material in a clear and straightforward manner, with abundant examples.
A nice addition to Chapter 1 was an explanation of how virtual machines work, since the university uses Java as its core programming language. The second chapter goes on smoothly with careful introduction into the architecture principles and then switches into overdrive, presenting students with information on "Multi-stage pipelining" followed by reasonably simple material on "How programs run."
The book jumps into IA-32 architecture, although I wish that for introductory class the text would stick to 8086 architecture, and then have the 32-bit registers introduced. But generally it's a thorough and informative text for anyone deciding to learn programming Assembly language on Intel platforms, or just beginning Computer Science majors deciding to find out how the stuff really works as opposed to playing with high-level APIs.
The table of contents can be found at publisher's Web site. There's also a Web page for the book, where the author has posted some chapters in PDF format. The chapters published for free include Chapter 1 - Basic Concepts, Chapter 2 - IA-32 Processor Architecture, Chapter 6 - Conditional Processing, Chapter 11 - 32-bit Windows Programming, Chapter 15 - BIOS-level programming as well as Preface and Table of contents.
You can purchase Assembly Language for Intel-Based Computers, 4th edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Assembly Language for Intel-Based Computers, 4th edition
Alexander Moskalyuk writes "Most of the people I know have a love-hate relationship with Kip Irvine's Assembly Language for Intel-based Computers. Ask any student who used this textbook and you will either get a cheerful 'I've used it, it's great, I learned Assembly, and it has lots of useful examples' or resentful 'The book is horrible, hard to follow and full of code that is irrelevant to the contents of a specific chapter.'" Alexander's review of the book (below) concentrates on its role as an instructional aid, and on the differences between the third and fourth editions. Assembly Language for Intel-Based Computers, 4th edition author Kip R. Irvine pages 676 publisher Prentice Hall rating 8/10 reviewer Alexander Moskalyuk ISBN 0130910139 summary Authoritative source on Intel assembly programming and Assembly language fundamentals
Popularity Contest of One A quick search on Amazon, however, reveals that for the keyword 'Assembly' Irvine's book is still the bestseller. The fourth edition of the text tops the list and the same was the case with the third edition. The university where I teach uses Irvine's textbook for its introductory Assembly courses. We've used third edition throughout last year, and decided to stick to the third edition (with fourth recommended) during this academic year as well, just to avoid having students cash out for a newer version of the same text. Since this is a Prentice Hall textbook targeted mostly towards Computer Science and Engineering programs, welcome to the world of academic pricing -- the list price of fourth edition is $76.
Third vs. FourthThe first natural thing to do is to see whether the fourth edition of the text is superior to 1999's third edition. Just looking at the table of contents, you can see that a lot of new material has been added, even in the introductory chapters. Furthermore, fourth edition has a new version of the first Assembly program introduced to the reader. Instead of the notorious 'Hello, World' example, it's now adding three numbers. Hello, World would usually be the thing to introduce first in classes with C++ or Perl being primary languages. However, in Intel Assembly the example just confused students more, since printing the phrase "Hello, World" to the screen involved dealing with interrupts, and that topic would not be covered until later in the course.
Irvine also got rid of his "Using the Assembler" chapter, which might be a nuisance for some of the readers and relief for others. The book comes with Microsoft ASM and thus all examples assume using MASM for their compilation needs. In my class, however, NASM has always been the compiler of choice, partly because it's easier to introduce to novice programmers who have not been exposed to Assembly before, and partly because of the tradition -- NASM was the compiler that previous instructors used, and thus was available on university servers and familiar to tutors in the labs. Vaguely named "Advanced Topics" chapters are almost gone and now changed into much more informative "16-bit MS-DOS programming," "Expert MS-DOS programming," "BIOS level programming," "32-bit Windows programming" and "High-level language interface." The last chapter of the book is now the only one bearing the name "Advanced Topics" and discusses things like "Hardware control with I/O ports," "Intel instruction encoding" and "Floating-Point arithmetic."
Some appendices are gone as well. The third edition included such topics as "Binary and Hexadecimal tutorial" (now moved to be a part of the introductory chapters), "Using debug" (tutorial on using debug.exe on Microsoft platforms to trace the Assembly code -- it's a shame the appendix is pulled out of the book, since now either students have to learn the commands for debug.exe themselves or additional class time needs to be spent on that), "Microsoft CodeView" and "Borland TurboDebugger" (both gone for good) as well as "Guide to the sample programs" (in this new edition, that successfully migrated into "Installing and using the assembler").
