Nintendo Pioneer Talks NES Phenomenon
Thanks to Video-fenky for his article translating a recent Famitsu interview with Hiroshi Imanishi, former executive director of Nintendo, about the original launch of the Famicom/NES console, which celebrated its 20th anniversary last week. The Famicom wasn't immediately well-received, according to Imanishi: "We were the new kid on the block, and a lot of places said to us 'We've already seen Donkey Kong in the arcades and on the Game & Watch! You're putting it out again?'" He also describes how the trademark NES controller almost never came to be: "...during development the majority of Nintendo wanted to include a regular joystick with the system. However, during that time, we made the first multi-screen Game & Watch, and we introduced the control pad so you wouldn't have to keep on glancing at your hands while you're playing the game"
do-do-do, do-do DO-do!
do, do, do, do, DO-do-do,
do-do-DE-do-de-do-de-do-da-do
etc.
Whoever made that original Super Mario Bros. music is a genius, absolute genius.
As far as I can remember, Donkey Kong was better in the arcade. The NES version lost 2 of the original levels.
Well, thet wanted the machine to look like a toy, didn't they? To take a step away from all the coputer wannabee videogames of that era. So they made the controls non-changeable and the colors very silly.
as default controller.. how many thumbs could have been saved!
the nes arcade style stick controller that nintendo sold too was _very_ good imho especially for games like tmnt2(the arcade conversion), the 'flying stick' kind of a stick(stinger??) that nintendo sold sucked ass though imho, mostly because digital sticks like that just suck major ass.
world was created 5 seconds before this post as it is.
I never had a problem with the d-pad. In fact, I much prefer it over an atari style joystick. The buttons, on the other hand, were murder. When I got my SNES, I was overjoyed at the convex buttons. That was a well designed gamepad. Something I never appreciated was the convex and concave buttons and how I always new exactly where I was on the pad by the feel. I still have trouble with a PS* controller today. All the buttons are exactly the same!
I just got my GCN the other day (and promptly stayed up till 10 AM on Zelda) and was instantly hooked on that controller. Well, I guess 20 years of console building experience will do that for you. If Ninetendo ever goes the way of the SEGA, not only will they be able to continue on as a software designer, they could make some kick-ass peripherals as well.
Here's hoping for another 20 years!
The cancel button is your friend. Do not hesitate to use it.
Anyone else getting a ? (should be unicode character with a questionmark inside a diamond) after the intro text? Maybe it's just me, but that kinda jumped out.
Mind-bendingly brilliant. Note that his work is critical to all of Miyamoto's biggest hits, so he's critical to the Nintendo experience.