Virtual On Marz Pre-Release Probed
Cacophanus writes "There's a rather comprehensive review over at Tokyopia for Sega's upcoming release 'Dennou Senki Virtual On Marz' for Playstation 2. It is worth mentioning that the game isn't released in Japan until this Thursday (29th), so have a gander on how the latest (non-Sega hardware) incarnation fares, especially considering that the game lacks any TwinSticks (the regular interface for the series)." There's a good fansite for this cult mech one-one-one fighting/action game series at Virtualon.net, too.
The PS2 Controller should work, since it has dual sticks, and dual shoulder buttons. That may be the reason Sega picked PS2 over GC or XBox for the game.
Heute die Welt, morgen das Sonnensystem!
From the article:
... to the fumbling idiot, the Virtual On series was really more of a "high-speed prison shower scene."
The crux of Virtual On's game design is that of vector based dash attacks and close combat moves within a fixed arena. More specifically the dash attacks are pivoted around your opponent, in that you are locked onto your target, and the ensuing high-speed tactical ballet is very much a hallmark of the series.
This would have been useful information back when I was starring as a "projectile recepticle" with the Oratorio Tangram release. I eventually came to think of myself as a training dummy for the CPU. I don't read Japanese, but I always imagined that my computer-controlled opponents ended most battles not with taunts, but rather with something along the lines of, "I am owing you debt of gratitude for standing polite while I practice happy combos."
In retrospect, I guess I should have done a little light reading on the subject. I never quite managed to grasp the subtlties of its rather novel gameplay physics, which the above description now puts into much better perspective.
"High-speed tactical ballet"
/* Pleurez, pleurez, mes yeux, et fondez vous en eau! La moitie de ma vie a mis l'autre au tombeau. - Corneille */
If someone can offer me some space, I can upload some Virtual On Oratorio Tangram videos showing how the game is meant to be played. I don't think there is any game that would resemble it except a twisting roller coaster ride.
...is like a burger without a slice of beef. I love the virtual on series, I actually got to play the arcade version (there are very few arcade units in the states), but I was tragically disapointed with the Dreamcast Port's AWFUL control scheme. activision released it, if I recall, because sega didn't want to make the effort to bring the US the twin stick.... they should have just not released the game. it is pointless without some kind of twin stick controller... still, this may be what clinches the purchase of a ps2 for me... I foresee the ps2 controller doing qite well as a makeshift twin-stick setup.