On The Overlooked World Of 'Accessible Gaming'
Thanks to TotalGames for reprinting a GamesTM piece discussing hardware and software that opens up videogaming to blind, deaf or physically impaired people. The piece notes "an increasing number of games created for the accessible market, and 'high-street' games [that] can be adapted to meet individual needs", although programmer Nick Adamson comments: "Currently the accessible games market is purely based on the PC... as for game consoles, they are pointless to blind gamers."
Pretty much the entire $20 "budget" line at Target/Walmart seems to be targeted to blind gamers already.
Britney's Dance Beat is similarly targeted to the deaf.
There are some games were sound effect clues are necessary, and don't have an accompying visual cue, but for the most part there are subtitles for the voiceovers, and rumble for when stuff blows up.
/bin/fortune | slashdotsig.sh
Why don't directors make films for the blind? Why don't painters make paintings for the blind? Why don't singers make CD singles for the deaf?
I have no earthly idea how it works, but there's a number of mentions in the source.
I don't even know if it's some sort of joke. Can you buy a braille screen?
There was actually an audio-only game released in Japan for the Saturn and Dreamcast, Kaze no Regret. Sadly, it is Japan only,
Harmonix Music also makes Karaoke Revolution, a game which could have far more accessable menus, but once the player gets through the menu structure the game is all about singing, which anyone can do (though generally poorly).
The ______ Agenda
It seems to me the article places the blame mostly on the accesibility device and software manufacturers for overlooking the gamers not gamers overlooking the disabled. This is a fascinating point in my opinion. It also occured to me that the two best bets to bringing games to the disabled are for cookie cutter type pulgins and hardware that fit with existing games as well as the disabled themselves modifying or creating games specifically designed to be accessible. Both of which seem to be taking place. Also, it occured to me when they mentioned making Mario Brothers sound only, certain types of diabilities could lead to wholy different gameplay senarios because of the heightened senses that some people have developed as a result of their disability. Which is something "normal" people (yeah those "quotes" are for you in the red hat, you know who you are) might never get to experience. Or perhaps it could lead to innovation that would bring new gaming types to the masses.
meep
Some of these games include:
Dance Dance Revolution : not for the leg impared and would have to be a modded version.
Vib-Ribbon : again would require modding but overall one of the most potential games, not for the hand impaired or the blind and deaf.
Doom : now think about it, the game is really 2-D, if you could adjust the sound so you could play through the game if you were blind. On easier difficulties you could get through with one hand. Naturally level design would have to be changed though.
At the risk of pointing out the very obvious, Interactive Fiction will work fine for blind users, via a screen reader. There are many excellent freeware IF games, comparable to Infocom's finest.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
A MUD, MUSH, or other similar world that relies entirely on text should be easily accessible by blind or deaf people.
My name is Michael McIntosh and I am one of the core members of the Games Accessibility SIG (http://www.igda.org/accessibility/) founded by Thomas Westin of Pin Interactive. There are organizations, like ourselves, examining the problem of how to makes games accessible for people with disabilities and working to come up with potential solutions and offer guidance to the game development community on how to offer this functionality. This is a very important quality of life issue for those with disabilities because without accessibility technology and practices whole avenues of recreational opportunities are not available to them. I'm an avid gamer myself and it is one of the ways I use to deal with stress and occassional socialize with multiplayer mayhem. There are many games, especially puzzle games, that can be modified ever so slightly to be played by people with visual, auditory or physical disabilities. I personally spent time working with an off-the-shelf game "Oni" (by Bungie Studios) to make it accessible for people with physical disabilities. Severe cognitive disability requires a different approach altogether, but there are plenty of people who are fully cognitively able to appreciate the complexities of a great (or bad) video game that simply lack the means of either 1) control or 2) feedback. We are currently working on a white-paper which is due to come out soon about the current state of accessibility technology and how it can be applied to games accessibility. I find it really refreshing that I am seeing more articles regarding this subject. As a bonus, a lot of work that goes into user-interface and accessibility design directly benefit able-bodied individuals as well. The television remote control is a prefect example. :) It was originally designed to be an assistive technology device for people with disabilities but it now used by couch potatoes everywhere! :)
Cheers,
Michael
A few days ago this slashdot story was posted about a tounge-control system for gameboy.
The sad thing is, someone had a cool thing for helping some disabled people get access to a game, and what happens? Masses and masses of juvenile posts.
Kudos to those that can skip the mindset and do cool stuff for those who want to play too.