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Second International 3D Awards Winners Announced

globbe writes "3D Festival in Copenhagen, Denmark announced the winners of the second Annual International 3DAwards this Wednesday (5/5). Take a look at the nominees and winners! 3D Festival, Game Developers World and Architectural Visualization Conference is an annual joint conference/expo combining interests in 3D-graphics and visualization.""

10 comments

  1. WOW! by 0racle · · Score: 0

    That is some amazing work there.

    --
    "I use a Mac because I'm just better than you are."
    1. Re:WOW! by NanoGator · · Score: 1

      "That is some amazing work there. "

      Pity I can't see the work, slashdotted?

      Well if ya wanna see s'more really talented peeps, go to www.cgtalk.com and check out their galleries. You won't be disappointed.

      --
      "Derp de derp."
  2. Wow by Spy+Hunter · · Score: 3, Interesting
    After following some links around, I found this project, which I think is more amazing than any of the stuff at the 3D awards.
    Look at this,
    and this,
    and this,
    and this.
    More images can be found at the site.

    There is so much detail in these images that I've never seen before in CG characters. With a tiny bit better lighting model for the skin and hair, these images would be indistinguishable from reality. Maybe the digital actor is coming sooner than we think.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    1. Re:Wow by krumpet · · Score: 1

      You can find some more info about this project at cgchannel including a portion of the film here

    2. Re:Wow by Spy+Hunter · · Score: 3, Interesting
      A portion? That's the whole thing! Not very good quality, but it's all there. Interesting, he used 3dsmax, with no complex global illumination or subsurface scattering or anything? I guess a good artist is more important than good algorithms. Imagine the images he could create if he used photon mapping for global illumination and complex shaders with subsurface scattering for realistic skin!

      Seems like the biggest problem in character rendering today is animation, not appearence. The girl moved stiffly and unrealistically in the video, and while the facial expressions showed emotion, they were obviously not real. The Final Fantasy movie had the same problem with faces, though they used motion capture for the movements I believe. There's gotta be a way to create realistic looking human movements without motion capture.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  3. Better images forthcoming by Anonymous Coward · · Score: 1, Informative

    He has posted a few images using Brazil r/s, a renderer capable of more advanced lighting/shading and skin simulation renders.
    Expect even greater renders in the future.

    However, great as the stills are, animation still falls short. This will be 'Next Big Thing' in CG characters. It's easy enough to do a monster (Godzilla) or even a humanoid monster (Gollum) as there's no way for us to tell whether they move 'wrong' or not. Humans are very well-trained on how other humans move.

    On hair... check the latest imagery from nVidia. Deep shadow buffers and the like make for some pretty sweet hair simulations.