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Comments · 8
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Re:I used POV-Ray
It's not smooth around the edges, but I'd try Moray. It's a modeling program that can use POV-Ray to render the images. Just create rough shapes in the size of your furniture and drag them around the room. The more time you spend, the better looking and detailed you can make the furniture.
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but not free
I've used moray dos version since 3.0 days. It's useful on Dos but the windows version is more useful for most. looking at the current download site all windows versions are shareware only and must be registered for any useful work.
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Re:POV-Ray is for the Hardcore!
A free graphical front end for POV-Ray is Moray.
Also check out Art of Illusion which is a full-featured cross-platform modeler/raytracer but has a POV-Ray export feature. I know the author from work and he is a genius.
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Re:POV-Ray is for the Hardcore!
Yeah, that helps, and it's the way I prefer to do it. But many modelers export to POV-Ray, and there are modelers specifically for it like Moray.
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GUI
Moray's an excellent modeller for POV-Ray. The author does a great job of keeping up with the latest capabilities of POV, even when major features are added. You can use photons, radiosity, etc., all without hand-editing the resulting POV-code. But for those who do enjoy writing POV-code by hand, Moray's convenient for those situations where you wonder what command you need to do X, and where exactly it goes in the code...
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Other non-gaming optionsUsing a gaming engine for interior design projects adds limitations and extra work that you wouldn't have to deal with using other visualization technologies. I wouldn't start a project using a gaming engine unless I already had experience and knew exactly what I could do and could not do using those tools. As an engineer, I find it much easier to work with high-level 3D scene definition tools such as VRML and POVray. These let you play with scene definitions using constructive solid geometry (rather than spending your time fine-tuning polygon meshes) and give you much better control over lighting effects, textures, and environments.
Here's one of my forays into architectural design using Moray and POVRay. It took about a half day to do working off of graph paper blueprint sketches. Though it's not interactive, the visual quality (architectural composition aside
:P ) is much cleaner than anything currently available in a game. VRML is a lot like the POV format, for the most part, so some tools should be able to convert from one to the other, allowing you to use VRML to make your designs interactive. Search around on Freshmeat and the like for tools that might be able to handle both formats...Good luck, and have fun!
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POV-Ray
If you're interested in good looking stills, broke, and understand very high level scripting languages, you might want to look at POV-Ray. Additionally, if you're working on a Windows platform, an outstanding modeller called Moray that works with POV-Ray. The author is very responsive and makes one of the finer modellers I've worked with. POV-Ray has a deathly slow renderer though.
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OT, but.. POV-Ray!I know this is off-topic, but I just thought I'd mention it. I just started playing with POV-Ray this summer, and I've discovered that it's a lot of fun! For those that don't know, POV-Ray is a freeware raytracer that's been around for years and years. This is in my opinion a truly incredible piece of free software. Here's why I think I love it so much: everything is programmed! It has a built-in macro scripting language. This is a Very Cool Thing. For the average Joe this is probably a major drawback, as GUI-oriented modelling makes many things far easier. Also, POV is a raytracer, which is generally not fast enough to render long animations (most people use scanline renderers, I believe). Anyway. I have no artistic talent. I can't draw to save my life. But I can (arguably
;) write code, and thanks to that, I can make beautiful pictures.For those that want it, there's a popular (shareware? I've never used it) graphical system for Windows called Moray. It apparently allows you to graphically setup your scene, and it generates the POV source for you to tweak as you see fit.
I've started working on entries for the Internet Ray Tracing Competition, it's been a lot of fun. The current topic is "Fantasy and Mystic", and is due August 31st. Some of the work done is simply *incredible* (check out Gilles Tran, freaking awesome). Come on you Fantasy and Sci Fi folks, you'll love it. (And you're not required to use POV-Ray for the IRTC, btw, but it's sponsored by the great folks who bring us POV.) Go browse the IRTC galleries, some of the winners are truly stunning.
And lastly, for those interested, here's my first submission to the IRTC contest (topic: "Insects and Spiders"), it's called Pond Life
Seriously! Everybody go check it out! No, it's not as easy as lots of other packages. But I must say this is the most fulfilling programming I have ever done. (Probably because my robots don't work yet.
;)