Domain: quartertothree.com
Stories and comments across the archive that link to quartertothree.com.
Stories · 3
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The Unfriendly Side of German Game Development
As hysterical as American media and politicians can get over 'violent' videogames, the folks making games in Germany have it a whole lot worse. Tim Partlett (a developer at Crytek) shared his experience with the Quarter to Three forums, describing what it's like to be raided for making a videogame. He describes what it's like to be hated for your job, and laments the attitude of the nation towards his chosen line of work. From the article: "At the time of the (2002 Erfurt school) shooting, we were already in development of Far Cry ... We were just across the state border from Erfurt in northern Bavaria. Tensions in the region were high ... In 2004 the Bavarian authorities sent in the state troopers... When the small tech team appeared to inspect our computers, they were accompanied by over one hundred flak-jacketed riot police, all armed with Heckler and Koch sub-machine guns. It was a total overreaction... They arrived first thing in the morning, and kicked down our doors. They even raided the nearby private residences ... I was caught just outside the office ... We were all shepherded into our Mo-Cap room, and there we were forced to remain until questioned, prevented from leaving by dozens of armed guards." -
Jaws Snapped Up By Ecco Developers
Thanks to Yahoo for reprinting a Majesco press release announcing a videogame version of Universal Pictures' and Steven Spielberg's Jaws, apparently "scheduled for release in 2005 for the PlayStation 2... Xbox [and PC]." The title, in which "players assume the role of a... shark driven to a predacious frenzy by the sonic emanations of underwater oil drilling equipment", is being "developed by Appaloosa", the developers of the Ecco The Dolphin series for Genesis and, latterly, for Dreamcast/PS2. Elsewhere, QT3 messageboard readers point out Sole Predator, likely the pre-Jaws licensed version of the game, in which "players assume the role of the most feared predator on earth, the Great White Shark." -
Shin Megami Tensei Nocturne And Tokyo Culture
Thanks to QuarterToThree for its article discussing the cultural relevance of forthcoming PS2 RPG Shin Megami Tensei: Nocturne, being released later this year in the States by creators Atlus. The author notes: "As some movies and novels are undoubtedly based around the various subcultures which spring up in these popular cities, MegaTen's soul is firmly based in Tokyo and some of the subcultures therein", and continues with regard to the mature plots of the series: "MegaTen games [which include U.S.-released side-story Persona 2], but more specifically the main series in Shin Megami Tensei, are concerned with weighty, thematic, thick, convoluted moral themes. It organizes modern and old religions and mythologies into areas where people insecure in their beliefs might be uncomfortable." In a related article, 1UP has an interview with MegaTen series composer Shoji Meguro, including samples of his work for Shin Megami Tensei: Nocturne.