Game Boy Advance Movie Player Detailed
Thanks to IGN Pocket for their article on the forthcoming Japanese launch of AM3's Advance Movie player for the Game Boy Advance. According to the piece, the player will come standalone, or "...bundled with episode one of the cartoon [Detective Conan] for a total cost of 3800 yen [$33]", and some time after that, "...gamers will be able to purchase blank Smart Media cards for 1800 yen and begin downloading content from their PC, using a Smart Media writer to get the content onto the blank card", though "cost should run between 100 and 500 yen [$1-$5]" for each download. Finally, following some "impressive video sequences" seen at the Tokyo Game Show, it's confirmed that "this technology... is also being applied to actual [GBA] games, with Square Enix's Kingdom Hearts: Chain of Memories being the first example."
Hey, this is my first post, and I am the first one on this section. I want to know what types of video I will be able to watch other than short cartoons. Will they be able to fit episodes of family guy on that thing? I'd go for that!!!
if they use flash cards they could fit 128, 256, 512 etc mb, so it would be feesable that if they came out with a divx decoder for it you could very well be watching family guy, or if they go so far as to get a gig, you could fit a 700mb dvd rip, boy that would be sweet.
but if they use some proprietary encoder and only encode queer japanese anime bullshit, count me (and all other heterosexual males not in desperate search for an alterante identiy as a japanese warlord) out.
What format is the video going to be in? I've actually seen a demo of the GBA playing a movie using DivX before, but it was really far too slow to be practical, so I doubt that's it. Maybe it might be possible with a hardware decoder built into the movie player, but it's hard to believe that that would fit into the tiny space in a GBA cartridge.
--- Bwah?
METROID PRIME
Deal with it!
As if gameboy games need long cut-scenes in the middle of them! Just imagine, no interaction and you can't skip them so you can get to the actual playing...
RE: The compression technology being used in actual GBA games...
There are actually GBA games out there already using this compression codec. AM3 purchased the compression technology from a failed French company named 4X Technologies.
The compression is fairly good, but don't expect long cutscenes in GBA games from now on. Depending on your compression settings, a minute of video with sound still costs about a megabyte, which is 1/8th of a standard game cart size.
There are several other competing GBA codecs out there as well, though they seem to get about the same compression results.
I find it hard to believe that GBA's 12MHz ARM7 CPU can handle decoding well enough when a GP32 clocked at 166Mhz with an ARM9, while able to do video can't really give clear DiVX 4 video at 24fps or greater.
Maybe the software is really that good?
-- taking over the world, we are.