Stanford Panel Tackles Shifting Games To Mainstream
Thanks to GameSpot for its coverage of a panel discussion at Stanford University named '2010 Game Odyssey - Visions of Electronic Gaming', and discussing "the industry's need to further establish itself as a form of mainstream entertainment." Different participants had starkly separate views, as Doug Lowenstein of the ESA (Entertainment Software Association) opened "...by criticizing the 'narrow-mindedness' of many digital entertainment companies, arguing that 'they still don't understand how the demographic has shifted... we're a victim of our terminology - people tend to pigeonhole us as toys...people don't appreciate [games] as an art.'" However, Jeff Brown of Electronic Arts "...pointed out that 'when you are playing games, you are not watching Viacom [television],' Brown concluded, 'I think we're feared.' Brown argued against the stigma that adults are 'outgrowing' games and instead suggested that the steep decline in gamers over the age of 37 simply demarcates the first generation that grew up with the medium."
I think from my own personal experience, there are certain people that seem very reluctant to play games, and this includes portions of the population that grew up with them. I know someone is thinking of coming on here and telling me about companies like Purple Moon or some of the other games, but have any really made an impact as big as Half-Life or GTA? I know there are certain games that have come out that are more "mainstream", (Snood & Tetris) but I just feel like there haven't been enough ragingly popular games that have had the advertising and commercial success that would allow it to be defined as the direction that video games as a whole is heading in.
IMHO, there are a lot of people that don't find video games to be an activity that would like to participate in, or don't feel comfortable doing. It just seems much more people would agree to sitting through a movie or a tv show than playing a game (though of course that could differ by what movie and what game it was)
I guess my biggest question is how much of this "lacking mainstreamness" is due to the appeal or stigma that gaming has versus how much has to do with the usability or ease of use for those people.
While I think that adults won't necessarily *stop* playing games, I think that they types they play will be different.
Unless they're playing for nostalgia (or one of the simple five-minute-killers like Tetris), I would guess the following:
* Patience for reptition is low.
* Demand for plot and writing to be of a higher quality than many games have been (poorly-translated Japanese text, a hallmark of many SNES games, is not acceptable).
* Meaninglessly thrown-in buxom girls will have less appeal (and in some cases will be treated negatively) compared to the traditional male teen audience.
* Cost will be less of an issue.
* There will be a lower tolerance for long learning curves. If you have N hours free on a weekend, you don't want to blow half of it learning the intricacies of some complex control system.
* There will be a lower tolerance for long setup times. If you have N hours free on a weekend, you don't want to blow half of it toggling 3d options to get things running properly on your system.
* The ability to play with a pair may become more highly valued. Traditionally, there have not been many games that allow cooperative play (Halo and FF Crystal Chronicles spring to mind), though there are many with competitive support. Not many teens have someone handy to play games with all the time (and if they do, it's a friend -- with whom human culture tends to dictate that we have a somewhat competitive relationship with). However, I've read about a surprising number of couples that play Everquest or similar games together. It's something fun to do with your spouse. Think of it as the bridge or mahjong of the future...
* Violent games will be less highly-valued (though, of course, there are exceptions
May we never see th
In comparison to other sports and games, video games are disparaged because:
* Anti-social (With sports, you are pretty much forced to play with someone else)
* Waste of money (Kicking a football once you have bought it costs nothing, but arcade machines eat coins)
* Lack of exercise (Sitting around the house all day)
* No chance of professional achievement (as, say, with popular sports)
* Addiction (I've never heard of someone who played/survived an 8 hour match of soccer, and still wanted more)
* Viewed as being "mindless" (Chess, and other boardgames aren't - but even then they have a social element, professional rankings, etc.)
* Violence (Contact sports are violent too... but not in the deliberate blood-splatting way some video games are)
* The loser sub-culture stigma (Anyone here old enough to remember the 1981 film "Joysticks" ?)
* Fanatical Christians think role playing games are evil (I'm not kidding on that one: they reckon that creating character as a personification as oneself is idolatory, and then giving them magic powers makes it all look worse.)
So yeah..... anyone for tennis?
READY.
PRINT ""+-0
If you look at the trends, since more and more people are gaming, if the industry motivates much like Television, the future will be interesting indeed!
Firstly, the goverment will get more involved and start regulating much like TV is regulated, both for content and for delivery.
