Domain: publicbroadcasting.net
Stories and comments across the archive that link to publicbroadcasting.net.
Stories · 5
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Comcast Sues Vermont To Avoid Building 550 Miles of New Cable Lines (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Comcast has sued the state of Vermont to try to avoid a requirement to build 550 miles of new cable lines. Comcast's lawsuit against the Vermont Public Utility Commission (VPUC) was filed Monday in U.S. District Court in Vermont and challenges several provisions in the cable company's new 11-year permit to offer services in the state. One of the conditions in the permit says that "Comcast shall construct no less than 550 miles of line extensions into un-cabled areas during the [11-year] term." Comcast would rather not do that. The company's court complaint says that Vermont is exceeding its authority under the federal Cable Act while also violating state law and Comcast's constitutional rights: "The VPUC claimed that it could impose the blanket 550-mile line extension mandate on Comcast because it is the 'largest' cable operator in Vermont and can afford it. These discriminatory conditions contravene federal and state law, amount to undue speaker-based burdens on Comcast's protected speech under the First Amendment of the United States Constitution... and deprive Comcast and its subscribers of the benefits of Vermont law enjoyed by other cable operators and their subscribers without a just and rational basis, in violation of the Common Benefits Clause of the Vermont Constitution." -
Comcast Sues Vermont To Avoid Building 550 Miles of New Cable Lines (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Comcast has sued the state of Vermont to try to avoid a requirement to build 550 miles of new cable lines. Comcast's lawsuit against the Vermont Public Utility Commission (VPUC) was filed Monday in U.S. District Court in Vermont and challenges several provisions in the cable company's new 11-year permit to offer services in the state. One of the conditions in the permit says that "Comcast shall construct no less than 550 miles of line extensions into un-cabled areas during the [11-year] term." Comcast would rather not do that. The company's court complaint says that Vermont is exceeding its authority under the federal Cable Act while also violating state law and Comcast's constitutional rights: "The VPUC claimed that it could impose the blanket 550-mile line extension mandate on Comcast because it is the 'largest' cable operator in Vermont and can afford it. These discriminatory conditions contravene federal and state law, amount to undue speaker-based burdens on Comcast's protected speech under the First Amendment of the United States Constitution... and deprive Comcast and its subscribers of the benefits of Vermont law enjoyed by other cable operators and their subscribers without a just and rational basis, in violation of the Common Benefits Clause of the Vermont Constitution." -
Search Engines for Handwritten Documents
An anonymous reader writes "Researchers at the University of Massachusetts have created a tool for automatically searching handwritten historical documents, such as the 140,000 pages that make up George Washington's personal papers in the Library of Congress. The most interesting part is that the papers are scanned versions of the originals and the search tool actually recognizes the handwritten text from these images." -
Agents Capitalize On Videogame Popularity
Thanks to WXXI/LA Times for their article discussing the new breed of agents and brokers capitalizing on Hollywood's infatuation with video games. According to the piece: "Pamela Colburn... an investment banker who once managed billion-dollar hostile takeovers, now worries about whether actors who appear buff on movie screens will seem puny in video games alongside pixelated monsters." The reason for this increase in interest? The article explains: "A decade ago, when the $25-billion global games industry was less than half the size it is today, there was little need for agents because game technology wasn't advanced enough to support dramatic music scores, lifelike animation, spectacular explosions and lengthy dialogue - in short, the kind of cinematic experiences common in games today." -
Different Country, Different Game Content
Thanks to EvilAvatar for finding a registration-not-required (via NPR) version of a LA Times article about changing game content for different cultures. As the article describes, "Red blood in a game sold in the United States turns green in Australia. A topless character in a European title acquires a bikini in the U.S. Human enemies in a U.S. game morph into robots in Germany. Violent sex scenes in a Japanese game disappear in the American version." There's also discussion of localizing for cultural reasons, citing Animal Crossing, which has added "..folding lawn chairs, inflatable wading pools, tiki torches and pink flamingos" for the US version.