OpenGL 1.3 Specifications Released
CitizenC writes: "The OpenGL Architecture Review Board (ARB) today announced the new OpenGL 1.3 specification. OpenGL.org will host this specification shortly. In OpenGL 1.3, several additional features and functions have been ratified and brought into the API's core functionality. You can read more about the release in general in this Yahoo news story, or go straight to OpenGL.org to view the specs yourself."
Developers now have a card vendor neutral way to access programmable shaders (pixel and vertex shaders) from DX8.
But does OpenGL1.3 have anything comparable, or do we have to resort to NVidia or ATI extensions?
If that is the case, OpenGL will be hard hit unless a standard vendor neutral extension it added soon.
Developers now have a card vendor neutral way to access programmable shaders (pixel and vertex shaders) from DX8.
But does OpenGL1.3 have anything comparable, or do we have to resort to NVidia or ATI extensions?
If that is the case, OpenGL will be hard hit unless a standard vendor neutral extension it added soon.
(pls ignore my accidental AC post)
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