Classic Adventure Game Creation Book Online
The classic computer site Atariarchives.org has managed to secure permission from the copyright holder to publish the text of Tim Hartnell's 1983-published Creating Adventure Games On Your Computer on their site. The system requirements for the actual programming may be a little harsh for many of you, though - you'll need a computer with Basic and at least 24K of RAM.
Wow. If I had a neat little toolkit to make
adventure games for my nokia, palm, etc. that
would be pretty neat. Someone with more motivation
than me could probably set up an interface with
java, perl, etc. on a website where you could
fill in the blanks and generate these things in
the proper file format for small handheld devices.
I miss some of the classic adventure games.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
You could emulate a beowulf cluster of those that would eventually become sentient, look at all the Quake clones on the market, realize that you have no life, realize that it is forgotten, and shut itself off in disgust.
The message on the other side of this sig is false.
10 HOME
20 ? "THIRD POST"
30 END
RENUM
RENUM
RENUM
A bit OT, but Roger Firth's Cloak of Darkness contains a comparition of modern interactive fiction development tools.
"you'll need a computer with Basic and at least 24K of RAM."
:-(
Ok, Let's see here....
24K of RAM - Check, I have 256MB... should be enough (for anyone!).
BASIC, hmmm..... (clicks XP start menu) er, ah crap.
Come back, Extended Color BASIC, all is forgiven! I miss my old COCO 2 sometimes
You are in a twisty maze of processor lines, all alike.
There is a lot of hype here.
Vista:XPSP2::ME:98SE
I could have sworn this is a dupe of a story about Tim Hartnell's book, but a cursory search isn't turning up anything. Maybe it was on ArsTechnica...
Anyway, if someone gets a hankering to write an adventure game in a (somewhat) more contemporary language, there's always Inform, the reverse-engineneered language that compiles down to the same z-code files that Infocom's games came in. The Inform Beginner's Guide, 2nd ed. is a great and free start, and the Inform Designer's Manual will answer any questions that are more advanced.I would love to be able to use QBASIC today (great as a command-line calculator, testing algorithms, etc.) on my WinXP machine. Is this still available anywhere? Doing a search at microsoft.com yields a bunch of tech notes about "Macintosh Quickbasic" problems, but nothing about good ol' QBASIC.EXE (or was it .COM?).
I remember this book. It was upon reading it that I finally realized that the only thing stopping me from writing professional* quality software was a matter of time and patience (access to a "real" language helps, too). My parents only saw the back of my head for months after that.
*"Professional" in this case is defined as the various shareware games I managed to acquire, most of which easily impressed the likes of me at the time.