SNK Talks Sony Approval, Xbox Exclusives
Thanks to Insert Credit for its interview with SNK USA's Ben Herman, conducted at E3 last week, in which he "addressed the rumor that Sony had forced the company into making [multiple games in one compilation] pack-ins for their 2D [PlayStation 2] titles." Herman noted that, apparently, "pack-ins were indeed his plan all along... but acknowledged that Sony was definitely more receptive to the pack-in idea than the single package. SvC Chaos and Metal Slug 3 stand alone discs were not approved, for instance." Thus, "The Xbox exclusives in the US market (the aforementioned SvC Chaos and Metal Slug 3) only came about because of Sony's rejection", and Xbox exclusivity won't be repeated in the near future. There's also a longer interview with Ben Herman posted at the MMCafe forums in which he confirms that "Samurai Shodown V and Samurai Shodown V: Special... [are] approved for the PS2."
Why not just offer standalone at cheaper price? Thats probably what the XBOX versions will be marketed as.
they ensure that games which suck won't be ported to my superior gamecube and jeopardize my constant quality gaming experience...
yeah... it sucks to buy american products...
Wait, so Sony did reject two niche games because they weren't sufficient to put on one disc? I certainly do not get this. Why reject SvC Chaos and risk halfway-pissing off Capcom, and approve Guilty Gear X two years ago? (For those of you not in the know, GGX was a fighting game put out by Sammy that had a great engine but was very stripped down compared to the arcade version. Guilty Gear XX, released last year, restored the rest of the game's functionality and added new characters.)
The next generation of consoles that compete is going to have a clear-cut winner if they attract new players and niche players as well as mainstream gamers. Denying publishers the right to put out a game on the system because it's "not innovative enough", despite the drove of fans who want it, is not a smart move at all. Note that this isn't the same as developing endless copycat clones and sequels; sure, the games themselves are sequels, but with the popularity they had been enjoying in the US (and the fact that they were already developed) it was insane for Sony to deny SNK the privilege. Sony has sent a fair amount of money to Microsoft with that decision.
"Why Subscribe?" Good question...
I, for one, am jubilant that SNK will just not die. Most of their games are based on, what?, 15-year old technology? Simple "boring" 2D games? No 3D, no fancy graphics, no first person shooters-- just awesome gameplay. And they still survive because of that. It just gives me a nice warm feeling inside.
Small potatoes make the steak look bigger.
Don't forget the ill fated Neo Geo Hyper 64 hardware which had a handful of so-so games, and ultimately got dumped to go back to developing for the MVS...
It is surprising how well the original Multi-Video System holds up - it will be interesting to see how well Metal Slug 6 (or whatever it is named) plays in 3D. Same goes for looks - I have a feeling some of us will miss the fluid 2D animation.
(Proud owner of a 6-slot MVS and about 40 games)
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
SNK is just the latest example. Where's my Mystical Ninja? If you're a gamer and value all games, mainstream and (especially) niche, you had better pray that Sony never gains an outright monopoly on the market, lest your favorite title gets blocked because it doesn't fit the "image" of Sony.
fuck, the people who replied to the longer interview have quoted the super long article about 8000 times. people should learn how to use bbs's/forums.. it's just disgusting to see. mind you, at least their replies are usually UNDER the quote, unlike the MS standard of replying ABOVE the quote.
god damn it I hate people.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.