What this means is (and this fits with globalisation of an industry), standards will become more prevalent and eventually, although this will be painful, platforms with either be monopolised (unlikely with so much at stake for existing competitors), or they will unify to enable one game to run anywhere. It sounds odd but remember, Java and XML and other technologies are facilitating portability of applications. It's not inconcievable that in the future this will extend to gaming. Certainly OpenGL makes games relatively easy to shift around from one platform to another. The industry just needs to take it a few more steps.
What does this mean for existing players? It'll become a lot like the nVidia/ATI/AMD/Intel wars of today, where platforms that do the same thing vie desperately for market share by pretending to be so much better than the rest. So you get better framerates on XBox-XPSP3 than PS8 than Nintendo GameBoxCubeMaster 5.
Maybe. Who knows?
I am government man, come from the government. The government has sent me. -- G.I.R.
Or maybe they just have a job, kids, and a house and can't spend enough time in front of the computer anymore to make those expensive games worthwhile.
God, how I'd love to spend a whole week again just playing "Half Life", or maybe finally finishing "Diablo II" with all characters...
Well, I think that the game industry has become quite a force. However, it's time to start truly separating from Hollywood and the music industry.
The big shots in the industry who aren't directly affiliated with a movie studio need to quit making games that are the equivalent of a second-rate movie. Stop bothering with bringing in washed up actors for voices in a futile attempt to try to give your game a little bit of extra publicity. It's not necessary. I'd rather have a good no-name voice actor who's dedicated to the game industry than somebody who stars in direct-to-video action releases.
Why not even take it a step further and quit having story driven games in the same typical structure of a movie? Shift things around, there's more than one way to tell a story.
As for music, I could vomit every time I hear mall punk, nu metal, or rap in a game. Why must things be so formulaic and repetitive? If you're going to license music, make it so that it fits the atmosphere a little better. Quit trying to shop the teen/college market so much. There's a lot of other demographics you've failed to attract so far, and they could equal a massive amount of money.
Also, they shouldn't forget the little things. Inviting small celebrities to E3 might get you mention in a tabloid, but it doesn't help gain you credibility. If the industry needs cheap gimmicks like that to get attention, then maybe a good fall is needed to bring them back into reality. The industry doesn't deserve to be as big as it is if they cannot rely on their product to do most of the talking. That goes for music and movies as well.
Video games will never come out on top as long as they are picking up the crumbs of the other major entertainment media. The industry needs to make its move or they'll implode based on their own mediocrity.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
Unfortunatly its uninformed opinions like this that hinder gamings growth. Allow me to sling some answers back:
:p)
;)
* Anti-social (With sports, you are pretty much forced to play with someone else)
- A decreasingly less valid point. Multiplayer games (regular and MMOs) are becoming more popular each day, and new generations of games are introducing increasingly complex social interactions among players. Not to mention the hundreds of clans, communities, and fansites that spring up around popular games.
* Waste of money (Kicking a football once you have bought it costs nothing, but arcade machines eat coins)
- Gaming is no more expensive than many other popular sports, like Hockey or Football. All that equipment costs a LOT, just like a sw33t rig and a couple of games. "Just a football" would be better compared to, say, "Just a Gameboy" or "Just a no-name pocket game", as they're both shadows of their respective 'sports'.
* Lack of exercise (Sitting around the house all day)
Not gamings strong point, I agree. But why does it have to be? Not many people are looking for physical activity in gaming... thats what a gym or pool is for. (Unless you REALLY want to combine the two.. then you can go play DDR
* No chance of professional achievement (as, say, with popular sports)
- Bzzt. Wrong, wrong, and wrong. Some of these people have six figure salaries. Thats a lot more impressive than a hell of a lot of careers.
* Addiction (I've never heard of someone who played/survived an 8 hour match of soccer, and still wanted more)
I guess you'd be interested in hearing a little record or two that happened recently. Worlds longest game of hockey: 130 hours. There were even an attempt or two around where I live that clocked in at 87 hours (ice was melting). Now thats h4rdc0r3.
* Viewed as being "mindless" (Chess, and other boardgames aren't - but even then they have a social element, professional rankings, etc.)
- So inaccurate, its almost laughable. Games are not all 'mindless'. A high level match in a FPS or RTS entails as much strategy as a game of chess, easilly. Planning, reactions, feints, counters, etc... its all there.
