Domain: thenewgamer.com
Stories and comments across the archive that link to thenewgamer.com.
Stories · 3
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What Are Your Top Five 'Comfort' Games?
Via GameSetWatch, an article at The New Gamer talking about comfort games. These reliable, fun titles are the old favorites you consistently look to for amusement and solace after a bad gaming session, a bad day, a bad week. From the article, with the author's comfort games: "Mega Man 2 - This Capcom classic has been with me since I was a kid, and I know it like the back of my hand. I'm sure that, if blindfolded, I'd somehow intuitively be able to maneuver through the levels, but I'd much rather be able to view it in all of its 8-bit goodness and remind myself of the good times." My current top five would have to be Super Mario World, Half-Life 2, World of Warcraft, God of War, and Civilization IV. What are yours? -
NES Games and Statistical Analysis
szadig writes "The New Gamer has published an article which tackles the topic of averaging gameplay. The accompanying video features 15 different players simultaneously shooting their way through the first stage in the NES game Gradius. From the article: 'The average time taken to kill the end level boss was 20.055 seconds, with the fastest player finishing him off in a mere 10.01 seconds. Six people finished the boss off at nearly identical moments. It would seem that the boss, bored with the player, actually self-destructs after 27 seconds. Beyond the almost perfectly synchronized explosions, further proof of this self-destruction can be found in the videos: no 10,000 point bonus (given to players when the boss is defeated) was awarded to these six players and, in a few of the runs, the boss detonated when there wasn't a single bullet near it.' Can we apply other statistical methods to gameplay?" -
How Not To Do Storytelling
Via GameSetWatch, a story on the site The New Gamer looking into the poor storytelling choices made by Gun. From the article: "I'm sure you get the general picture. From varmit-hunting with Ned to being ambushed by Indians the absolute moment you exit the town boundaries, Gun is a halting, stop/start experience. There's no build-up, no tension, no excitement, just scenes where you're shooting and scenes where you're on the cusp of being shot at. Sure, you can take your own downtime by running aimlessly around the sparsely populated town or saddle on up to a Wanted poster for an unfulfilling side mission but that's devoid of drama and unsatisfying. Instead of the majesty of the epic Western, we get the cheap shoot 'em up."