Sony Sees Gaming Opportunities, Rough Times In China
Thanks to Frictionless Insight for pointing to a China Daily article discussing Sony Online's moves to introduce its MMO titles into China, as it has "found a Chinese partner to help it run its shooting game PlanetSide", and is "also trying to find partners for the forthcoming EverQuest II." While a Chinese gaming entrepreneur suggested "Western game companies are much superior to their South Korean counterparts in terms of graphic quality and game designs", a Shanghai-based analyst retorted that "...most Chinese game players like fashionable heroes and heroines in games more than picture quality and game plots, the strong point of South Korean and Japanese game developers." Elsewhere, GameScience has a translated article noting Sony's struggles in launching the PlayStation 2 in China, as it's argued, with regards to both imported hardware and pirated software: "There is simply no way for the official goods to compete with the [widely available] pirate versions."
What ? They actually realizes gameplay/plot is worth more than fancy graphics ? .. I see flying pigs.
* Import Playstations are cheaper than the official ones.
* Pirate software is cheaper than the official ones.
Coupled with the fact that there are only two (2!) Chinese region games - and the official Playstation consoles have crippling region locks that won't play import / pirate games - nobody in their right mind will buy one. It is a chicken & egg situation.
"Region locks are great!" Yes, keep telling yourselves that, Sony.
I played Planetside for six months when it was first released. Somewhere after release (with many many patches) they started to destroy the game's performance. Just before Christmas it was beginning to have problems running on my Pentium-4 3GHz machine with a gig of memory and a Radeon 9800 - me (and everybody else playing) started getting awful stutters / frame hitches while playing.
(1) This game needs a Pentium-4 3GHz+ machine to play properly - and still has problems running smoothly due to very bad scene visibility determination.
(2) The game still has bugs. The fucking spitfire turrets still shoot friendly troops when an enemy aircraft flies overhead.
(3) $12 a month was too expensive for the North American audience.
How exactly is this game economically feasable for China?
One of my better IRL friends is chinese, and regardless of what gets released there, if he wanted it, he would have had no problem getting it for half the price from a non-official channel. Thats the main reason I laughed when Nintendo put out its n64/snes system a few months ago, my friend had already had both systems during their prime.
maybe my friend is better off than most, but it seems like if you want, you can get, regardless of channels, and generally for alot less money...
"...most Chinese game players like fashionable heroes and heroines in games more than picture quality and game plots..."
Well that's an obvious load of shit. Anyone who isn't blind will have an appreciation for graphics quality. Just because they don't have the skill to deliver better graphics quality doesn't mean they wouldn't like it.
And note that he included game plots with graphics quality. I guess a character's wardrobe is more important that their story?
How imaginative.
Of course PS2 won't do well because the communists superiors to do not want to cause unrest. Examples: Final Fantasy games - One person always against a huge tyrannical group. Causing uprises and confusion against the larger entity. Civilization - You can develop Capitalism for your civilization Super Mario Bros - Collect money and get more lives!