Teaching Novices Board Games.. Properly
Thanks to The Games Journal for their new article discussing how to teach board games to those playing them for the first time. The author provides a how-not-to guide from his own experience, citing a friend who "..had to repeatedly refer to [the] rulebook.. [and] conveniently introduced a few rules during the course of the game, usually just as he needed to take advantage of them", then suggests an 'incremental approach' to boardgame teaching, consisting of a basic outline, then more detailed fleshing-out, suggesting: "..most people don't have the patience to hear out or the ability to absorb a detailed, chronological approach from top to bottom." Is there an approach that works for you?
Let the Wookie win.
Sorry, I had to...
Daniel
Carpe Diem
Why not just tell them to read the damn rules themselves?
The tips are all pretty obvious (to me at least), and the article is written in the style of 'the GM is god - don't ask me questions when i'm talking!', which is OK for serious board gamers who must do everything 'by the book' and take things serious, but at the end of the day it's just a game...
A few of us at work (all aged ~30) meet up and play board & card games fairly regularly, we seem to get at least one new game every month, and only replay the good ones.
We've experienced the 'steep learning curve' that some games have, where the owner sudenly remembers something we should have done way back at the start, but the solution is to comprimise.
If the sudden inclusion of a rule allows somebody to win, we ignore it (for this game) and carry on play. We're playing for fun, not for prizes.
The two best examples I know are Go and Chess (I just had this conversation recently after trying to teach my wife Go). Take Chess first. Beginners are taught that the goal of the game is Checkmate. This immediately causes most of them to always go after "Check" thinking that it is "almost there." And if you ever suggest to them a draw, or that they surrender, they think you're nuts. The concept of the game being over before somebody is in checkmate is lost on them. This was clearly shown during that experiment when Kasparov played the world over the net. The expert advisors recommended a draw at a particular move, but the masses said oh hell no, we want to win.
Go has the problem that, for beginners, the ending is very difficult to understand. You are probably NOT going to play until the board is full. THe game ends by mutual agreement. But a beginner doesnt really understand what goes into that agreement. So they insist on playing on.
www.HearMySoulSpeak.com
Somewhere kicking around I've got the Girlfriend Rules for 8-Ball, but they all still apply. Girlfriends are allowed as many "do overs" as required to get a move right. And when the girlfriend makes a good move, she is allowed to celebrate, sing, dance, taunt, and basically do whatever she wants - but when boyfriend makes a good move he is not allowed to make so much as eye contact. :)
www.HearMySoulSpeak.com
Come on now... I realize that it's the weekend and all, but honestly....suggestions for teaching board games? I think now we're just posting stories to have new stuff on the front page (please hold all "witty" comments regarding /. & dupes for another thread)
With a story like this, I almost mistook it for an SNL skit Delicious Dish
"...we dont care about the economics; we just want to be able to hack great stuff."
'Collapse Sections' is the setting you're looking for. If you choose this, all stories will show up on the front page for you.
A good example would be learning hiragana. James Heisig's book Remembering the Hiragana does not teach in the alphabetical order but, instead, in an order that more closely matches how a Westerner can most easily remember the characters. Teaching something so that it can be remembered, and focusing on the meaning or technicalities later, provides the needed foundation first and makes remembering in the long run easier.
Learning a game - any game - is probably better if done the same way. Focus on the easy to remember parts, the fun parts, of whatever that person is interested in, because each person will focus on different parts. For example: in AD&D, some people want to memorize tables and stats, while others just want to roleplay. By focusing on what the person is interested in first, and letting them learn and do that part, you can keep them around long enough to learn the rest.
A player's turn ends when he decides he doesn't want to attack another country and has completed the fortification stage, in which the player can move all but one army from one and only one country to one and only one other country About.com: Risk Rules
Quit your job and move back in with your parents. It's the only way you'll have time to learn and play these games.
Take a look at Magic: Online http://www.wizards.com/default.asp?x=magic/magicon line
One of the best games ever!
Anyone know of hacks so i can get more cards in the free version? Yeah, it's wrong, but it eases my concience knowing they get phat ass money from it.
If I wasn't a jobless hobo i'd pay for it in a second.
I've played Cosmic a lot online, but never actually used the board game i owned. However a friend of mine and her boyfriend wanted to play a board game last night, so we pulled it out. I did the tagline bit, but then had to resort to reading from the rulebook since i couldn't count on my memory to get everything right and wasn't sure what differences there might be between the online and print version. The game had been a last minute decision and i certainly hadn't had time to look over the rules first.
We played a turn or two, and then paused while i discussed the philosophy of deciding if you want to ally with someone, and which side you want to ally on. And there was more than one point where we eitehr came to a situation that i'd forgotten to explain earlier or that we couldn't find a clear example in the rules, and we voted on what to do in the case for that game.
At one point i suddenly realized that nobody had been taking a ship out of warp at the start of their turn. I'd mentioned the rule, and we did it the first two or three turns it was applicable, but then just forgot. So i just pointed out that we'd all been forgetting, and we decided it would be simplest to just have everyone take two ships out of warp and try to remember to do it right from then on.
This Space Intentionally Left Blank
If you want to learn chess, Chess: 5334 Problems, Combinations, and Games by Laszlo Polgar is an interesting choice. It starts off with very simple puzzles, and works you up to much more complicated ones. All without any language - just diagrams of chess boards. Really interesting book.
Education is the silver bullet.