Sony's SOCOM II Gets Cheat Patches
An anonymous reader writes "According to an email reprinted on the GameBattles.com forums, it seems that Sony has released the first mandatory downloadable patches for the Playstation 2 online game SOCOM II: U.S. Navy SEALs. This is nothing new in the PC gaming world, but is relatively novel for PlayStation 2 gamers - there's no official word on what changed, but there's a list of perceived changes on the official SOCOM II boards." 1UP also notes that the patch "occupies some space on your memory card in the blocks already used by the game", but doesn't need the forthcoming PS2 hard drive in any way.
Is this the first step towards downloadable extra maps, etc., like on XBox Live? Or, conversely, is this the next step towards developers releasing buggy games for the PS2 because they know they can add on patches later? I'm hoping for more of a trend towards the former than the latter.
I presume that Everquest Online Adventures: Frontiers has a similar system.
Curmudgeon Gamer: Not happy
Cheat codes ruined that game totally. But, the damage has already been done. Will anyone be playing anymore. Socom lost a lot of people because of cheating.
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
As stated this may lead down a dangerous path, as people enjoy consoles mostly because you put the game in, and it runs, everytime. This won't however be the first time games have shipped with flaws, See here for GT2's recall So the ability to download patches could save millions if a game was truly flawwed, but take it too far, and consoles lose their biggest edge.
Now, sure they patch some security flaws or something like that.
.. its still not going to prevent your buddy from getting distracted by gawking at the nice looking woman next door who are rubbing sun screen on each other next to the pool, and then ultimately accidentally killing your whole squad cause he's holding down the fire button and left at the same time.
BUT
Who makes you Sig?
Ah, now I understand why the block occupied by SOCOM2 on the memory card is 3MB big (I had to buy a new one, btw). That's an insane size just for game data, but understandable if it was intended to be used for patches.
FYI, Socom2 was released in Europe only two days ago. About 6000 players already registered, with about 1500 playing in the evening. I hope Sony will soon introduce an international server, so that we can have some inter-continental matches (currently, the american, asian and european servers are not connected).
Do not be alarmed. This is only a test.