Except for the shocking absence of debug.exe tutorial appendices, the fourth edition looks much more straightforward and useful. Speaking of appendices, there are four of them now - "Installing and using the assembler," which few people ever bother to read when in class, "Intel instruction set," which is the mother of all useful appendices (in fact, I've seen good students get by on nothing else but this appendix), "BIOS and MS-DOS interrupts" and "MASM reference." The CD by the way, includes MASM, source code and macros for the book, as well as evaluation version of TextPad.
Academic valueKip Irvine is usually accused of bringing up examples that confuse novice readers and trying to show off with his knowledge of IA-32 Assembly. Read the Amazon reviews to find out more. Personally I have never had problems with his style of writing. There were, though, some mistakes in the third edition of the book that would make an instructor pull his hair to pieces. Typos, grammatical errors and words that did not get picked up by the spellchecker were acceptable, but when the sequence of operations during code execution was described incorrectly, you can hardly be accused of being too picky, since you get students relying on the book for knowledge and being mad at you for flagging their code wrong on the test.
If you have the third edition handy, pages 234 and 235 describe the RCL and RCR operations, providing the incorrect order of operations and thus forcing students who use this textbook to learn these instructions to arrive at incorrect results when given a snippet of code to trace. Page 232 in the fourth edition now has the correct sequence of operations.
I would lie to you if I told you that I've read the whole book. Very few people would actually need to go through seven hundred pages, and some of the things discussed might never be useful even if you spent the rest of your life programming Intel Assembly 40 hours a week. But from the information that I got after reading the chapters that interested me (mostly introductory material and all chapters that cover instruction set and interrupts), the text seemed to present material in a clear and straightforward manner, with abundant examples.
A nice addition to Chapter 1 was an explanation of how virtual machines work, since the university uses Java as its core programming language. The second chapter goes on smoothly with careful introduction into the architecture principles and then switches into overdrive, presenting students with information on "Multi-stage pipelining" followed by reasonably simple material on "How programs run."
The book jumps into IA-32 architecture, although I wish that for introductory class the text would stick to 8086 architecture, and then have the 32-bit registers introduced. But generally it's a thorough and informative text for anyone deciding to learn programming Assembly language on Intel platforms, or just beginning Computer Science majors deciding to find out how the stuff really works as opposed to playing with high-level APIs.
The table of contents can be found at publisher's Web site. There's also a Web page for the book, where the author has posted some chapters in PDF format. The chapters published for free include Chapter 1 - Basic Concepts, Chapter 2 - IA-32 Processor Architecture, Chapter 6 - Conditional Processing, Chapter 11 - 32-bit Windows Programming, Chapter 15 - BIOS-level programming as well as Preface and Table of contents.
You can purchase Assembly Language for Intel-Based Computers, 4th edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Assembly Language for Intel-Based Computers, 4th edition
Alexander Moskalyuk writes "Most of the people I know have a love-hate relationship with Kip Irvine's Assembly Language for Intel-based Computers. Ask any student who used this textbook and you will either get a cheerful 'I've used it, it's great, I learned Assembly, and it has lots of useful examples' or resentful 'The book is horrible, hard to follow and full of code that is irrelevant to the contents of a specific chapter.'" Alexander's review of the book (below) concentrates on its role as an instructional aid, and on the differences between the third and fourth editions. Assembly Language for Intel-Based Computers, 4th edition author Kip R. Irvine pages 676 publisher Prentice Hall rating 8/10 reviewer Alexander Moskalyuk ISBN 0130910139 summary Authoritative source on Intel assembly programming and Assembly language fundamentals
Popularity Contest of One A quick search on Amazon, however, reveals that for the keyword 'Assembly' Irvine's book is still the bestseller. The fourth edition of the text tops the list and the same was the case with the third edition. The university where I teach uses Irvine's textbook for its introductory Assembly courses. We've used third edition throughout last year, and decided to stick to the third edition (with fourth recommended) during this academic year as well, just to avoid having students cash out for a newer version of the same text. Since this is a Prentice Hall textbook targeted mostly towards Computer Science and Engineering programs, welcome to the world of academic pricing -- the list price of fourth edition is $76.
Third vs. FourthThe first natural thing to do is to see whether the fourth edition of the text is superior to 1999's third edition. Just looking at the table of contents, you can see that a lot of new material has been added, even in the introductory chapters. Furthermore, fourth edition has a new version of the first Assembly program introduced to the reader. Instead of the notorious 'Hello, World' example, it's now adding three numbers. Hello, World would usually be the thing to introduce first in classes with C++ or Perl being primary languages. However, in Intel Assembly the example just confused students more, since printing the phrase "Hello, World" to the screen involved dealing with interrupts, and that topic would not be covered until later in the course.
