Source Engine Vampire Title Explored
Thanks to Eurogamer.net for their preview of Vampire:The Masquerade - Bloodlines, with new info and screenshots on the FPS/RPG hybrid from Troika, the creators of Fallout and Arcanum, and the first announced title apart from Half-Life 2 to use Valve's Source Engine. According to a Troika representative, "Bloodlines is the first game to combine the classic RPG feel with a first person shooter engine", and Eurogamer also single out the return of the classic RPG 'conversation tree' as providing fresh gameplay ideas: "For example, your character may have excellent seduction skills, or be part of a specific clan that allows you to ask questions or offer responses otherwise unavailable to you, and these 'special' branches of the conversation will be shown in a different font to indicate this."
""and these 'special' branches of the conversation will be shown in a different font to indicate this""
Yep, and in real life, the text you hear after X special event is GREEN (!?).
Oh, sorry. That's Neverwinter nights.
But still, SOOOOOOOO REALISTIC for an rpg. I guess you gotta tell the (l)users what text is different. Cant actually use your head to figure it out yourself.
Haven't they heard of Deus Ex? System Shock 2? Please.
RPGs and FPSs have been mixed many times, the first person RPG having been ignored lately. But games like Ultima Underworld, the Bard's Tale series, and numerous others that focus on exploring from a first person perspective.
skye
"...first game to combine the classic RPG feel with a first person shooter engine."
Geez and I've been playing Morrowind these past couple years thinking I'd hit gold. Thanks for straightening me out guys!
Anachronox was. 3d game glossary [http://www.bluesnews.com/guide/qe/games.htm]
I'm playing a game. I don't want it to be realistic. I don't want to deal with eating, bathroom breaks, or "that time of the month". I don't want to wait 8 hours while my characters sleep. I want to be able to pause the game. I don't want to deal with colds and flus and lyme disease. I don't want to deal with dying without being able to reload. I don't want to play the boring parts of the story.
As far as special colors and fonts go, my random guess would be that for replayability, you want to help the player the second time through (as you're playing a different clan/race/class) by emphasizing the text that may change. You normally skip the long text the second time you play the game, so you need something to draw your eye to the things you need to pay attention to.
Realism is overrated in games. The point of the game is to escape real life, not to emulate it.
- AmitBoth the exterior and interior are on a par with anything you may have seen in Half-Life 2, but with a darker, grimier, nocturnal edge. Any NPC you happen to come across is not only rendered with immense attention to detail but talks to you with a level of facial animation and lip synching that can't fail to impress.
This really is an Amazing engine. Valve has out did themselves with the features for character interaction and the enviroment. This engine will be the choice for games for the next 3-5 years.
Also, I read that HL mods will be able to be imported with minimal code tweaking. I cant wait to see CS ported to this engine, or even Day of Defeat.
As American Army was the first to use Unreal's 2003 engine, Bloodlines is the first to use the "Source" HL2 engine.
I played the first Vampire game and really enjoyed it. It was based on Quake3 technology somehow or at least it used Q3Radiant as the level editor.
The coolest thing was that all the game logic was implemented in Java, making mods for it pretty darn easy. My friends and I had a good time creating quests and attributes/disciplines. I hope the new one is just as extensible.
I see my shadow changing, stretching up and over me...
Thankyou
I like Troika, but comments like "we are the first" when they are very clearly not, do nothing but make if difficult to not like them less.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
I wonder if the creators of Vampire will be as open to mod and level creation as Valve is. With the use of the source engine, I think that there will be many tools available to the community but developer support is crucial too. I guess time will tell.
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Bloodlines will, Enter-the-Matrix-like, feature the Time of Judgment (i.e. Gehenna) prominently as part of its story. And there are some revelations about Gehenna which will only be revealed to those who play Bloodlines.
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What, like KOTOR? Or, gee, Fallout?
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