Superior Software Discusses Exile, Repton
Thanks to TotalGames.net for its feature exploring the history of '80s-era UK game developer Superior Software, noting that the Europe-centric "BBC Micro and Acorn Electron were often overlooked by many of the larger software publishers", but Superior, "responsible for hits such as Citadel, Exile and, of course, Repton", is still worth remembering. An interview with Richard Hansom of the still-in-existence Superior Interactive discusses new versions of the Boulderdash-like (although devised independently) Repton, and also notes that an update of the seminal Exile is a "possibility for the future". We've previously mentioned chess players' Repton addiction on Slashdot Games.
No remake could ever beat Repton 3. Check out BeebGames for more games, including a large collection of Superior Software games (scroll down on the left-hand nav), as well as AcronSoft and a whole heap of smaller companies games that didn't take off. Oh, and don't forget the emulators. (:
*sigh*.. they don't make 'em like they used to.
Ladies, form queue here -->
Oh. Not the REAL Exile, the only Exile I recognize; Escape from the Pit! bloody Slithzerikai...
There was a Repton game for the C-64 too but it was more of a space-shooter type of game. I remember when it was loading it said "PREPARE TO DIE FOR REPTON".
Am I the only one who remembers the name "Repton" as connected to a kind-of-slow but still fairly fun knockoff of Defender/Stargate for the C64? Instead of kidnapping citizens, the bad guys you were fighting were building some kind of super-weapon, and you had to prevent them from completing it. I guess it's bound to happen that names that sound cool will collide. I for one have never even heard of the other repton.
I've finally had it: until slashdot gets article moderation, I am not coming back.
Spiderweb Software, they have over four Exile gamesh tml
(mac, windows and linux no less)
http://www.spiderwebsoftware.com/products.
As far as I'm concerned, it was Better Than Elite. Brilliant, brilliant game, though viciously difficult in places, and prone to leaving you stuck in ways that required starting again from scratch.
It did the whole 'sandbox' thing wonderfully well, too, thanks to its amazing physics.
"I Know You Are But What Am I?"
Exile had a bitch of a copy protection system... that was my first experience of running code in a debugger, and using breakpoints!.
The debugger was a rom which SIMULATED the 6502 processor in software, because AFAIK the 6502 had no support for debugging and breakpoints
Superb game though, would love a console version in 3d
I think my favourite Superior game was probably Ravenskull. It took an absolute age for me to complete, and that was using the maps and solution that I found in a games magazine. I can still remember it's catchy repetitive theme tune now...