Irvine also got rid of his "Using the Assembler" chapter, which might be a nuisance for some of the readers and relief for others. The book comes with Microsoft ASM and thus all examples assume using MASM for their compilation needs. In my class, however, NASM has always been the compiler of choice, partly because it's easier to introduce to novice programmers who have not been exposed to Assembly before, and partly because of the tradition -- NASM was the compiler that previous instructors used, and thus was available on university servers and familiar to tutors in the labs. Vaguely named "Advanced Topics" chapters are almost gone and now changed into much more informative "16-bit MS-DOS programming," "Expert MS-DOS programming," "BIOS level programming," "32-bit Windows programming" and "High-level language interface." The last chapter of the book is now the only one bearing the name "Advanced Topics" and discusses things like "Hardware control with I/O ports," "Intel instruction encoding" and "Floating-Point arithmetic."
Some appendices are gone as well. The third edition included such topics as "Binary and Hexadecimal tutorial" (now moved to be a part of the introductory chapters), "Using debug" (tutorial on using debug.exe on Microsoft platforms to trace the Assembly code -- it's a shame the appendix is pulled out of the book, since now either students have to learn the commands for debug.exe themselves or additional class time needs to be spent on that), "Microsoft CodeView" and "Borland TurboDebugger" (both gone for good) as well as "Guide to the sample programs" (in this new edition, that successfully migrated into "Installing and using the assembler").
Except for the shocking absence of debug.exe tutorial appendices, the fourth edition looks much more straightforward and useful. Speaking of appendices, there are four of them now - "Installing and using the assembler," which few people ever bother to read when in class, "Intel instruction set," which is the mother of all useful appendices (in fact, I've seen good students get by on nothing else but this appendix), "BIOS and MS-DOS interrupts" and "MASM reference." The CD by the way, includes MASM, source code and macros for the book, as well as evaluation version of TextPad.
Academic valueKip Irvine is usually accused of bringing up examples that confuse novice readers and trying to show off with his knowledge of IA-32 Assembly. Read the Amazon reviews to find out more. Personally I have never had problems with his style of writing. There were, though, some mistakes in the third edition of the book that would make an instructor pull his hair to pieces. Typos, grammatical errors and words that did not get picked up by the spellchecker were acceptable, but when the sequence of operations during code execution was described incorrectly, you can hardly be accused of being too picky, since you get students relying on the book for knowledge and being mad at you for flagging their code wrong on the test.
If you have the third edition handy, pages 234 and 235 describe the RCL and RCR operations, providing the incorrect order of operations and thus forcing students who use this textbook to learn these instructions to arrive at incorrect results when given a snippet of code to trace. Page 232 in the fourth edition now has the correct sequence of operations.
I would lie to you if I told you that I've read the whole book. Very few people would actually need to go through seven hundred pages, and some of the things discussed might never be useful even if you spent the rest of your life programming Intel Assembly 40 hours a week. But from the information that I got after reading the chapters that interested me (mostly introductory material and all chapters that cover instruction set and interrupts), the text seemed to present material in a clear and straightforward manner, with abundant examples.
A nice addition to Chapter 1 was an explanation of how virtual machines work, since the university uses Java as its core programming language. The second chapter goes on smoothly with careful introduction into the architecture principles and then switches into overdrive, presenting students with information on "Multi-stage pipelining" followed by reasonably simple material on "How programs run."
The book jumps into IA-32 architecture, although I wish that for introductory class the text would stick to 8086 architecture, and then have the 32-bit registers introduced. But generally it's a thorough and informative text for anyone deciding to learn programming Assembly language on Intel platforms, or just beginning Computer Science majors deciding to find out how the stuff really works as opposed to playing with high-level APIs.
The table of contents can be found at publisher's Web site. There's also a Web page for the book, where the author has posted some chapters in PDF format. The chapters published for free include Chapter 1 - Basic Concepts, Chapter 2 - IA-32 Processor Architecture, Chapter 6 - Conditional Processing, Chapter 11 - 32-bit Windows Programming, Chapter 15 - BIOS-level programming as well as Preface and Table of contents.
You can purchase Assembly Language for Intel-Based Computers, 4th edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Resources for Rolling Your Own Windowing System?
WalterGR asks: "There are plenty of resources available for writing operating systems, e.g. Tanenbaum's Modern Operating Systems, the Dinosaur Book, and countless web sites. For those of us who aren't interested in low-level issues, and prefer focusing on human-computer interaction, what resources are available for designing windowing systems (a la X Window)? Issues like the object hierarchy, event management, modularity, redefining behavior at runtime (e.g. for skins) etc. Any suggestions?"