Yuji Naka On Sonic, Employee Defection, Billy Hatcher
Thanks to an anonymous reader for pointing out a Computer And Video Games article interviewing Yuji Naka, boss of Sonic Team and creator of Nights and Sonic The Hedgehog. He discusses the shown-at-E3 Sonic Heroes, the forthcoming Gamecube exclusive Billy Hatcher, and also deals with the fact that a Sonic Team employee jumped ship to work at Naughty Dog with notably sharp words - "Some of the details [on the original Sonic games] ..were done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him." Elsewhere, Naka interestingly reveals that Billy Hatcher started life as a four-player fighting game.
Yuji Naka: Our team has about 100 team members, and from that resource we have to make the Sonics and the Phantasy Star Onlines and on top of that we have to work on the brand new titles. We get a lot of requests for titles like Burning Rangers but we just don't have the resources.
Do you have the resources?
NiGHTS: into dreams is one of the funnest, happiest games ever created, between flying around in the dream realm and the angel-like AI creatures whose music depends on how well you treat them.
Unfortunately, the title is Saturn-only, and it's split between 2 releases (the rare "demo" Christmas Nights includes many features not found in the "real" release)
All I want - and I'm not alone - is a version with:
Is this too much to ask?
Unfortunately, with the Saturn's architecture so complex, it seems nobody can reverse-engineer the two releases and combine them into something that runs on modern hardware. Sonic Team tease and tease with references in Chu Chu Rocket and Sonic Adventure 1+2, and even a downloadable GBA "time trial" level mocking NiGHTS fans, but there's still no sequel or update.
If ever there was a plate for ambitions game coders to step up to, this is it.