Open 3D-Graphics Spec For Devices Nears Release
An anonymous reader writes "LinuxDevices.com reports that version 1.0 of the Khronos Group's OpenGL ES (embedded subset) graphics API spec for embedded devices is now ready for final review and ratification by Khronos Group members, a process which should lead to its public release in July 2003. OpenGL ES is described as a light-weight, royalty-free embedded graphics standard that provides 3D-capable graphics API profiles for a broad range of embedded systems and devices, including handheld wireless devices, automotive and avionics displays, and multimedia consumer devices such as advanced digital TVs, set-top boxes, and game consoles."
The only company on the Primary Contributor list that has anything to gain from this is ATI whose chips are nowhere to be found in the embedded space.
The other companies involved look like they just want to have a piece of the pie in case this takes off. Considering that you can put WinCE on these devices for a very nominal licensing fee and have DirectX support out of the box, many device makers will have already chosen against OpenGL. Likewise, Java has a good enough graphics library for phone-like devices.
This is probably great for truly embedded systems like flight computers, but for general purpose devices like telephones, automotive computers (Navigation systems, etc), or PDAs there just doesn't seem to be a real market for OpenGL.
I have been pwned because my
i hope this means i will soon be able to play bzflag (www.bzflag.org) on my cell phone ;)
As a fairly recent inductee into the community of GL programmers, and one who has already had a lot of fun with it, I really like the sound of this idea, even despite a potential absence of viability. I know that if GBA, for example, were a possible build target for OpenGL on SDL, I would buy one in a heartbeat...
Well, one can dream, can't he?
seventh post
Having OpenGL support on a handheld probably is a great thing. it will surely offer choise to the world. having nothing but directX around is a bad thing, it removes the ability to choose. the ability to choose for a product you think is best. i'am very worried about all the directX progs nowaday. almost every game, every prog uses it. the main probably is that microsoft has never done a good job on opengl support ( they ever dropped OpenGL ARB support ! ) just wondering... how much this handheld OpenGL thingy is the same as the real OpenGL standard? can programms be easely ported or do you have to write a programm specialy written for this extension.