* Violence (Contact sports are violent too... but not in the deliberate blood-splatting way some video games are)
- Also a valid point, but its interesting to note that extremely violent games are virtually never the ones chosen for professional competition. Most violence in games is purely symbolic anyways. Would chess be considered violent too if the pieces bled or exploded when they were taken? And lets not forget the king of violence: Boxing. Nice sport, but you can't really look at that and then start pointing fingers at games.
* The loser sub-culture stigma (Anyone here old enough to remember the 1981 film "Joysticks" ?)
- Ah yes, a very large stumbling block. But like all good things, it will take time before gaming grows into a more mainstream role. Gaming is downright infantile compared to the age of most other sports. Hockey is what... 150 years old? Gaming is... 15? Call me in 85 years and we'll see where things are at.
* Fanatical Christians think role playing games are evil (I'm not kidding on that one: they reckon that creating character as a personification as oneself is idolatory, and then giving them magic powers makes it all look worse.)
- Mod me flamebait, but since when did it matter what a tiny slice of a religion thought? What kind of power do they even weild? Are they the Illuminati or something? Christianity isn't even the largest religion globally, never mind the small portion of bible-thumping whackjobs that view games as the "tool of the devil". Their skewwed viewpoints are of little consequence to the rest of us.
G
Loser sub culture? I don't know about you, but I can safely say that atleast 12 out of every 13 guy's at my highschool's interested atleast a little bit in videogames. Almost any of them would probably give you a blank stare if they tried to start a conversation about Vice City and you had no idea what they were talking about. By no means even 25% of them have much gaming knowledge other then what their local blockbuster advertises, they're hardcore mainstream consumers. Having a console in a house with kids is practically as usual as a TV in any home, standard in the average american home. Even alot of girls have a ps2 in the house who don't have brothers, maybe not GC or Xbox since they're not as "consumery". Alot of regular girls seem to like to keep one around in hopes of improving the guy magnet factor of their house, or have played one game at friend's house and immediatley decide they WILL have it... strangely the most common game products I see around their houses are racing games like gran turismo and usually or planning to get a dvd kit. Yeah, try taking a survey of people who have purchased a console or pc game in the last 2 years next time you get a statistics assignment in Algebra. And Mindless? Nah, gamers are definetly problem solvers, can't shutup after they find a good game, and I'm pretty sure it's more stimulating for the mind then spotting that pre-algebra failing super senior in weight training tha.
I'm 19, been playing computer games since I was 5.
When I started out, I watched a LOT of TV, playing the occasional arcade sidescroller on the 386, then graduating to Carmen Sandiago and a handful of Learning Company Edutainment games.
Then a little game called Simcity cought my attention at school, within two weeks I had it at home (after an upgrade of 4MB RAM and Windows 3.1 (from 3.0). I played that game for years, solving every single problem a city threw at me.
Then the shareware, Bio-Menace, Galactix, Raptor, Blake Stone, etc. The parents didn't want me playing these as much, viewing it as a lesser game (apparely they wanted me watching TV over learning how to shoot stuff, Star Trek and PBS are better somehow???) (sidenote: I went from Sesame Street/Reading Rainbow straight to The Next Generation at age 5)
Then came the Packard Hell Pentium, and with it,
came a little game called DOOM!!!
My parents HATED that game with a passion, viewing it as mindless, bloody, gory, etc. I ask you, what's so gory about doom I? I played it anyway.
I survived on various shareware shooters, Flight Sims, SIM* games and the like until C&C Red Alert, again, my parents were skiddish about that (wargame), I was 10 at the time.
I played it anyway, convincing them it was as mentally stimulating as chess (it was damn close).
Then in 1998 came Star Trek: Armada (another RTS) and with it, Elite Force (the first FPS that I actually bought). By then, they didn't care much about the violence.
When I have kids, I'm showing them the world of games, first learners, then SIM* games, (problem solving) and finally RTS and shooters (strategy and teamwork).
Anyone who says Games are mindless oviously hasn't watched enough Survioir, Real World, Fear Factor, etc. to realize that TV these days is a mental black hole. I'll take a frag session in BF: Vietnam over reality TV anytime, anywhere.
I watch the following shows (new):
NCIS, JAG, Monk (sucker for detective/miliraty law), ENT, Stargate, Smallville.
Stuff I watch in reruns:
all of the above plus:
Sliders, Any and all Trek, BSG, etc.
mostly sci-fi there, but then again, I AM a geek now arn't I?
Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA