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Give Your Reaction To OpenGL 2.0 Proposals

OpenGL.org webmaster writes: "Now that the OpenGL 2.0 white papers are in review, we'd like to indicate to the OpenGL Architectural Review Board who is considering taking advantage of these developments. If your hardware or software company is in favor of the direction and ideas behind OpenGL 2.0, please take a few seconds to indicate your support by adding your company name and comments to this survey list."

9 comments

  1. developers developers by Anonymous Coward · · Score: 0

    LIke our buddy at Microsoft says...

    developers developers.

    i love this company and goatse.cs

  2. Cough, cough by Wonko42 · · Score: 2
    If I were a lesser man, I'd take the liberty of submitting the survey on behalf of such fine companies as NVidia and ATI. Hell, I might submit a survey on behalf of Microsoft or Dell or Bob's Discount Graphics Card Warehouse-O-Rama or The State of West Virginia.

    But I'm not that man. Luckily, 90% of Slashdot users are that man. Have at it, men. OpenGL 2.0 will be the most widely-supported standard around.

  3. Wow...third comment... by prisoner-of-enigma · · Score: 0, Offtopic

    Gee, I think I can sum up the reaction: with only two comments in about five hours, I'd have to say the overall reaction is "uhh...what's OpenGL?"

    Sad but true.

    --
    In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
  4. Low comment count by iskander · · Score: 1

    I would speculate that the low comment count to which you allude is due to two things:

    1. this story did not appear on the default home page (the one pople get when they are not logged in); and
    2. most user's settings and behavior are such that they will never see this.

    You and I saw this discussion either because we used the search facility, or because we selected the section to which this article belongs (either explicitly or implicitly by "collapsing sections") in our home page settings.

    The last time I brought up this problem, somebody cussed me out hard (expletives included) for not understanding how sections work (ironic, to say the least) and called me a jackass. My own view is that all stories should be on the default home page and that filtering stories (by section or otherwise) should be the privilege of registered users.

    Lastly, I suspect that OpenGL may indeed be losing the PR battle to DirectX, just as (I think) you are insinuating.

    1. Re:Low comment count by Anonymous Coward · · Score: 0

      I also endured a cussing on the topic of sectionals. So now, slashdot.org/search.pl is my new slashdot page. Try it... You'll be amazed how many stories you were missing before, and you won't have to endure slashdot's terrible spelling and grammar as you look through the headlines!

    2. Re:Low comment count by Doppler00 · · Score: 1

      This story was posted in the devolopers section of Slashdot. Not everyone is interested in every single news item that Slashdot has to offer.

  5. Importing models? by wrinkledshirt · · Score: 1

    I was looking at a book on DirectX 7 and I saw that you could load and render a 3D studio max model into a direct3d object in about four lines of code.

    Does OpenGL have this? If not, should it? Or would this be the turf of an extension?

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:Importing models? by Anonymous Coward · · Score: 0

      yes it does. 3d-exploration export to OpenGL display list. whalaa.

  6. OpenGL 2.0 by sjelkjd · · Score: 1

    I was actually sort of surprised to see 3dlabs take the lead on the 2.0 project, especially given that they don't have any programmable hardware. It has given me faith in that company again. OpenGL 2.0 looks great. Even DX8 isn't truly hardware independent(one pixel shader revision per product!). Dunno how it will look compared to DX9, but it's nice to see something after such a long period when the only innovations in GL were developer proprietary extensions. Nice to play with, not so nice to create a finished product with.