Game Beavers Try Collective Approach To Development
Thanks to an anonymous reader for pointing to the Game Beavers independent game site, which bills itself as "a non profit corporation owned and managed by its licensed members." This ambitious project explains that those who can participate must "...have contributed at least three game assets and have signed the legal agreement allowing the other members the rights to use their submitted assets", which "includes code, 3D models, maps, game levels, textures, music, sound, and everything needed to build a game except the engine." This game engine currently needs to be the $100-per-programmer Torque Engine from GarageGames, who also mention the launch on their site. The Game Beavers site include a sample Windows game built using shared assets, Beaver Patrol, and the site FAQ has more information on the overall concept.
(I just tried it out. this isn't an informed opinion, just mine)
as gameplay goes, they have a long way to go. it's laggy as hell, respawns you exactly where you died, that sort of thing, but like the description said, it's just a demo.
grahpics, on the other hand, look decent. not excellent, but not too shabby. now, if only they'd release all this gpl, we'd have a 2nd half-decent OS FPS.
Good god. It's gotten so bad that Slashdot can't even be bothered with complete sentences. Now an incomprehensible, endless string of prepositional phrases qualifies as an article.
It is an interesting "business model" and so here are a few of my observations. There was a discussion recently on Business Models at /.
The "business" proposition is:
Fair enough.
Sounds like a public library but with the twist ... but not as twisted as Lexis or Dialog. A friendly librarian is ready to help you with all the data and information that you need. It is upto you to convert that to knowledge, which hopefully will result in some action.
But the membership to the library is a little restricted.
I know it is meant to "twist arms" of developers to get to contribute, but what immediately comes to mind is the "Creative Commons" model, which does not require only "contributors" to drink from the pond. So it is quite similar to Creative Commons except that instead of an Open Licence it is a licence to a restricted group. But, it is still not a closed licence. But how is all this going to be policed ?
Interesting how a definite None so quickly becomes indefinite - although it is not required to submit. They might have to resolve a few policy and implementation issues in the Policing Department, and something soon will crop up to test their system if it becomes big enough.
I also find it interesting as to how they like to maintain the history of "asset." Compare it to the situation of cash in the economy, and analogy would be a system where your paycheck is given to you in cash, and then the cash is marked for you - where you can use it or not. It is not that weird if you just replace "cash" with "credit" (and it happens all the time) but the point was that the "asset" is now becoming something that has long history which must be maintained - it could become a baggage, a weapon in the wrong person's hand, or an attribute that helps the market stabilize. It is still too early to call.
Only the little ones are welcome, but the littler ones will be kept out. And the big ones will of coruse stay out most of the time. Oh, it sounds like new-speak for class war, albeit in a hippy fashion to me.
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To see a world in a grain of sand, and then to step back and see the beach where the sand lies
Beaver patrol is okay... i just can't wait until Muff Diver comes out.
Just interested, but what are you considering to be the first (and therefore 'only', by what you say) 'half-decent' open source FPS? Quake? If it's not Quake, I'd like to check it out, whatever it is.
Sounds like a strange game, whichever kind of beaver they mean...
Robots are everywhere, and they eat old people's medicine for fuel.