Domain: robotworldnews.com
Stories and comments across the archive that link to robotworldnews.com.
Stories · 3
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AI Taught How To Play Ms. Pac-Man
trogador writes with the news that researchers are working to teach AIs how to play games as an exercise in reinforced learning. Software constructs have been taught to play games like chess and checkers since the 50s, but the Department of Information Systems at Eotvos University in Hungary is working to adapt that thinking to more modern titles. Besides Ms. Pac-Man, game like Tetris and Baldur's Gate assist these programs in mapping different behaviors onto their artificial test subjects. "Szita and Lorincz chose Ms. Pac-Man for their study because the game enabled them to test a variety of teaching methods. In the original Pac-Man, released in 1979, players must eat dots, avoid being eaten by four ghosts, and score big points by eating flashing ghosts. Therefore, a player's movements depend heavily on the movements of ghosts. However, the ghosts' routes are deterministic, enabling players to find patterns and predict future movements. In Ms. Pac-Man, on the other hand, the ghosts' routes are randomized, so that players can't figure out an optimal action sequence in advance." -
Giving Avatars Real Bodies
trogador writes "Researchers are working to associate online avatars with physical bodies, connecting virtual reality robots with steel and software counterparts. The unification of software and mobility like this results in the so-called 'Ubibot' (ubiquitous robot), which the researchers predict is the future of interactive robotics. In the future, avatars on your pc/cell/pda screen may be able to bring you your tea or scratch your back. 'Two key components of the interface involve the sensor mapper and behavior mapper. The sensor mapper helps Rity get physical (ultrasound) sensor information from Mybot, enabling the virtual avatar to use physical information. The behavior mapper helps Rity actually perform physical behaviors using Mybot in a real environment, enabling the avatar to interact physically with human beings in real environments.'" -
Another Look at 1930's Cyclogyro Plane Design
trogador writes to mention that a group of researchers is taking another swing at the idea of a cyclogyro design for a UAV. Even though the cyclogyro design was invented in the 1930's there are no records of a successful flight. "Cyclogyros have the potential to be highly maneuverable flying robots due to their method of operation, making them potentially more suitable for complex tasks than helicopters and other micro air vehicles (MAVs) with less maneuverability. The biggest challenge in designing the cyclogyros is varying the angle of attack of the rotating wings. This ability would enable the plan to change altitude, hover, and fly in reverse. To achieve this quick angle variation, the researchers introduced an eccentric (rotational) point in addition to a rotational point connected to a motor."