Games With Social Impact Catalogued
Thanks to Terranova for pointing out the Social Impact Games site, whose goal is "to catalog the growing number of video and computer games whose primary purpose is something other than to entertain." Among the weird and wonderful entries are Straight Shooter, "A first person shooter game in which marketers hunt for clients in cities, airports and hotels around the world [and shoot 'idea' projectiles at them]", Sim Health, a little known Maxis-developed project that "...was designed to inform the debate in the summer of 1994 over what kind of health care system the United States should have", and God Speed 3D, which "puts you on a wild roller coaster ride... [as] you listen to [biblical] lesson questions."
Eat it, bitches.
Heres one that teaches, and is kinda fun. Change Maker
Thought it would be easy, but when you get into currency with 2 cent coins, made you think for a moment.
I don't know what to say. I'm trembling in my seat wondering how this came to pass, those programers of that game will hang for this!! A god damn cell phone shooting ideas at things, ARGHHHHHHH!!!
An Education is the Font of All Liberty
I say that any game whose primary purpose is not to entertain has no hope of ever doing anything. On the other hand if a game can primarily entertain you then it will be much more successful with its sneaky secondary purposes.
A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
"A first person shooter game in which marketers hunt for clients in cities, airports and hotels around the world [and shoot 'idea' projectiles at them.]"
...
Really, I don't know what to say. This is the worst idea for a game ever. If it's not meant to entertain, then how the hell can you call it a "game?" These programs will have no "Social Impact" because they were clearly designed by people who don't understand what makes a game a game. I don't want my stupid marketing class infecting Half-Life! Health care debates do not belong in some "activity" erroneous labeled as a game, but rather amongst citizens and politicians in the real world. Some things were simply not meant to be made into a video game.
There's a place for philosophical and moral issues in video games. In my opinion, Metal Gear Solid made that clear and handled it well. However, most of this stuff is the "crossover" genre gone nuts.
"Come on, let's go drink till we can't feel feelings anymore."
...Wally Bear and the NO Gang?!? That game taught me not to let my turtle friend get talked into taking pills just to be considered "cool" by his rat buddies. That's either a life lesson or a warning about veterinarians.
Next time someone comes along and claims that games aren't speech, then we can toss this portfolio of educational/informative/etc. titles into their lap and ask again.
If I have been able to see further than others, it is because I bought a pair of binoculars.
these don't sound like social impact games, more like clevar metaphor's made into games...
"Frontal Assault".
Now there's a game that makes an impact.
http://fa.xmunkki.org/
September 12th to this list.
I know you were joking, but I want my Karma, so I'm going to reiterate your post in a serious tone.